Blue's clues wcostream
Blue's Clues
2012.06.09 06:20 rasta_lion Blue's Clues
Welcome to the Blue's Clue's subreddit. There are no rules except it has to be Blue's Clue's related. Go for it.
2016.08.01 23:19 SomeRandomUserGuy Cheese and Rice!
That subreddit with no posts and a shitton of subscribers. Taking over reddit, one grain of rice at a time.
2019.06.15 13:19 pololangford r/imsorrysteven
Blue has found enough clues to become sentient and has now began evolving with each clue he grows stronger
2023.06.10 12:13 rClipsBot Steve. From Blues Clues.
2023.06.10 09:03 PuzzleheadedRoad6203 The most horrible experience of my life
This morning my mom frantically woke me up. "Hurry!" she screamed. As I stumbled out of bed still half-conscious I managed to mutter out "What’s going on?" She ignored me, pacing back and forth in my room, only stopping to emphatically tell me I needed to hurry. After a couple minutes, I had finished getting ready and we bolted out the door. As I jumped into the passenger seat of my mom’s car, it dawned on me I still had no clue what was going on. "What’s happening?" I asked my mom, who still wore a disturbed look on her face. It’s your grandmother, she had rapidly became brutally ill and had collapsed in the night. "What?" I replied. I was shocked. We desperately zoomed through the dull, bland hallways of the hospital searching for the room number we were instructed to locate. "245…246…here it is! Room 247!" We quickly entered the room, as my sleeping grandmother became revealed. We sat down and began to talk with my grandfather about what had happened. And then he gave the news that changed my life forever. He called me out of the room to talk with me privately. I knew something was wrong. He smiled and told me things would be okay, but his face quickly became more serious as he got closer to telling me. "Kid, I know you love you grandmother, so you’ll be strong for her." He said sternly. "Of course" I replied. He began. "Last night I found your grandmother in the floor, and I quickly called 911. But then, whike on the phone with them, I noticed a small blue light emitting from the living room." He said, giving a pause for an unnecessary dramatic effect. "What was it?" I said impatiently. I saw his face drop. "Well, I walked into the room and I saw the TV on. She was playing FIFA." He said. I nodded, confused but willing to listen. "It showed her lineup." My heart dropped. It couldn’t be. It was then that my grandfather gave the news that would change me forever. "She had TOTS Wojciech Szczęsny in goal." My face went white. "But that means…" I said in horror. "That means she has brain cancer…" My grandfather put his hand on my shoulder. "Terminal too. Just be strong kid, and don’t EVER… do what she did."
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2023.06.10 07:50 Salcha92 Love the game, find it disrespectful
I love exploring, and I think one of the best parts of a sandbox is figuring puzzles out. That said in TOTK, every NPC and their grandma will tell you the solution to every puzzle while giving you the quest, in red letters and repeatedly, before even letting you try to do it yourself. I wish there was a way to turn the hand holding off.
Hell, even the shrines which are more challenging seem like an episode of Blue's Clues. What do the Zonai want me to make with a wheel, a piece of steel and some fans? 🤔
This is just me nitpicking. At the end of the day I love the game and will vote for it as game of the decade, I just think it could've been even more fun than it already is.
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2023.06.10 07:17 Primeherogamer John Blue Clue 42:00
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2023.06.10 06:06 r4chhel i quite literally have a stalker at 17
this is like the longest post ever so, hopefully enjoy haha. but, tldr at bottom. advice wanted.
near the end of sophomore year i had a thing with a girl. long story short, it didn’t work out. i later found out that this girl, who we’ll call tilly (??lol), was also having a thing at the same time with ANOTHER girl, who we’ll call kat.
i only found out about this through kat, who messaged me only to get mad at me for it (quick reminder, had no clue this was going on. i know everyone is different but i dont believe in talking like that with multiple people at once so, if i knew that was going on i would’ve ended things myself sooner). i thought the entire thing was stupid to get mad at ME about but, i could tell she was just hurt so i tried being sympathetic, didn’t call her names or get upset with her. eventually i just told her that i wouldn’t be speaking with tilly ever again, her now girlfriend. partially out of respect for her and partially because i was mad at tilly 😑.
but i held this promise. eventually i get another text from kat, this time MUCH angrier LMAO. her acc popped up on my fyp and i swiped to her full acc, forgetting i had profile views on (terrible mistake, i about punched myself out of embarrassment). she saw me in her views and was pretty upset. asked me why i was on her acc, was much more aggressive. name calling, threatening to fight me (she quote “wanted my head”? 😏).
anyways this conversation actually ended really well, i clarified i didn’t know about her and she seemed to calm down from there. even confiding in me about how upset she was about the situation and we had a really good talk. i thought it would be over after this cause she seemed like a sweet person who was just hurt and didn’t know how to deal with it. i was very wrong.
eventually a couple months down the line i get another onslaught of seemingly random texts from her. calling me a slut and a home wrecker (you’re 16? what home?). calling me ugly, a whore, blah blah the basics. threatening pretty hard this time, i go to school on a college campus and it’s open for anyone’s entry; she planned to use this to her advantage lol. i tried very hard to be patient and refrained from calling her any names back, told her i wasn’t going to fight her, and tried talking things out. this failed LMAO
by the end of the conversation she had told me to get out of her phone (she texted me first? 😰) and said “fuck you and it’s fuck you till i die”. ngl, the idea of someone taking the thought of me to the grave is quite romantic. i just blocked her after this.
definitely thought that would be the end of it cause who is insane enough to keep going after that? kat apparently!
she contacted me on her second account! threatening to fight me again, telling me to quote “drop the addy” (giggle). i didn’t respond to it this time, at all. i was in the middle of a chem exam and rlly needed to pass. she didn’t like this and began to talk to herself about how angry she was with me from 1pm to 6pm. i blocked that account as well. but not before she got one of her friends to message me from their account, removing all the photos of them together from his account so i wouldnt know they were connected. i had already seen this guys stuff though so, i'm not an idiot LMAO. blocked that account too.
i definitely thought this would be the end. NO!!!! it had been MONTHS by now, and they were still dating so come on man arent you tired??? just have a nice relationship without bothering me. reminder, still havent spoken to tilly at ALLLLLL since the day i found out; unless it was to ask her to tell her gf to leave me alone.
it got significantly worse from this point, but its all things i cant confirm were her 100%. shes quite sneaky ngl. but, theres no one else it couldve been and all things point to her so. here we go.
first incident: after these accounts were blocked, she forged screenshots of me saying racial and homophobic slurs and SENT THEM TO MY SCHOOL!!!! my principal had to speak with me about it and my dad even came to the school. the ss forging sucked, the pfp was out of whack and way too big but, she still DID it. which i thought was literally insane.
second incident: her texting my mom. my mom is a pretty big realtor in my area. consequently, her phone number is plastered all over the place. this girl texts my mom pretending to be someone interested in buying a house. she begins the messages by saying her son knew me in middle school (????) and wanted my PHONE NUMBER so her son could reconnect with me (how sweet!). ofc my mom said she was uncomfortable with this after i said i didnt know who the hell this lady was talking about and after this the woman seized all contact with my mom. we later found out this number was FAKE!! and created through textnow. so pretty good confirmation.
most recent incident that i've been paranoid about all day haha: yesterday i received a picture of a house in my neighborhood (???) from some random burner account claiming to be someone i knew from school. i assumed they knew where i lived because it was my mom's husband's nephew (supposedly). i still thought this was suspicious, especially after they asked me to hangout (of course i said no).
this secret little account was only following 3 pages (or so i thought), all from the school that kat goes to. so, i begin interrogating this so called man named "djjwjskaka." they seemed to get pretty nervous at my questions bc things weren't adding up, eventually leading to the convo ending. i'm texting my close friend about this and they find out that its actually following 4 pages, i just couldnt see because i had it blocked. the last one is the GUY FRIEND OF KAT. WHO TRIED MESSAGING ME. TO HANG OUT. BEFORE INCIDENT 1???? blocked the hell out the account after that.
now i know that she somehow KNOWS WHERE I LIVE?? my dad said addresses arent as hard to find as i thought though so, maybe this isnt as ridiculous as i think. keep in mind, ive kept my parents completely updated throughout the YEAR this stuff has been going on. A YEAR!!! BY THE WAY!! its actually been a year and 3 months!
i was pretty freaked out about that but, no way she'd actually do something with that info lol?? wrong again.
today as im sitting in my room i hear this LOUDDDD ass banging on my window from outside. ofc i, being a goddamn scaredy cat, dont push open the curtains immediately. eventually i do, but its too late. all i see is a blue car driving off and hear loud giggling and some girl yelling "drive drive!" soooo, i go to my sister, the only other person in the house, and tell her what happened; getting on the phone with my mom right afterwards. my mom is able to confirm that the car was kat's through kat's mom's facebook, so theres that. i'm such an incredibly paranoid person and i have an anxiety disorder (woop woop) and this has been freaking me out so bad. weee even contacted the police to put it on record because theres been a ton of incidents between teenagers getting shot, stabbed, hurt really bad, in my area as of late. my mom set up a phone call with the other girl's mom tomorrow, and we have enough to press charges for harassment and stalking in my state.
look, i know to some people who deal with this stuff, my reaction is a bit ridiculous. and, maybe it is a little but, this is crazy to me. its just been going on for so long and i seriously am not a fighter. id much rather use my words and i know thats cringey but its true; i also know 100% if this girl did get physical with me i would lose badly. last thing i need is a vid of me getting my ass beat going around town, dont need any of my exes seeing that and laughing at me.
its been messing with my mental really bad as well. ive been pacing around the house making sure all curtains are closed and all doors are locked since it happened. i think its funny sometimes but atp i just genuinely want it to stop forever. getting played like an idiot was already enough, but having this girls gf come after me consistently for over a year and now coming to my house (still dk how she got my address) makes it 100000x more annoying.
hopefully this story entertained someone, but on a real note. if anyone has any advice, anyone more experienced, maybe even a parent, please. mine have been relatively supportive but, theyre stressed out about it too. i feel like a scared little kid haha, could really use a good talking to about this entire thing.
tldr: had a thing with a girl, girl was having a thing with another person at the same time (i had no idea). other person found out about this after her and said girl started dating and has been on a rampage on me ever since. sending me threats, constantly texting me after being blocked, sending forged screenshots of me saying awful things to my school's principal, finding my mom's number and pretending to be someone i knew trying to get my phone number, pretending to be someone i knew to get me to come out of my house to "hang out", and finally coming to my LITERAL house and banging on windows and shit. someone with experience pls help, could use some advice for sure. dont know what to do, been very paranoid.
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2023.06.10 05:22 marscg Need help trying to identify beloved childhood doll house
I've been scouring online for months trying to find any scrap of this doll house I had as a child. I can't find any images of any of the furniture pieces online no matter how descriptive I am so I was hoping the experts could help!
This dollhouse was from sometime in the early 2000s, between 2003-2008 I believe. It was like a beach house, 2 levels with the second level being a balcony. Tan in colour all over with silver railing. Furniture items included with it: A heart shaped vanity with a purple outline around the heart A stool for the vanity with light purple cushion, silver legs that swirl at the end A lounge chair that was vertically striped minty-blue-green and white A blue sofa with a pull out drawer underneath A square coffee table with a clear blue layer on top and silver metal legs
The plastic this furniture is made of is very shiny, not matte like barbie furniture
I don't think it was part of any major doll lines (Barbie, Bratz, MyScene in particular) and I have no clue what company had created it.
If this isn't a proper place to post this I'll take it down no problem just lmk!!!! Thank you all in advance for the help 🫶
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2023.06.10 05:15 marscg Need help trying to identify beloved childhood doll house
I've been scouring online for months trying to find any scrap of this doll house I had as a child. I can't find any images of any of the furniture pieces online no matter how descriptive I am so I was hoping the experts could help!
This dollhouse was from sometime in the early 2000s, between 2003-2008 I believe. It was like a beach house, 2 levels with the second level being a balcony. Tan in colour all over with silver railing. Furniture items included with it: A heart shaped vanity with a purple outline around the heart A stool for the vanity with light purple cushion, silver legs that swirl at the end A lounge chair that was vertically striped minty-blue-green and white A blue sofa with a pull out drawer underneath A square coffee table with a clear blue layer on top and silver metal legs
The plastic this furniture is made of is very shiny, not matte like barbie furniture
I don't think it was part of any major doll lines (Barbie, Bratz, MyScene in particular) and I have no clue what company had created it.
If this isn't a proper place to post this I'll take it down no problem just lmk!!!! Thank you all in advance for the help 🫶
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2023.06.10 04:33 OkFlatworm5033 An Ohio Jane Doe from 1944 has no NAMUS or Doe Network profile.
From the East Liverpool Historical Society:
"The body of a nude young woman was discovered along State St. in the East End in 1944, and neither she nor her slayer were ever identified.
An 18-year-old River Rd. youth found the corpse June 5 around 7:30 am., wrapped in two green blankets and unclothed except for a torn pink slip around her shoulders.
Sam Winters, a high school football player, was on his way home from Crucible Steel Co, at Midland where he worked overnight. He had left a bus at Mulberry St and was walking along State St. when he noticed a pair of bare feet extending from blankets.
He ran to a nearby site and telephoned police.
Apparently strangled, the victim lay on her back in a cluster of weeds about eight feet from the roadway. The blankets were secured to the body with a seemingly little-used clothesline.
The woman was between 25 and 30, with dark brown hair and brown eyes, about 5 foot 6 and weighing around 125 pounds.
County Coroner Arnold Devon reported no marks on the body other than a discoloration on the left shoulder at the base of the neck The body was still warm when found, and Devon estimated the time of death around 5 a.m.
Sheriff George Hayes made plaster casts of tire tracks in the cinder road for possible future identification of the auto used to transport the body. All city police were called to duty in a hunt for clues and visits to restaurants and taverns to locate someone who would recognize the victim.
The following day - Sunday -- an East End man hunting for canvas to build his children a play tent, rummaged through trash at Columbian Park where a carnival had played the previous week. He came across a torn dress and another dress and skirt with rips.
It was discovered that the dead woman resembled one of the five girls in a picture of the Sheesley Carnival's "Gay New Yorkers revue. Sheriff Hayes traveled to Lima where the carnival was playing, but telegramed city police, "Girl in question was on show last night."
Meanwhile, the body was interred at Spring Grove Cemetery after a brief service at the Dawson Funeral Home where some 1,500 viewed the victim out of curiousity or in hopes of recognizing her.
Later the funeral home officials barred anyone from visitation other than out-of-towners sent by police.
Dozens of calls were received from relatives seeking a missing relative or friend, and from law agencies asking a description.
Her fingerprints were sent to the FBI at Washington in hopes that she made have worked in a war industry and identity could be made. But Director J. Edgar Hoover notified Police Chief Hugh McDermott there was no match.
More clues turned up. A St. George St. man putting away his car at 4:10 a.m. saw a driver switch off the lights of his auto as he pulled onto State St. at the railroad underpass. He was positive the license was not a blue and white Ohio tag.
OTHER LEADS died out. A woman who had quarreled with her husband in a hotel at midweek and disappeared from the show was found at her home in North Carolina.
Benwood, W. Va., police were looking for a missing woman with a leg scar. A Shadyside Ave. girl who had not been seen since Friday night in a Wellsville tavern did not match the body description of "Miss X.
Cincinnati police thought she may be a missing 20-year-old girl, but she had false teeth and the slain woman's were natural.
Today, the only known traces of the victim exist within a Spring Grove Cemetery plot, on police and funeral home records and in yellowing newspaper accounts."
WARNING:POST MORTEM PHOTOS IN THE FOLLOWING LINK: http://www.eastliverpoolhistoricalsociety.org/cargrl.htm Can someone contact the local coroner's office or Sheriff and ask them to put this woman into NAMUS? I did some digging but couldn't find any contact info that was concrete and for sure, only stuff that was outdated. There are entries on NAMUS and the DN much older than this case, and just because this woman has gone unidentified for 79 years doesn't mean she doesn't deserve to have her name back.
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2023.06.10 01:57 Frank_Leroux Molossus, Chapter Nineteen
First Chapter Chapter Eighteen Chao peered at the holographic display at the front of the landing boat as she talked to an international audience. “Okay, folks! You can now see the Coalition Exploration Bureau’s ship
Exultant Finger of Rithro. It’s missing its usual armor configuration; normally, this corvette would have triangular cones of armor at the front and back. But they re-configured that armor material into a shell to prevent us from seeing them as they flew towards Earth. Merely as a precaution; they flipped the shell around a few weeks ago to display their ship to us. They even extended their radiators towards our planet, which to them is a signal of surrender.”
She smiled at Parvati, who floated next to her. “Pretty cool, right?”
“Very cool indeed!” exclaimed Parvati. “So where is the damage?”
Chao pointed. “See these toroidal tanks around the middle of the ship? They hold hydrogen for the ship’s fusion drive, but after tangling with that Breaker some of them got punctured. You can see the holes there, there, and there. That means they’re now limited in how long they can burn the reactor. Plus the FTL drive is now pretty much kaput. It apparently uses a lot of energy.”
Parvati pondered the display. “Faster than light,” she mused. “We need that. After we get the fusion drive technology, of course. Assuming that ever comes out of committee.”
Chao laughed. “Well, that’s why we’re here, right? To show all of humanity what could be ours.”
“Will we go outside? I mean, for real outside?” The actress reached towards the display, halting when she realized there was no physical screen.
“We’ve got pressure suits. Should be okay, we did plan for going out for a few minutes to get some direct video. It’ll be limited in time, those suits aren’t really meant for proper EVAs…”
“Oh, that’s no problem!” said Takh from behind them, causing both women to do the equivalent of a zero-g jump. For someone so big, he somehow managed to just…arrive on the scene. “We’ve got plenty of components on board, we can make you all some proper hardsuits!” He grinned at the camera on Chao’s chest; watching an udhyr grin was an awe-inspiring sight, what with all of the teeth and mandibles. “It’s all snap-together for any body type, it works just like your Legos!”
Parvati, of course, was the first to regain her composure. “Thank you Takh, I’m sure that will be very welcome. One thing has occurred to me; even if our material is successful in allowing you to patch your tanks, you will still require hydrogen to fill them, yes?”
The XO’s cheer didn’t fade. “Of course. We’ll find a nearby ice-containing body and extract us some hydrogen. We already have a few candidates chosen. You can all come and ride along! It should be fun to watch.”
“Yes, very fun.” Parvati met Chao’s eyes in a clear unspoken message of
is this guy for real? A much smaller hand crept its way around Takh’s leather-armored shoulder. “Now, my dear,” said McCoy. “We mustn’t interrupt the PR people. They’re half the reason we’re out here, after all.” She winked at the two other women; both of the latter winked back.
“Oh, of course!” Takh bowed formally to the two. “Forgive me.”
“No worries,” said Chao.
“There is nothing to forgive, my good sir,” replied Parvati with an equally formal bow.
The huge alien and petite corporal vanished, leaving the two women to watch the ship as the boat headed for its docking cradle.
“They are utterly adorable,” said Parvati.
“So are you two,” said Chao.
“Sorry?”
“You and Ravindar. I’m not saying to make your move right now. We’re gonna be on camera for a while, and I know I just made a bunch of people on Earth go
squee. But you need to tell him how you feel.”
For once the actress looked flustered. “I…I couldn’t, he’s so brave and strong…”
Chao’s voice sounded out like the slamming of a vault door. “Stop. I had the same problem. I was into someone who was brave and strong. Not as big as Ravindar, but then again few people are. Then I found out he was into me too, but because he thought I was smart. I’m not as smart as he thinks I am, but I’m not going to tell him that.”
Parvati glanced into the rear of the landing boat, where Martinez was in the midst of puttering around with the human and alien crew. The actress now looked thoughtful. “I see.”
“All I’m saying is, you don’t need to be exactly in-sync in terms of what you see in each other.” Chao smiled. “Heck, you might even find out that you’re in-sync in ways you didn’t see coming.”
The dark-haired Indian fixed Chao with a stare. “I sense there is a story somewhere in there that you’re not telling me. Ah well, as you say it can wait until we are all no longer under the camera’s gaze.”
__________
Master Sergeant Wilkes smiled down at the spidery alien. “Kifa, there’s someone I’d like you to meet. Consider it part of your helping us to train. This person made a living while driving one of the highest, fastest aircraft we’ve ever made.”
“Oooh!” Kifa looked very pleased at the idea. “That’s a good area to focus on! Where orbital mechanics and aircraft mechanics meet.”
“Indeed.” Wilkes nodded at the near door. “You may come in, sir.”
A man walked in, his face stretched taut in the way which only scar tissue can appear.
Kifa peered up at him. “Forgive me, this is probably very insensitive, but…were you injured?”
He laughed. “I sure was! Burned to a fare-thee-well!”
“Oh, I am so sorry!”
He smiled. “No need to be sorry. Hey, do you want a headpat? Word on the street is your species like that sort of thing.”
The xyrax rocked back and forth on its legs. “Well, a human headpat is always welcome….”
The man reached up and wiggled his fingers, making a great show that his pinky had full range of motion. “See this? Pure miracle that I can do that. The surgeon putting my hand back together, just on a whim, decided to put a pin in here so’s that my pinky finger can grasp properly. Good thing too, otherwise I would’ve never made it through the physical training.”
He then reached forth and with that rebuilt hand dispensed quite a few righteous headpats onto Kifa. After a mutual moment of happy bonding, the xyrax spoke again.
“What training were you pursuing?”
“The same thing you and I are gonna be doing for a week or so.” His eyes, narrowed with scar tissue, lit up. “My dear Kifa, I’m gonna make you into a Sled Driver. God willing and the creek don’t rise, we might get to do it for real and not just in the simulators. They’re already pulling a bunch of Blackbirds out of mothballs. Hell, even the Russians are offering us titanium for building new ones. Seems like everybody’s got a fire lit under their kiester.”
Kifa’s eyes, already big and black, got even bigger. “What is a Sled Driver?”
“Why, it’s only the best profession on the planet, my little blue-furred friend. We get to
go fast.”
__________
Joachim regarded the cylindrical, human-sized tank with some trepidation. It looked far too much like a transparent coffin. “You want to stick me in that thing?”
Zawahir nodded. “I know it’s a lot to ask, sir. It is entirely up to you, in the end. But if this works…” He waved at the tank. “If this works, then you will emerge from that tank physically in your twenties.”
They both regarded the tank for a moment, which was full of a clear and, at the moment, a very
exclusive liquid.
“Corina too, of course,” said Joachim as he leaned back in his wheelchair. “If it works on me first.” He still wasn’t quite sure where he was; there had been a lot of back-and-forth with planes and whatnot.
“Of course,” said Zawahir. “That goes without saying.”
“Then the two people injured in the DC attack. This will regrow their limbs, correct?”
“Well, naturally.” Zawahir smirked. “They’re the Borlaug Institute’s big publicity stunt, after all. Testing on two people before-hand should be enough to let us know if it’ll work on them.”
“Of course.” Joachim gazed at the tank. “I’ll do it, on one condition.”
“Name it.”
“If…if I don’t come out okay, I want everyone to know that I tried, right? And I do mean everyone. All of humanity.”
“I’m just one person. At the moment, I can only promise that I’ll say what I can.”
After a moment, Joachim nodded. “Then put me in there. I just need to talk to Corina beforehand.”
“Of course, sir.”
__________
The blue-suited woman with a blonde pony-tail smiled as she stared into the camera. “Welcome to Summit Technologies’s livestream of Point-Counterpoint, I’m Amy Coulson. We are currently talking about and debating the latest announcements in space-based systems. As everyone is aware, this has become a source of great concern in the last month or so.” She nodded to the beige-suited man next to her. “This is Walter Higgins, formerly of TRW and who now works for Northrop-Grumman. Walter, to start with can you tell us what the current status is of the repair effort for the alien craft?”
Walt leaned forward, putting his forearms on the desk in front of them. “Well, the main concern is if the plates we’re providing for patching will actually work. So only one of the
Rithro’s boats was launched…the one with Chao Me Chu and Parvati Devdhar, they’re towing the fifteen-ton loft provided by ULA to avoid wasting too much energy. Just in case the patching doesn’t work.” He winked at the camera. “I assure you, as someone in the aerospace industry, ULA is going to be very proud of that for a good long while. Anyways, at the moment, they are approaching the L5 point and we should be able to get some spectacular pictures of, well, everything. Of the Earth from near the Moon’s orbit, of the Moon itself, and most importantly of the
Rithro.”
Amy nodded in a comradely fashion, but Walt was not fooled. He’d dealt with reporters before. “Sounds intriguing, and I’m sure everyone on Earth looks forward to such sights. But mere patching will not be enough to solve the ship’s issues, correct?”
He sighed. “You’re right. One of the ship’s fusion engines was damaged, and that limits their top speed. Think of it as…you’re a big ocean liner with three propellers, and one goes down. You might still be able to steer using just the other two, but you’re not going to be as effective or fast as you might be.”
“Effective,” she mused. “I suppose that our helping fix their fusion drive is among those bits of alien tech currently prohibited?”
“Yes. I have heard some rumors that the Borlaug Institute in Iceland has had some great initial success, so I hope that soon we will be able to tackle the fusion drive problem.”
She stared at him a bit, which he knew was a bit of theatricality. “Such a repair would make them more capable against these so-called ‘Breakers’, correct?”
“So-called? Now, Amy. Don’t tell me you’re agreeing with those lunatics?”
In the weeks since the simultaneous attacks, a few manifestos had cropped up online. All mostly spouted the same nonsense; at least, nonsense in Walt’s eyes. They all said the same thing; that the Breakers were fake. That this whole rigamarole was a false flag effort by the Coalition, one intended to get all of humanity under their thumb.
“I don’t agree with them,” said Amy, to her credit. “I’m merely stating the other side of the conflict. Yes, I think most people agree that there is an alien ship up at the L5 point which has been grievously damaged. I do trust the evidence of my eyes. I’m sure our two…”
“Five.”
“…five brave souls heading out to that very point at L5 will see exactly the same thing as the Hubble did. But. Have you considered, just for the sake of argument, that evidence of an attack is not evidence of Breakers? Perhaps this is some local dispute, and the crew has set up some sort of fake attack. They could intend to use us as shock troops to settle it.”
Walt leaned back in his chair as he went through the longest twenty seconds of his life. He knew things, thanks to his role. He also knew that if he spoke them aloud he would be burning his entire career right down to the waterline. “That is somewhat possible. But not probable.”
She leaned forward, as if sensing she had him on the ropes. “Why?”
“Because they didn’t need to.” His gray eyes were calm as he stared at her and measured his words. “Do you have any notion, any single clue, of the firepower that ship possesses?”
“Um…well, no, that part’s still classified.”
“I will give you a hint. They have a spinal railgun that could, with around three shots, turn any metropolitan area on earth into a molten crater. They have nuclear-tipped missiles, even one of which could burn a city to the ground. They didn’t need to play nice,
Amy. Those aliens could have stood off in orbit, smacked a few cities, and then gotten on the radio to dictate terms of our surrender. We’d have no choice but to comply.”
He stared daggers at her, half expecting some black-suited guys with earpieces to jump in and haul him away. But nothing happened, it was as if the world was holding its breath. “They did their very best to treat with us fairly, to treat us as equals.”
Amy looked away. “I…I hope that is true.”
“It is.” He glanced behind his shoulder for any Men In Black, but nobody was there so far. Maybe he should continue. He assumed a smile, one which he did not feel. “Anyways. We will see what they see, when they get there. There is, also, the international consortium’s proposal for the Sea Dragon.”
The reporter rallied, clearly grateful for the change in subject. “Ah, yes. You’ve reviewed the designs of this craft. Is it really necessary?”
“At the moment, yes. Starship holds a great deal of promise, but they’re still trying to crack the reusability and multiple-refueling issue. This design does permit reusability…of the first stage, if nothing else…but it isn’t strictly necessary for success. Success, in this case, consists of tons to orbit.”
“Why something so big, though? Won’t it be an issue?”
He chuckled, feeling surer of himself. “That’s why we’re launching it in the ocean, in the middle of nowhere.”
She actually looked troubled, so he figured he’d throw her a bone. “The first launch won’t have anything…controversial.”
“But Walt, the second launch is the issue! Nobody has launched this much radioactive material into space.”
“We need to, Amy,”
“But on an almost untested rocket? From a design which is decades old?”
“We have top people on it,” said Walt. “Including people from that era, who know exactly the pitfalls and also have access to modern technology.”
“Which people?”
“It’s still secret as to their identities. But like I said, I can confirm rumors that the Borlaug Institute is already paying significant dividends.”
Amy rolled her eyes. “Over a billion dollars funneled into a figurative black hole in Iceland. Why would you believe anything they say?”
“They’re going to have some serious proof soon,” said Walt.
__________
Iceland. Joachim had never, ever expected to visit Iceland. But yet here he was…again. He stood with no cane, with nothing supporting him but his own two legs. He stared at a nearby volcanic massif, one covered with green lichen. The spring was coming in, and the ground around him was similarly strewn with fuzzy green growth. His beard and hair were now coming in dark again, with only a hint of gray at the tips to betray his true age.
He heard some light-footed steps coming up the trail behind him. It must be Zawahir.
“Why the hell am I back in Iceland?” Joachim replied.
"This is where the tech is, at least for the moment. How are you feeling, sir?”
“I feel…like my old self, Zawahir. I forgot what it was like to have knees that don’t hurt anymore. How is Corina’s, er, ‘tanking’ proceeding?”
“Very well, sir. I am overseeing the procedure of her ‘tanking’ myself, I just wanted to come and let you know that everything is looking good.”
Joachim looked down at the back of his hand. It was no longer wrinkled, no longer showed a welter of age spots. “When?”
“She should be out in…seventy-two hours. That’s how long it took you.”
“Good to know.” He turned to face Zawahir. “My friend, I am going to need every single internet connection you have for the next seventy-two hours. I have a lot of design work to take care of in that time frame; I will need to have a lot of meetings using those oh-so-clever ‘online’ apps. I’ll be indisposed after that.”
“Sir?”
Joachim stepped forth and placed a newly-strong hand on Zawahir’s shoulder. “My dear Zawahir. I am now physically twenty again. In the next three days my wife, the love of my life and she who I hold dear above all else, will also emerge from your magic alien goo and she will also be physically twenty years old. What do you think will happen after she is thus reborn?”
Zawahir’s eyes widened. “Oh. OH! Yes, of course. Please, follow me.”
Joachim chuckled to himself as he followed the man towards the low-roofed buildings of the Borlaug Institute in the distance.
__________
Chao was now clad back in her pressure suit; fortunately, the aliens were quite adept at helping the humans back into their cloth-and-glass cocoons. She looked over at Parvati. “Neil can bite us.”
Parvati grinned. “For sure. Neil was a very great man, but sadly he never got to see an alien starship.”
Chao checked the readout at her wrist, ensuring that she was indeed sealed up and pressurized. She looked over at her four fellow humans, and received nods in return. “We’re go, Captain Sadaf.”
The on-board crew of the
Rithro were now back in their chromed, faceted hardsuits. “Depressurizing,” said Sadaf. “Please monitor those to either side, sing out if you see any stress.”
Chao reminded herself to breathe normally as things just got…quiet. Very quiet. She managed, through sheer willpower, to not have an utter panic attack as she realized that there was nothing between her and a life-sucking
nothing except for a few layers of fabric and plastic.
She glanced over at Parvati, who looked to be also in the midst of trying (and fortunately succeeding) at combating her own panic attack behind her Plexiglas helmet. “Doing okay?” asked Chao, and immediately felt like an idiot for asking such a stupid question.
Still, Parvati nodded. Chao felt a tap at her shoulder, and looked over at Martinez. The corporal grinned at her from behind his own transparent head-cocoon. “Doing okay?” he asked with just the right bit of cheekiness.
Chao slapped his shoulder, but it was a playful slap. “Dipshit.” She forgot, in the moment, that she was begin transmitted live to the world. Her curse was thus broadcast to pretty much every kid on the planet, who then gleefully repeated her curse-word until they all got smacked by their parents.
She didn’t know that at the time, her entire world was the airlock door that now opened to reveal…black.
Utter black.
Chao had enough experience in zero-g maneuvering to push herself towards the door. “Oh. Man. Folks, this is it. Gonna step outside, for at least a little bit.”
She could feel both Martinez on one side and Sadaf on the other. The latter figured; the captain struck Chao as a ‘lead from the front’ type.
“Grip the frame,” said Sadaf. Through the translator bead her voice was deadly calm. “No big muscle movements, just kind of…drift where you want to go.”
Chao obediently swung herself up and out of the boat, reveling in the fact that now she was seeing the
Exultant Finger of Rithro in real time. The long ship stretched alongside a clamshell-like shield, its radiators stretched out towards the Earth in a gesture of surrender.
Speaking of which…
Chao kept a firm hold on the doorframe as she looked behind her. A small, fragile, blue-and-white marble floated before her, a sphere which looked to be the size of her thumb-tip held at arm’s length. Chao did so with her free gloved hand, watching her thumb occlude that fragile-loooking sphere. And in that moment, her world was completely changed.
It is one thing to know a fact. It is one thing to meet aliens, to accept that they are from oh so very far away, that your world is but one little dust mote drifting in the vast and limitless cosmic ocean. But it is quite another to see that fact laid bare before you, where you can witness it in real-time through nothing but a Pexiglas helmet. Chao now knew. Everyone she’d ever known, everyone she’d ever heard of, every king or warlord or emperor or internet celebrity who anyone had ever heard of had lived down there, upon a sphere that looked to her like the most ephemeral of soap-bubbles. She had the crazy notion that she could just reach out one gloved finger and pop it.
She also knew that millions, perhaps billions, were watching this live via her bodycam. Perhaps they were going through the same epiphany.
Her breath caught in her throat, and she knew she was on the verge of tears. No, that was a bad thing. She was in freefall; there was no way for those tears to stream down her face. They would just collect over her eyes and blind her. So Chao breathed in deep and managed to tamp down those threatened tears.
“Chao?” called out Sadaf through her comm. “Are you all right?”
“I’m good, Captain. Just…next time…, we send up a poet.”
__________
Shaw hated, hated, hated having to use a wheelchair to get around. Most of the time he could wheel himself around using his substantial arms, but every so often the nursing staff would try to get oh so helpful and try to push him towards where he was going. Several of them had nearly lost limbs of their own thanks to such efforts.
Still, he was alive and that was a good thing. Although…watching Agent Milton Vila and his family, who were nearby as he went through his own convalescence, made Shaw reevaluate his life choices. It would be nice to have a wife and kid to hug while one went through the worst thing ever. But he was too old, such things were well behind him. While on autopilot, Shaw wheeled himself down the tiled and very off-white hallway with a sour air. One which told the entire staff that he was Not To Be Disturbed. He was thinking of a particular girl, one with the cutest pigtails and the sunniest smile. Yeah, she would have been the one, if he’d had his head on straight back then.
And then, in spite of his ‘Fuck the Fuck Off energy’, someone did block his path.
He stared at a pair of narrow legs, clad in narrow pants, then looked up with a distinct lack of humor. “I do believe you are in my way.”
The dark-skinned man blocking his path smiled, but it was a gentle smile. “I am. But, I am very sure you will want to hear my offer. Both you and Agent Vila.”
Shaw regarded him with gimlet eyes. “Oh, really? What’s your name?”
“I’m Zawahir Ibn Harith. I am the head of the…”
“I don’t give a single solitary fuck,” said Shaw. “I’ve had plenty of people trying to get me to tell them my life story since I got my leg removed with extreme prejudice. I don’t know how you got in here, but you strike me as someone just like them, Harith. So. I may be minus one leg, but I can still fuck you up but good. I can fuck you up so bad you’ll never shit right again. Do you wanna get out of my way now?”
The man’s smile didn’t change. “Borlaug Institute.”
“What. Really?”
“Really, sir. Both you and Agent Milton Vila. It sounds…very cynical, but you were the two that we wanted to heal first. As an object lesson to humanity. Do you understand?”
The notion made Shaw’s mind reel. “Heal?”
“Fully. We have successfully restored two people to the prime of life, and we are now certain that we can do the same for you and Agent Vila. With all of your limbs intact. We have done a great many tissue-sample experiments, and it appears that the regeneration also re-grows limbs.”
Shaw looked down at his missing lower leg. “And you’ll do the same for Milton?”
“Of course, sir.”
“Stop calling me sir, I work for a living. Call me Mack.”
“Very well…Mack. I won’t lie to you, this has been planned well in advance. But it turned out that limb re-growth for humans also unlocked certain regeneration within our cells, particularly the telomeres…”
Shaw held up a meaty hand. “Just…I’m a dumb grunt in such matters, don’t bother to tell me how it works. So you have some kind of magic goo that you slather over me and hey presto I’m twenty again?”
“That is more or less the shape of it, si…Mack. You will need to be immersed in the ‘magic goo’ for at least three days. Perhaps more, since this will also be regenerating a limb.”
“Either way, I go first,” said Shaw, with a flinty glare up at Zawahir. “I’m the test subject, and you need to test me good after I get re-birthed from your goop. I know you said you’d done it on two people, but we need to make sure this doesn’t give me some kind of bullshit super-cancer before Milton goes in. He’s got a wife and a kid. If he has to use a prosthetic instead of magic alien goo, then he has to use that instead. Understand?”
Zawahir gave Shaw a little bow. “Of course. I do believe you are quite the appropriate test subject.”
“Oh, go fuck yourself. Where is this shindig taking place, anyway?”
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2023.06.10 00:47 HyperActive1DUK [TOMT][Artwork] Surreal anatomical artwork of a brain in a cube
I remember there was a brain in a glass cube on the upper left side attatched to some lungs in the bottom left and something else on the bottom right; maybe eyeballs. The entire thing was shades of red and blue on a white or beige background. May have been a tattoo, but I'm not entirely sure. I've seen it multiple times this year, but I have no clue when it would've been made originally.
Edit: After a bit more thought, the brain might've been at the top with a set of lungs under it, the lungs also in boxes.
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2023.06.09 23:56 LoyddSteroid Bloodhunt Launch!
Bloodhunt Launches with 3 Hunters, 6 Hunted, 4 maps and more.
HUNTED:
The Scarecrow Difficulty: Moderate
Movement Speed: 4.6 Meters Per Second
Heartbeat: 24 Meters
Height: Moderate
Power: Lantern of Fear
Perks: Fear of Reality, Kill Streak and Skewered
Starter Add-ons: The Face of Fear Mask and Broken Light Bulb
Prestige 1: Kill 5 Hunted with a +25% Fear Bar
Prestige 2: Kill 10 Hunted with a +50% Fear Bar
Prestige 3: Kill 15 Hunted with a +75% Fear Bar
Full Prestige: Win 10 Matches where every Hunted is killed with a Full Fear Bar
Add-on Count: 14
Lantern of Fear The Lantern of Fear can be used on any survivor. While using the Lantern of Fear you are slowed down to 4.3 Meters Per Second. The Hunted can be put into 4 tiers of Fear. Upon reaching a new Tier The Hunted are immune to gaining more fear for 10 seconds.
Hunted Tier 1: The World becomes Orange, making everything much hard to see
Hunted Tier 2: Hallucinations randomly appear walking. From this point onwards the Hunted slowly gain more fear whenever they aren't near any other survivor
Hunted Tier 3: A distant Heartbeat is heard
Hunted Tier 4: Every Time The Hunted see each other they will scream. A Constant Heartbeat is heard.
Interacting with a Hunted survivor who is in a lower tier of fear than you makes you slowly lose fear. The Current Fear state of any of the Hunted is not revealed to the Hunter
Perks
Fear of Reality:
The Hunter's deep connection to the ethereal realm grants him unparalleled efficiency in wielding his powers.
Increases the efficiency of all powers by 5/10/20%.
"
Fear not the darkness, for it is your own sanity that shall crumble before him." - Jonathan Blackwood, before succumbing to the madness of the fog
Killstreak:
As the Hunter weaves their way through the fog, their malevolent presence disturbs the very essence of his surroundings.
This perk activates after injuring a Hunted Survivor while in chase. All of the Hunted within 4/8/16/32 meters of The Hunted Survivor in chase is revealed. This perk has a 60/30/15 second cooldown
"As the tally of his victims rises, so too does his insatiable hunger, an eternal hunger that feeds on your very essence." -Cirrus
Skewered:
The Hunter's arsenal of terror expands with each fateful encounter.
Gain a stack every time you injure a Hunted Survivor, up to a maximum of 5 stacks. Each stack increases your lunge by 0.25/0.5/1 meters.
"In the clutches of the Scarecrow's grasp, time unravels, and reality warps into a twisted nightmare." -Cirrus
Add-ons:
The Face of Fear Mask:
Starter Add-on for the Scarecrow The Face of Fear Mask, a haunting artifact in the possession of the Scarecrow, serves as a conduit for the embodiment of pure terror.
Upon a Hunted Survivor reaching tier 4 they become exposed for 20 seconds
Exposure makes any Hunted take 2 health states when hit
Broken Light Bulb:
Starter Add-on for The Scarecrow The Broken Light Bulb serves as a chilling reminder that no sanctuary can be found within the fog's enigmatic embrace.
Upon a Hunted Survivor reaching tier 4 they cannot use their item until they leave Tier 4
"The flickering light fades, shrouding you in darkness."
Crow Reaper:
Common Add-on for The Scarecrow The Crow Reaper, a foreboding implement affixed to the Scarecrow's lantern, beckons the dark forces of the avian realm.
Increases range of Lantern of Fear by 15 meters (25 meters)
"In the wake of my haunting presence, the crows gather, harbingers of your imminent demise" -The Scarecrow
Crow Caller:
Common Add-on for The Scarecrow The Crow Caller, a macabre attachment affixed to the Scarecrow's person, summons an unsettling entourage of spectral crows.
Whenever a Hunted Survivor enters tier 4 they gain a crow that screeches whenever they are within the Scarecrow's Heartbeat
"Beware the call of the crows, for they herald my approach" -The Scarecrow
Lit Candle:
Common Add-on for The Scarecrow Increases movement speed when using the Lantern of Fear by 0.3 meters per second. Decreases movement speed when not using The Lantern of Fear by 0.3 meters per second. Increases all Fog Stones at the end of the round by 100%
Crow Invader:
Uncommon Add-on for The Scarecrow A macabre charm fashioned from the feathers of dark, otherworldly crows, the Crow Invader radiates an eerie energy that resonates with The Scarecrow's presence.
Upon a survivor leaving any fear state they become exposed for 20 seconds
"Expose the trembling prey as they flee, and watch their hope wither in the mists." -The Fog, telling The Scarecrow his purpose
Crow Killer:
Uncommon Add-on for The Scarecrow The Crow Killer, a wicked contrivance of The Scarecrow's malevolence, embodies his desire to ensnare the Hunted Survivors within a web of terror
Reveals the aura of any Hunted Survivor in Tier 1 or higher whenever they complete a skillcheck for 3 seconds
"Every act of defiance shall be met with revelation. The crows bear witness to your torment, and their caws shall herald your impending doom." -The Fog
Crow Feather:
Uncommon Add-on for The Scarecrow The Crow Feather, a sinister artifact tied to the dark powers of The Scarecrow, shrouds him in a veil of stealth and deception.
Whenever a Hunted survivor enters tier 4 you become undetectable for 25 seconds
Undetectable removes the Hunter's heartbeat "Silent as the wind's whisper, I tread upon your trembling dreams." -The Scarecrow
Crow Meat:
Rare Add-on for The Scarecrow Whenever a survivor enters a new fear state they gain the Blindness effect for 30 seconds
Blindness makes any aura not appear "Feast upon the crow's cursed flesh and feel the world fade to darkness. In fear's embrace, your eyes shall betray you, lost amidst the shadows of your own despair."
Crow Beak:
Rare add-on for The Scarecrow Reveals the aura of all survivors within the range of Lantern of Fear
"Beneath the Scarecrow's gaze, no secret shall hide."
Moldy Crow:
Very Rare Add-on for The Scarecrow The Moldy Crow, a decaying relic steeped in The Scarecrow's dark powers, inflicts a sinister influence upon the Hunted Survivors.
Any Hunted Survivor within tier 4 becomes oblivious
Crow Bone:
Very Rare Add-on for The Scarecrow Once emerging from the Fog all Hunted Survivors start to gain fear up to tier 1.
"From the first step, your souls shall be tainted with fear, forever haunted by the specter of your impending demise." -The Scarecrow
Iridescent Crow:
Iridescent Add-on for The Scarecrow A cruel "present" from the Fog itself, serves as a mocking reminder to The Scarecrow of his past life and his eternal entrapment within its grasp.
Reveals the aura of any Hunted survivor whenever they enter a new fear state for 5 seconds
"Behold this Crow, a twisted jest from the Fog's cruel heart. It is formed from the very roots of the Fog, and shows that you are still a man compared to the Fog" -Cirrus
Crow Wing:
Golden Add-on for The Scarecrow Injuring a survivor who is in tier 3 or higher makes them broken until they are in tier 2
Broken means that survivor cannot heal
Lore: In the late 19th century, during the unsettling era of the Industrial Revolution, a small farming community nestled deep within the heartland of a forgotten country thrived under the care of a diligent and compassionate farmer named Jonathan Blackwood. As the crops flourished, so did the hopes and dreams of the townsfolk who relied on the bountiful harvest to sustain their humble lives.
Jonathan possessed an uncanny talent for tending to the land, seemingly blessed by nature itself. With his expertise, the fields yielded more than ever before, and the villagers marveled at the abundance of food that spilled forth from the earth. The sight of the flourishing crops enchanted the townsfolk, and their admiration for Jonathan soon transformed into something akin to worship.
However, as the seasons passed, the prosperity that once enveloped the farming community began to wane. The crops withered, livestock perished, and a sense of despair hung heavily in the air. Blighted by a mysterious blight that defied explanation, the town faced an imminent threat of famine.
Desperate to save his beloved community, Jonathan turned to the forbidden arts of the occult. Rumors whispered of his nocturnal excursions to ancient burial grounds, where he sought guidance from the spirits of the departed. Driven by his love for the people who depended on him, Jonathan was willing to do whatever it took to restore the land's fertility and safeguard their futures.
It was during one fateful moonlit night that Jonathan stumbled upon a hidden chamber within an ancient burial mound. Within its depths lay an ornate lantern, its ethereal glow pulsating with a sinister energy. Overwhelmed by a mixture of awe and trepidation, Jonathan cautiously reached out and touched the lantern, and as his fingers brushed against its surface, an unholy pact was forged.
The spirit that inhabited the lantern, a malevolent entity known as Mirage, sought vengeance for its own tragic demise centuries earlier. Empowered by the farmer's desperation, it offered Jonathan a twisted bargain. In exchange for the spirit's guidance and the restoration of the land, Jonathan would become the vessel through which the spirit would unleash its wrath upon the world.
Blinded by his desire to save his community, Jonathan accepted the wicked pact. In that moment, Mirage's essence seeped into his very being, transforming him into a grotesque amalgamation of man and spirit. The once kind-hearted farmer was reborn as The Scarecrow, a twisted figure shrouded in tattered garments and adorned with straw-stuffed limbs, his hollow eyes burning with otherworldly fury.
With the newfound powers granted by Mirage, The Scarecrow returned to his dying community. As he roamed the moonlit fields, the eerie glow of the lantern he now wielded cast long, haunting shadows across the barren landscape. The presence of The Scarecrow alone brought terror to the hearts of the townsfolk, as they realized that their beloved farmer had been irrevocably changed by dark forces.
No longer bound by the limitations of mortal flesh, The Scarecrow's malevolence manifested through the powers of the lantern. As he stalked his prey, the lantern's glow intensified, and an oppressive mist engulfed the surroundings. Within this ethereal fog, the Hunted found their senses dulled, their movements slowed, and their chances of survival diminished.
The Scarecrow reveled in the torment of his victims, deriving sadistic pleasure from their despair. The once benevolent farmer had become an embodiment of fear, a being who lurked within the mist, harvesting the souls of those unfortunate enough to cross his path. The townsfolk's worship had been replaced by fear.
The Banshee Difficulty: Hard
Movement Speed: 4 Meters per Second
Heartbeat: 32 meters
Height: Small
Power: Banshee Lunge
Perks: Banshee Scream, Lust for Blood and Death Immunity
Starter Add-ons: Crystal Ball and Timid Death Poster
Prestige 1: Kill 1 survivor with Banshee Lunge
Prestige 2: Kill 2 survivors with Banshee Lunge
Prestige 3: Kill 3 survivors with Banshee Lunge
Full Prestige: Win 15 Matches where the final kill was using the Banshee lunge
Add-on Count: 12
Banshee Lunge Banshee Lunge can be charged.
Base Range: 15 meters
Charged Range: 30 meters
Hitting a survivor with Banshee Lunge will injure them for 1 health state. Banshee Lunge counts as a Special Attack. Hitting a deep wounded survivor with Banshee Lunge instantly kills them.
Perks:
Banshee Scream:
The Hunter's presence strikes fear into the hearts of the prey, invoking a visceral response with their deadly strikes. Upon ending the life of a survivor, the echoes of their dying breath send ripples of terror through their injured comrades.
Upon killing a survivor all injured survivors scream and reveal their auras for 3/6/12 seconds
"In the wake of death, the Banshee's cry echoes, striking terror into the wounded souls. Their screams reveal their fate, a chilling reminder of the inevitable."
Lust for Blood:
The Hunter's unyielding thirst for retribution sharpens their senses, granting a keen awareness of the wounded.
Reveals the aura of any survivor being healed for 2/4/8 seconds. This perk's icon lights up while it is active
"The Banshee's hunger grows with every drop of blood spilled. Her eyes keenly watch the wounded, exposing their feeble attempts to mend their broken bodies."
Death Immunity:
The Hunter's relentless pursuit of vengeance grants a formidable resilience in the face of adversity.
Upon injuring that survivor that survivor also suffers from bleed. After being stunned by any means you gain a 50% breaking speed for 10/20/40 seconds. This perk has a cooldown of 80/40/20 seconds
"The Banshee cannot be deterred by mere resistance." -Cirrus
Add-ons:
Crystal Ball:
Starter Add-on for The Banshee The Crystal Ball, a mystic artifact in the Banshee's possession, grants her a glimpse into the fate of those she strikes with her Lunge
Reveals the aura of any survivor who vaults over a window for 3 seconds after injuring a survivor with Banshee Lunge
"The Crystal Ball gazes into the depths of their torment, revealing the futility of their attempts to flee"
Timid Death Poster:
Starter Add-on for The Banshee Reveals the aura of all survivors for 4 seconds whenever you kill someone with Banshee Lunge
"In their fear, they are exposed, mere prey in the Banshee's unending hunt."
Screwdriver Head:
Common Add-on for The Banshee A twisted modification to the Banshee's deadly instrument, imbues her with an eerie and unsettling power.
After deep wounding a survivor with Banshee Lunge you become Undetectable for 25 seconds
"The Banshee slips through the realm undetected, her wrath hidden until it is too late."
Training Sword:
Common Add-on for The Banshee Reduces range of Banshee Lunge by 8 meters. Increases maximum Lunges by 1 (2 lunges). Increases turn rate by 25%
"Precision over distance, agility over reach." -Altan Khulan
Crossbow Bolt:
Uncommon Add-on for The Banshee Increases range of Banshee Lunge by 12 meters. Decreases turn rate by 25%
"Yet with each strike, her steps become deliberate, her pursuit relentless, but measured." -Cirrus
Crossbow Stand:
Uncommon Add-on for The Banshee Increases speed of Banshee Lunge by 50%. Decreases range by 10 meters
Father's Katana:
Rare Add-on for The Banshee Father's Katana, a cherished relic passed down through generations
Increases lunge speed of by 25%. Increases range by 10 meters. Increases recharge time by 5 seconds
"With ancestral steel in hand, the Banshee dances upon the wind. Swifter, deadlier, her reach extends to embrace the wailing souls. Yet, with each swing, the past lingers, lingering in every step."
Father's Tools:
Rare Add-on for The Banshee Decreases recharge time by 3 seconds. Decreases lunge speed by 20%
Old Crossbow:
Very Rare Add-on for The Banshee A weathered relic from a forgotten era, holds a peculiar power that instills terror within the hearts of the Survivors.
All survivors within 16 meters of your lunge will scream
Charred Skin:
Very Rare Add-on for The Banshee Gain the ability to break pallets and doors with Banshee Lunge. After breaking a pallet or door with Banshee Lunge you get 50% faster break speeds for 30 seconds
Iridescent Tuft of Hair:
Iridescent Add-on for The Banshee This Tuft Hair is a peculiar adornment that appears to mock the Banshee's spectral nature. This whimsical accessory, shimmering with an iridescent glow, serves as a playful reminder that even in the realm of the Fog, levity can find its way amidst the darkness. It offers no tangible benefits, but its presence is a whimsical tribute to the ethereal entity that strikes fear into the hearts of Survivors.
After killing a survivor with Banshee Lunge all other survivors are revealed for 8 seconds
"With a mischievous glimmer, this Tuft Hair dances upon the Banshee's spectral visage. A playful nod to the absurdity of their existence, it brings levity to the shadows that consume the realm."
Bloody Kunai:
Golden Add-on for The Banshee Increases range by 10 meters while in chase. Decreases range by 10 meters when not in chase
Lore: In the tumultuous era of the Mongolian War, amidst the chaos and bloodshed, there existed a woman named Altan Khulan. She was a humble civilian, a mere bystander caught in the crossfire of warring factions. The clash of swords and thunderous hooves reverberated through the land, leaving destruction in their wake. Altan's life was forever changed when she became an unwitting pawn, kidnapped by a ruthless faction as leverage in their political machinations.
Altan Khulan was torn from her family, her fate sealed as she became a captive in the midst of the war. The ruthless faction saw her as a means to exert control, a bargaining chip to manipulate their enemies. Her spirit shattered by the cruelty of her captors, Altan yearned for freedom and the reunion with her loved ones, but the fog of war veiled her hopes in darkness.
Days turned into nights, and nights into weeks, as Altan's captivity persisted. In the depths of her despair, she discovered a sliver of solace in the haunting whispers of the wind. In the darkest moments, a mysterious force resonated within her, resonating with her anguish and offering an opportunity for vengeance and release.
With each passing day, Altan's resolve hardened, transforming her from a vulnerable captive into a woman fueled by an unquenchable fury. In the depths of her despair, a dormant power awakened within her, granting her the mantle of the Banshee, a harbinger of woe and retribution.
Empowered by the spirit of vengeance, Altan embraced her newfound abilities and cast aside her former name. She became the Banshee, a spectral embodiment of her rage and sorrow. No longer bound by the mortal coil, she could traverse the ethereal plane and wield her spirit as a weapon, piercing the hearts of those who dared to stand in her way.
In a fateful turn of events, the Banshee found herself consumed by the fog. The Entity, an enigmatic force that presides over the realm of Bloodhunt, claimed her as one of its own. The fog embraced her, merging her essence with its own, forever entwining her destiny with the eternal hunt.
Now, the Banshee roams the fog-laden landscapes, a vengeful specter driven by her insatiable thirst for retribution. She emerges from the shadows, her chilling cry echoing through the realm, striking terror into the hearts of the Hunted Survivors. With each Banshee Lunge, she leaves a trail of devastation in her wake, a reminder of the horrors she endured and the price she paid to become one with the fog.
As the Banshee, Altan Khulan transcends her mortal origins and embodies the wrath and sorrow that have consumed her. She serves as a reminder that even the most vulnerable can rise to become an unstoppable force in the face of unspeakable atrocities. The Mongolian War may have stolen her name, but it also forged her into a fearsome entity, forever known as the Banshee, forever destined to haunt the Fog.
The Prowler Difficulty: Hard
Movement Speed: 4.5 Meters per Second
Heartbeat: 24 meters
Height: Tall
Power: Hunting Season
Perks: The Prowl, Stay out and Proper Hunting
Starter Add-ons: Worn Machete and Worn Axe Head
Prestige 1: Kill 1 survivor who gets Trapped at least once
Prestige 2: Kill 1 survivor by an Arrow
Prestige 3: Kill 1 survivor by the saw
Full Prestige: Win 15 rounds where every survivor is trapped at least once
Hunting Season: Upon Emerging through the fog boxes appear throughout the map. Inside the map The Prowler can choose between 3 different powers
- He can choose The Bow and Arrow, which takes 6 shots to kill a survivor. The 6th shot will always instantly kill the survivor. While charging an arrow his movement speed is slowed to 4.2 Meters per Second
- He can choose The Traps, which can be placed, up to 4 can be placed at a time. They can be placed and moved at any given time. Stepping into a trap will make the survivor bleed.
- He can choose The Saw, which can be charged and will injure the survivor for 2 health states and make the survivor bleed. Hitting a deep wounded survivor instantly kills them. While charging the saw his movement speed is slowed to 4 meters per second. Upon activating it you gain a short burst of speed for 3 seconds, and then the saw overheats for 10 seconds
Perks:
The Prowl:
Any time you would normally down a survivor you now instantly kill them. This perk has a cooldown of 80/40/20 seconds
"With a silent and deadly presence, the Prowler's malevolence materializes in an instant. The Fog trembles as his prey falls lifeless, their existence snuffed out in a single decisive strike."
Stay Out:
Whenever you injure a survivor they also bleed. Whenever that survivor is healing their bleed they are revealed. Upon finishing the heal they are revealed for 2/4/8 seconds
"The Prowler's sadistic artistry leaves a mark that cannot be concealed."
Proper Hunting:
Any Hunters power now inflicts bleeding if the power can injure them. This bleed has a 60/30/15 second longer time to bleed out.
"The Prowler's art of hunting transcends the physical realm."
Add-ons:
Worn Machete:
Starter Add-on for The Prowler Reveals the aura of any survivor who steps into a trap, gets hit with an arrow and gets hit with the saw for 6 seconds
"Its edge, worn but sharp, brings forth the revelations of survival's fleeting moments."
Worn Axe Head:
Starter Add-on for The Prowler Reveals the aura of any survivor who disarms a trap, dodges an arrow, or dodges the saw for 6 seconds
"The Worn Axe Head, a testament to the Prowler's relentless pursuit"
Charred Machete:
Common Add-on for The Prowler Increases charge speed of The Bow and Arrow by 25%. Decreases charge speed of The Saw by 25%
Charred Axe Head:
Common Add-on for The Prowler Increases charge speed of The Saw by 25%. Decreases charge speed of The Bow and Arrow by 25%
"The Charred Axe Head, a symbol of relentless torment, delivers the scorching kiss of everlasting agony. Its fiery embrace consumes hope, leaving only the ashes of despair." -Cirrus
Original Machete:
Uncommon Add-on for The Prowler Start the Round with The Beartraps equipped. Increases setting speed by 25%
"Its blade carries the echoes of a thousand hunts, resolute in its duty to deliver the final blow."
Original Axe Head:
Uncommon Add-on for The Prowler Start the round with The Saw equipped. Increases saw charge speed by 5%
"Through the ages, it remains an emblem of the Prowler's unquenchable resolve."
Original Bow and Arrow:
Uncommon Add-on for The Prowler Start the round with The Bow and Arrow equipped. Increases Bow Charge speed by 20%
Golden Axe Head:
Rare Add-on for The Prowler Increases charge speed of The Saw and The Bow and Arrow by 25%.
Prized Bow and Arrow:
Rare Add-on for The Prowler Decreases maximum arrows required to kill by 1.
Sharpened Arrow:
Very Rare Add-on for The Prowler The Sharpened Arrow, a haunting reminder of past encounters, is the very same arrow that pierced the flesh of Ethan during a fateful encounter.
Decreases maximum arrows required to kill by 1. Increases charge time by 1
Bloody Hockey Mask:
Very Rare Add-on for The Prowler Its macabre visage, marked with the scars of their encounter, instills fear and despair in those who catch a glimpse of its chilling countenance.
Survivors no longer bleed when hit with the saw. Increases saw charge speed by 30%
Broken Book Bag:
Very Rare Add-on for The Prowler Survivors who escape from the bear trap suffer from a broken bone.
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing
Iridescent Axe Head:
Iridescent Add-on for The Prowler Glinting with a malicious radiance, this axe head seeks to taunt the hunter, dredging up memories of a life filled with hardship and isolation.
Progress between The Saw and Bow and Arrow carries over.
- 4 or more arrows inside a survivor can now allow the saw to kill the survivor
- 1 saw hit can now allow 1 arrow to kill the survivor
- Beartraps who trap deep wounded survivors now instantly kill that survivor
Chipped Machete:
Golden Add-on for The Prowler The Following effects are applied to any survivor who steps into a trap:
- The survivor gains the blindness effect for 30 seconds
- The survivor gains a broken bone
- The survivor becomes exposed for 30 seconds
And the Prowler becomes undetectable for 30 seconds
Broken Bones make the survivor 1% slower, and make all healing progress lost after 20 seconds without healing, Undetectable removes the Hunter's heartbeat, Exposure makes any Hunted take 2 health states when hit, Blindness makes any aura not appear
Lore: The Prowler, a relentless and sinister hunter in the fog, once roamed the mountain resort with malicious intent. This man, whose identity remains shrouded in darkness, made the resort his hunting ground, preying upon unsuspecting victims with his deadly arsenal of a bow and arrow, traps, and a saw. His twisted desires drove him to kidnap and torment those unfortunate enough to cross his path.
One fateful day, a group of young adults arrived at the mountain resort, seeking a memorable getaway. Little did they know, their presence would become a horrifying chapter in the Prowler's dark tale. Among them were Kris, Kayley, Olivia, Kyler, Jamison, Ethan, Emma, Kara, and Anthony, each unaware of the imminent danger that awaited them.
Tragedy struck swiftly and mercilessly. Kris, a young woman full of life, tragically lost her footing and met a grim fate as her neck snapped upon impact. Kayley, another unsuspecting victim, bled out, her life force draining away. Jamison, overcome by a series of treacherous traps, met a gruesome end as his head was ensnared within their clutches. Ethan, wounded by an arrow piercing his shoulder, faced a brutal demise with his neck swiftly snapped. Emma, consumed by the unforgiving snow, was buried and suffocated beneath its icy grasp. Kara, too, fell victim to the Prowler's relentless pursuit, succumbing to a blood-soaked demise.
Yet, amidst the horrors that unfolded, three survivors emerged—Olivia, Anthony, and Kyler. In their desperate bid for survival, they managed to wound the Prowler, albeit only slightly. But in a cruel twist of fate, Anthony suffered a grievous loss, his three fingers severed in the struggle against the sadistic hunter. As they reported their harrowing ordeal to the authorities, the police were led to the mountain resort, only to discover an eerie absence. The Prowler, consumed by the ominous fog that enshrouded the realm, had vanished without a trace.
Now forever lost within the fog, the Prowler roams the twisted realm of Bloodhunt, his insatiable hunger for victims driving him to relentlessly pursue those who dare to enter his domain. The echoes of his past atrocities continue to reverberate through the mountains, serving as a haunting reminder of the terror he once inflicted upon unsuspecting souls. Olivia, Anthony, and Kyler, forever marked by their encounters with the Prowler, find themselves forever changed by their near-death experience, haunted by the nightmares that unfolded on that fateful day.
As the survivors venture into the fog-ridden realm, they must face the eternal darkness that now encompasses the Prowler. The hunt has begun anew, and their only hope for escape lies in outsmarting and evading the remorseless predator that lurks within.
The Hunted:
John Carlson Difficulty: Moderate
Item: Flashlight
Perks: Backstab, Quick and Easy and Tenacious Detective
Prestige 1: Backstab the Hunter once using the perk
Backstab Prestige 2: Successfully get out of Chase using the perk
Quick and Easy Prestige 3: Successfully evade chase using the perk
Tenacious Detective Full Prestige: Survive 10 rounds as
John Carlson
Flashlight The Flashlight allows you to see easily in dark areas where the generators aren't finished. (No the flashlight can't blind someone)
Perks:
Backstab:
A Cunning detective knows that striking when least expected can be the key to survival
After recovering 100/50/25% while downed you get a hard skillcheck when the hunter picks you up. Successfully hitting this skillcheck drops you from the hunter's hands
"The Hunter becomes the Hunted. Just when they think they've got me, I strike back with a vengeance." -John Carlson
Quick and Easy:
This perk activates after vaulting while injured. Your grunts of pain are silenced and your blood pools are softened. This perk stays activated for 3/6/12 seconds
"In this deadly dance, every second counts. I glide through obstacles unseen, my steps a whisper in the night." -John Carlson
Tenacious Detective:
The Detective's investigative instincts persist even in the fog, granting him unparalleled awareness of his surroundings.
This perk activates after emerging through the fog. All Hunter Objects are revealed to you for 2/4/8 seconds. This perk also activates every time a generator is completed. The Killer is revealed for 2/4/8 seconds whenever a generator is completed.
"I see through their tricks, their devices. Every step we take, I unravel their dark design." -John Carlson
Add-ons:
Old Battery:
Common Add-on for John Carlson This worn-out battery holds sentimental value for John, as it harkens back to his early days as a detective.
Increases battery life by 1 second
Battery:
Uncommon Add-on for John Carlson Increases battery life by 2 seconds
Reinforced Battery:
Rare Add-on for John Carlson It was a crucial tool that sustained him through long nights and perilous encounters, granting him the strength to persevere against all odds.
Increases battery life by 3 seconds
"I can withstand the storm." -John Carlson
Cracked Lenses:
Very Rare Add-on for John Carlson These cracked lenses were once an essential part of John's detective gear, aiding him in observing details and spotting hidden clues. However, during a fateful encounter with one of his most elusive suspects, the lenses shattered, a physical representation of the shattered trust and fractured reality that followed.
Increases distance of the flashlight by 4 meters
"Stop Him!"
Iridescent Grip:
Iridescent Add-on for John Carlson Crafted by the fog itself, it serves as a mocking symbol, highlighting the futility of trying to maintain control or unravel the mysteries that lie within. It is a stark reminder that within this twisted domain, the fog reigns supreme, and no investigation can prevail against its relentless grasp.
Allows you to blind the killer when aiming at their eyes. Blinding takes 5 seconds. Blinding lasts for 5 seconds. Decreases battery life by 1 seconds
"It Fucking Mocks me! The Fog Fucking Mocks Us! There is no escaping! There is no nothing!" -John Carlson
Scratched Battery:
Golden Add-on for John Carlson A battery that never seems to die out when you need it to be alive.
Grants infinite life. The Flashlight will die whenever the last generator is completed.
Lore: In the shadows of the 1970s, when crime and corruption permeated the streets, John Carlson emerged as a seasoned detective with a reputation for his tenacity and resourcefulness. Born and raised in a city plagued by lawlessness, John had a front-row seat to the injustices that unfolded daily. Determined to restore order and bring criminals to justice, he dedicated himself to his work, earning the respect of both his colleagues and the community he served.
John possessed an uncanny ability to uncover the truth, seeing beyond the façade and deciphering the intricate web of lies spun by criminals. His sharp mind and keen instincts made him a formidable adversary to those who sought to evade justice. However, as John delved deeper into the dark underbelly of the city, he unwittingly stumbled upon a secret society that thrived in the shadows—a clandestine organization known as Fog Whisperers.
Fueled by greed and power, Fog Whisperers operated with impunity, pulling the strings behind the scenes, orchestrating crime waves and manipulating key figures within the city. They saw John as a threat, a disruptor who posed a risk to their carefully constructed empire. In a calculated move to eliminate him, they devised a sinister plan.
One fateful night, as John tirelessly pursued a high-profile case, he received an anonymous tip leading him to an abandoned warehouse on the outskirts of the city. Unbeknownst to him, the tip was a carefully orchestrated trap. As he ventured deeper into the derelict building, he found himself ambushed by a group of masked assailants, agents of the Fog.
A vicious struggle ensued, but John was outnumbered and overwhelmed. Despite his valiant efforts, he was overpowered, beaten within an inch of his life. The assailants, believing they had dealt the detective a fatal blow, left him for dead, disappearing into the night.
However, fate had other plans for John. As his lifeblood seeped from his battered body, he was enveloped by an otherworldly mist, a manifestation of the very darkness he had fought against. In his darkest hour, the fog claimed him, granting him an unexpected second chance at life—but forever tethered to the fog and its twisted realm.
Now one with the fog, John emerged as a hunted survivor, trapped within the nightmarish trials orchestrated by the Fog. His skills as a detective proved invaluable in his quest for survival, enabling him to outsmart and evade the relentless hunters that pursued him. Yet, the line between self-preservation and selflessness became blurred for John. His desire to survive often clashed with his moral compass, as he would not hesitate to use his companions as distractions, ensuring his own escape.
While seen by some as a helpful survivor, John's reputation was marred by his self-serving tendencies. With every trial, he walked a precarious tightrope, balancing survival and the instinct to alert the hunter for his own benefit. His conflicted nature, a blend of resourcefulness and self-interest, painted him as a complex figure among the survivors, one whose actions could be both admired and criticized.
As John ventured deeper into the trials, he was haunted by the shadows of his past, the echoes of the crime-ridden city he had once fought to protect. In the fog's merciless embrace, he sought redemption, an opportunity to atone for the compromises he had made. The path ahead was treacherous, but John Carlson, the detective of old, remained determined to survive, to unravel the mysteries of the fog, and perhaps, find a way to free himself from its unforgiving grasp.
Amy Light Difficulty: Easy
Item: Medkit
Perks: Shattered Mirror, Fine Fettle and The Doctor in The Room
Prestige 1: Avoid the Hunter's hit by any means using
Shattered Mirror Prestige 2: Get Injured and heal yourself using the perk
Fine Fettle Prestige 3: Heal 2 other Hunted in 1 round using
The Doctor in the Room Full Prestige: Heal 20 other Hunted as
Amy Light
Medkit: Gain the ability to heal yourself, and you can now heal any other hunted 25% faster. The Medkit has a total of 5 heals before you run out of heals. This counts self heals.
Perks:
Shattered Mirror:
Reveals the aura of the killer whenever they use their power for 1/2/4 seconds
"I turn their tactics against them." -Amy Light
Fine Fettle:
Increases the speed you are healed by 10/20/40%
"Years of medical training have bestowed upon me the gift of swift recovery." -Amy Light
The Doctor in the Room:
Increases the speed at which you can heal by 10/20/40%
"Within my presence, the wounded find respite. With deftness and care, I restore vigor to their weary bodies. As my hands move, auras reveal the path to healing, uniting us in our shared journey towards survival." -Amy Light
Add-ons:
Plum Bandages:
Common Add-on for Amy Light Increases the speed at which you can heal by 10%.
Adrenaline Vial:
Uncommon Add-on for Amy Light After breaking from a heal the survivor getting healed gets a 5% boost for 10 seconds
Band-Aids:
Rare Add-on for Amy Light Increases boost from hitting skillchecks by 15%
Doctor Gloves:
Very Rare Add-on for Amy Light Increases boost from hitting skillchecks by 30%
Iridescent Vial:
Iridescent Add-on for Amy Light Gain the ability to instantly heal a survivor at any time. Cannot be used on yourself
Doctor's Notes
Golden Add-on for Amy Light No longer experience skillchecks while healing. The Medkit heals 50% faster than normal. 2 less heals.
Lore: Amy Light, a beacon of compassion and healing, was born into a world still reeling from the aftermath of World War II. In the wake of the devastating conflict, she emerged as a symbol of hope, dedicating her life to the noble pursuit of medicine. Amy possessed an unwavering commitment to her patients, driven by a deep sense of empathy that compelled her to alleviate suffering and restore lives shattered by the horrors of war. As a doctor, Amy witnessed firsthand the physical and emotional scars etched upon the survivors and soldiers who sought solace in her care. Her days were filled with tireless efforts to mend broken bodies and fragile spirits, tending to wounds that ran deeper than mere flesh. Despite the ravages of war, she remained steadfast in her belief that even amidst the darkest of times, a glimmer of light could be found. However, fate had a twisted plan in store for Amy. One fateful night, while attending to a patient haunted by the memories of battle, an unnatural occurrence unfolded within the walls of the hospital. The fabric of reality ripped apart, and the darkness of the Fog began to seep into her world. Chaos ensued as the hospital transformed into a nightmarish reflection of its former self, with the Fog's influence warping the very essence of its occupants. Amidst the chaos, Amy found herself trapped within the fog, torn away from the life she once knew. Stripped of her medical tools and stripped of her purpose, she was forced to navigate a realm where survival became paramount. Despite the fear and confusion that surrounded her, Amy's altruistic nature remained unyielding, and she became a guiding light for her fellow survivors. Within the trials, Amy became known for her selflessness and unwavering support for her companions. She would risk her own safety to tend to the wounded, offering solace and healing amidst the relentless pursuit of the Hunters. Her presence served as a source of comfort, as survivors found solace in her compassionate spirit, drawing strength from her unwavering commitment to their well-being. However, even the brightest lights can cast shadows, and Amy carried her own burden of survivor's guilt. Haunted by the faces of those she couldn't save, she yearned for redemption, seeking solace within the trials. Every survivor she aided, every life she mended, served as a testament to her unyielding resolve and her determination to rise above the darkness that threatened to consume them all. Though trapped within the fog, Amy remained a beacon of hope, reminding her fellow survivors that compassion and kindness could endure even in the most desolate of landscapes. In the face of unimaginable horrors, she stood as a testament to the resilience of the human spirit, a reminder that even within the darkest corners, the light of altruism could prevail.
Kris Hackley: Difficulty: Hard
Item: Hockey Stick
Perks: Ice Skates, True Fighter and Team Captain
Prestige 1: Successfully escape chase using the perk
Ice Skates Prestige 2: Successfully escape the Hunter's grasp using the perk
True Fighter Prestige 3: Complete 1 generator and heal 1 survivor using the perk
Team Captain Full Prestige: Stun the Hunter 30 times as
Kris Hackley
Hockey Stick: While within 2 meters of the Hunter you can hit the Hunter with you hockey stick for a 2 second stun
Perks:
Ice Skates:
After stunning the killer by any means gain the haste effect for 3 seconds. After this haste ends you gain the exhausted effect for 100/50/25 seconds.
Haste doubles you speed. Exhausted makes you 5% slower and you cannot experience haste while it is active. "With every daring move, I carve my path to freedom." -Kris Hackley
True Fighter:
Increases your wiggle speed by 5/10/20%. Increases your wiggle sway by 15/30/60%
"You may think you've caught me, but I refuse to be a captive in your twisted game " -Kris Hackley
Team Captain:
Kris's natural leadership qualities shine through, even in the face of overwhelming darkness.
Increases your action speed by 3/6/12% when not within 8 meters of any of the other hunted. Increases the action speed of any of the hunted within 8 meters of you by 3/6/12%.
"Together, we are stronger. With unity and coordination, we can overcome any obstacle that lies before us. Trust in each other, and we shall prevail." -Kris Hackley
Add-ons:
Goalie Gloves:
Common Add-on for Kris Hackley Increases swing speed by 0.5%
Hockey Putt:
Uncommon Add-on for Kris Hackley Increases swing speed by 1%
Back Breaker:
Rare Add-on for Kris Hackley Increases swing speed by 2%. Stunning the Hunter inflicts blindness for 20 seconds
Empty handed:
Very Rare Add-on for Kris Hackley Gain a haste effect for 2 seconds after stunning the Hunter. Cannot be used while exhausted.
Iridescent Hockey Wrap:
Iridescent Add-on for Kris Hackley Increases swing speed by 10%
Professional Hockey Stick:
Golden Add-on for Kris Hackley Allows you to hit the Hunter twice before the stick breaks
Lore: Kris Hackley had always been the embodiment of determination and leadership. As the captain of her local hockey team, she commanded respect and pushed her teammates to their limits. Yet, beneath her strong exterior, Kris harbored a simmering discontent towards those she perceived as unworthy or unfamiliar. It was this disdain that brought her to the fateful trip to the mountain, seeking an escape from the confines of her team and the pressure of her responsibilities. The day started with a hockey game, where Kris once again led her team to victory. But instead of relishing in the triumph, she found herself growing increasingly irritated with her teammates' shortcomings and mistakes. Seeking solace from the persistent frustration, Kris agreed to join her friends—Emma, Ethan, Anthony, Kyler, Kara, and her siblings Jamison and Kayley—for a weekend getaway in the serene mountain retreat. However, tensions began to rise as Anthony introduced a newcomer to the group—Olivia. Kris immediately resented the intrusion, perceiving Olivia as an unwelcome disruption to their tightly-knit circle. Her feelings of superiority and territoriality cast a shadow over the trip, as Kris became increasingly distant and hostile towards Olivia. As the group ventured further into the secluded mountain, their bonds began to strain under the weight of Kris's disdain. Unbeknownst to them, the dark presence of the fog had already begun to weave its way into their lives. It sensed Kris's isolation and resentment, drawing her closer to its clutches. Tragedy struck when Kris, consumed by her own emotions, failed to extend a helping hand to those in need. As they engaged in risky activities, disaster struck one by one. Kris watched in horror as Emma, Ethan, and Anthony succumbed to their fates—severing the already fragile bonds of friendship. Jamison and Kayley, her own siblings, suffered the consequences of her indifference. Overwhelmed with guilt and remorse, Kris found herself separated from the remaining survivors—Olivia and Kyler. Alone in the unforgiving mountain terrain, the fog began to envelop her, offering a haunting embrace that echoed her internal turmoil. In that moment, Kris's fate intertwined with the fog, becoming one with its ethereal realm. Now, as a Hunted survivor, Kris roams the trials, forever trapped within the fog's grasp. Her once fierce determination transformed into a relentless struggle for survival, and her perceived superiority challenged by the enigmatic horrors that lurk in the shadows. The lessons learned from her past failures now guide her, as she navigates the trials with a newfound sense of humility and empathy. Though the memory of her selfishness lingers, Kris's journey through the fog offers her a chance at redemption. She seeks to overcome her former limitations and forge new bonds, recognizing that unity and selflessness are the keys to survival in this twisted fog.
Kyler Hal: Difficulty: Moderate
Item: Glasses
Perks: Survivor!, Grand Refresh and Reap what you Sow
Prestige 1: Successfully survive one trial using the perk
Survivor! Prestige 2: Successfully take 2 hits for an injured survivor using the perk
Grand Refresh Prestige 3: Successfully stun the Hunter twice while using the perk
Reap what You Sow Full Prestige: Successfully escape 10 times as
Kyler Hal
Glasses: Glasses can be equipped or unequipped at any time. While equipped all of the fog is removed, however if you are hit while they are on you break the glasses.
Perks:
Survivor!:
This perk can be activated at any time while injured. You become broken for 80/40/20 seconds. During this time you suffer from blindness and oblivious. You also make no grunts of pain. Once this time is up you become healthy once more. This perk applies exhausted for 60/30/15 seconds.
Exhausted makes you 5% slower and you cannot experience haste while it is active, Blindness makes any aura not appear, Oblivious makes it so the heartbeat constantly seems further than it is, Broken makes it so the survivor cannot be healed. "Surviving isn't just about avoiding death. It's about embracing the risks and emerging stronger." -Kyler Hal
Grand Refresh:
Gain a stack for every protection hit you take for a survivor. Every stack decreases your grunts of pain volume by 10%. Gain a maximum of 6 stacks.
"In the face of danger, I'll stand as your shield."
Reap What You Sow:
Gain a stack for every time you stun the Hunter with a pallet or door. Each stack can be used whenever you hit a skillcheck on a generator. That generator will gain 5% of its current progress added onto the generator. That generator gets revealed to the Hunter. All stacks are lost upon being downed
"Every action has consequences. Let's make sure they favor us." -Kyler Hal
Add-ons:
Metal Lining:
Common Add-on for Kyler Hal Increases the speed you put on your glasses by 1 second
"Every second counts when darkness looms. I won't let it cloud my vision." -Kyler Hal
New Lenses:
Uncommon Add-on for Kyler Hal These lenses have advanced optics that brighten his surroundings, allowing him to see with greater clarity even in the darkest of environments
While the glasses are active everything becomes 25% lighter
"With a clearer view, I can navigate the shadows with confidence." -Kyler Hal
Bloody Glasses:
Rare Add-on for Kyler Hal Being hit while the glasses aren't active breaks them. Being hit while they are active does not break them
Blue Glasses:
Very Rare Add-on for Kyler Hal Reveals the killer in blue while looking in their direction
Iridescent Lenses:
Iridescent Add-on for Kyler Hal These unique lenses, infused with the essence of the fog, grant Kyler an extraordinary vision that transcends the boundaries of the physical world.
Removes the fog and darkness while active. Your vision becomes red while active.
"Through these lenses, I see a twisted reflection of my fate."
Golden Glasses:
Golden Add-on for Kyler Hal Increases the fog for the killer while in chase with you AND the glasses are active
Lore: Kyler Hal was a free-spirited adventurer, always seeking thrill and excitement in life. In the vibrant era of the 1970s, he yearned for experiences that would test the limits of his courage and fill his life with unforgettable memories. It was during this time that he found himself drawn to a mountain resort nestled in the picturesque Colorado landscape—an idyllic setting for the adventures he sought. Accompanied by his friends—Emma, Ethan, Olivia, Kris, Kayley, Jamison, Kara, and Anthony—they embarked on a journey filled with laughter and camaraderie. The mountain resort promised an escape from the constraints of the mundane world, offering a playground for their youthful spirits. Little did they know that their escapade would lead them to the unforgiving clutches of the fog. As they explored the resort's scenic trails and indulged in adrenaline-fueled activities, Kyler reveled in the freedom of the mountains. The majestic peaks seemed to call to him, urging him to push his boundaries even further. However, their joyous excursion took a dark turn when an ominous presence loomed over their group, watching their every move. Tragedy struck swiftly, as Emma, Ethan, Kris, Jamison, and Kara fell victim to the unknown malevolence that pervaded the mountain. Their lives were cut short, leaving Kyler, Olivia, and Anthony as the sole survivors of the harrowing ordeal. The weight of loss and survival weighed heavily upon Kyler's shoulders, his carefree spirit burdened by guilt and grief. It was on their journey back to civilization that the fog made its insidious move. Trapped in a dense mist that seemed to devour the world around them, Kyler found himself separated from his companions. Panic and confusion washed over him as he desperately searched for an escape, but the fog had claimed him, pulling him deeper into its eerie realm. Now condemned to wander the trials as one of the Hunted, Kyler fights to preserve the memories of his lost friends and find solace in their spirits. The fog taunts him, a constant reminder of the past he cannot change and the choices that led him to this haunting existence. His once carefree nature has morphed into a resilient determination, fueled by the desire to honor the memories of his fallen comrades and seek a way back to the world he once knew. In the trials of the Fog, Kyler's courage is put to the test, his survival dependent on his ability to adapt, cooperate, and outmaneuver the relentless Hunter. Through the fog's relentless challenges, Kyler seeks redemption, not just for himself but for the friends he lost on that fateful mountain journey. As he navigates the trials, he discovers that true strength lies not only in physical prowess but also in the bonds forged with his fellow survivors, united in their shared struggle against the encroaching darkness.
Anthony Kael: Difficulty: Easy
Item: Toolbox
Perks: First Serve, Hate The Sinner and Panic Headed
Prestige 1: Finish 1 generator using the Perk
First Serve Prestige 2: Finish 1 Generator using the Perk
Hate The Sinner Prestige 3: Finish 1 Generator while injured using the Perk
Panic Headed Full Prestige: Finish 30 Generators as
Anthony Kael
Toolbox: Can be used while working on a generator. While using it it you complete generators 25% faster, however getting off of generators is much slower.
Perks:
First Serve:
What some may see as old scrap you see as good machinery
This perk activates after touching a generator with no progress. Gain a 25% boost on that generator until one of the following happens: You leave the generator, you are hit or you fail a skillcheck. This perk has a 60/30/15 second cooldown
"When the sparks fly, and the machines come alive, it's my chance to make a difference." -Anthony Kael
Hate The Sinner:
This perk activates for 15/30/60 seconds after being injured. Gain a 15% boost on fixing generators during this time. This boost is increased to 30% if you are deep wounded
"There's a fire inside me, a relentless drive to fix what's broken and reclaim our chance at survival." -Anthony Kael
Panic Headed:
Unlike most, you don't scream from Injuries. You take the pain and laugh in the face of death
Gain a 3/6/12% boost to all actions while injured
"When the world spins in chaos, my mind clears. Panic fuels my every move, heightening my senses and sharpening my focus" -Anthony Kael
Add-ons:
Spanner Wrench:
Common Add-on for Anthony Kael Increases speed by 2%
Measuring tape:
Uncommon Add-on for Anthony Kael Increases speed at which you put the toolbox away by 15%
Metal Mallet:
Rare Add-on for Anthony Kael Increases boost from skillchecks by 5%
Screwdriver:
Very Rare Add-on for Anthony Kael Increases boost from skillchecks by 10%
Iridescent Screwdriver:
Iridescent Add-on for Anthony Kael Increases boost from skillchecks by 20%. Toolbox now deactivates whenever the first generator is completed
Golden Wrench:
Golden Add-on for Anthony Kael Gain the ability to sabotage Traps. Decreases boost from skillchecks by 2%
Lore: Born with an innate talent for tinkering and fixing things, Anthony spent his days as a dedicated technician, ensuring that machinery and devices functioned flawlessly. However, his life took an unexpected turn when he embarked on a fateful trip to a serene mountain resort with his friends, unaware of the horrors that awaited them. As Anthony and his group of friends arrived at the picturesque resort, tensions ran high. Despite the warnings, Anthony insisted on bringing Olivia, a newcomer who was not well-received by the others. Little did they know that their collective actions would lead them down a path of darkness and despair. Tragedy befell the group one by one, as the mountain became a hunting ground for an insidious force. Ethan, struck by an arrow, met a grisly fate with a snapped neck. Emma, entangled in the gnarled bark, was mercilessly slammed into the snow until life left her body. Kris, the team captain, met a fatal end when she plummeted from the treacherous mountainside, her neck snapping upon impact. Kayley, left to bleed out on a meathook, succumbed to her injuries. Jamison's ill-fated encounter with a bear trap sealed his fate, leaving him lifeless. Kara, too, fell victim to a cruel trap, bleeding out as her final moments slipped away. Amidst the bloodshed and loss, Anthony, Kyler, and Olivia found themselves as the sole survivors. They navigated the treacherous terrain, their bond forged in the crucible of survival. However, their resilience would be tested further as they encountered the enigmatic force that lurked within the fog. As Anthony faced the horrors unfolding around him, his resourcefulness and technical prowess became his greatest assets. Cirrus, drawn to his unwavering determination and problem-solving skills, claimed Anthony as its own, entwining his fate with the merciless trials that awaited him in the fog. Haunted by the memories of his fallen friends, Anthony now roams the fog, driven by a relentless need to uncover the mysteries of his tragic past and outwit the forces that seek to consume him. With his technical expertise and a determination that knows no bounds, he fights for survival, ready to uncover the truth behind the malevolent presence that binds them all.
Kara Scaler: Difficulty: Easy
Item: Boots
Perks: Back Track, The Queen and Sixth Sense
Prestige 1: Successfully escape from Chase using the perk
Back Track Prestige 2: Successfully escape with at least 1 other Hunted using the perk
The Queen Prestige 3: Successfully hide from the Hunter using the perk
Sixth Sense Full Prestige: Escape 10 chases as
Kara Scaler
Boots: You run 1% faster than all other survivors. Your footsteps are silent.
Perks:
Back Track:
After vaulting through a window your grunts of pain and pools of blood are removed for 2/4/8 seconds. Once this time ends your pools of blood backtrack the the vault location.
"In this tangled game of survival, every moment counts. I leave no traces behind, vanishing into the shadows. They'll never know where I truly tread." -Kara Scaler
The Queen:
Reveals your aura to all survivors. While injured all survivors gain a 5/10/20% boost to healing. All of the Hunted who escape gain a 100% boost in experience
"The Queen commands, and her will is absolute. Together, we rise above the pain and despair." -Kara Scaler
Sixth Sense:
Reveals the aura of the Hunter for 3/6/12 seconds when you hear their heartbeat. While within the heartbeat of the hunter gain a 3/6/12% boost to all actions
Add-ons:
Soft Tissue:
Increases movement speed by 0.5%
Steel Toe Boots:
Increases movement speed by 5%. Removes the silent footstep effect
Leather Boots:
Increases vaulting speed by 5%. Removes the silent footstep effect
Winter Boots:
Removes the silent footstep effect. Increases speed after being hit by 10%
Iridescent Tissue:
Increases movement speed by 3%. This stacks while Deep wounded.
Fur Boots:
Removes the silent footstep effect. Increases movement speed by 2%. Increases vaulting speed by 3%. Increases wiggle sway by 20%
Lore: A striking figure with an air of independence and a disquieting aura, Kara possessed a longing for control and an unspoken desire for affection that ultimately drove her down a treacherous road. Intrigued by the allure of the Hackley mountain resort, Kara insisted on gathering a group of friends for an adventure. Among them were the determined Kris, the gentle Kayley, the steadfast Kyler, the empathetic Anthony, and the spirited duo of Ethan and Emma. Despite her reservations, Anthony chose to invite his friend Olivia, much to Kara's discontent. Her desire to maintain a close-knit circle was fueled by an underlying fear of losing control. Within the group, Kara clashed with Kris, a natural leader whose presence threatened Kara's own desire for dominance. She held an unspoken disdain for Kayley, who had a deep connection with Jamison, Kara's secret love interest. The weight of unrequited affection burdened her heart, and only Anthony, her confidant, shared her pain and understood her longing. As they ventured into the heart of the mountain resort, the group encountered unspeakable horrors. Emma's tragic demise shattered Kara's world, traumatizing her to the core. The harrowing scene would forever haunt her memories, igniting a primal fear and unraveling the fragile threads of her composure. In the midst of chaos, Kara's selfishness and desperation propelled her into the forest, seeking refuge from the horrors that unfolded. But fate had other plans in store. Trapped by a vicious bear trap, Kara cried out for help, her screams echoing through the night. Hours passed, each moment a torment as she wrestled with pain, fear, and regret. As the agonizing hours slipped away, Kara's desperate pleas were answered by an unexpected force. The fog, sensing her turmoil and her broken spirit, reached out to claim her as its own. It enveloped her in its ethereal embrace, forever sealing her fate within its enigmatic realm. Lost to her friends and the world she once knew, Kara became a reflection of her own inner turmoil—a haunting reminder of the consequences of selfishness and the yearning for control. In the fog's clutches, she is condemned to wander, her soul forever tormented by the choices and regrets that shaped her tragic journey.
Maps: Harvest Haven:
Type: Abandoned Farmlands
Harvest Haven is an eerie and desolate farmland, haunted by the memories of a tragic event. Once a thriving agricultural community, it now stands abandoned and forgotten, overrun by overgrown crops and ominous scarecrows. Dilapidated barns, broken fences, and rusted farming equipment serve as reminders of a life that was abruptly shattered.
Main Building: Farmhouse. The Main building has 1 generator inside it, and when the generator is completed the lights inside are turned on. (Safety: Safe)
Size: Moderate
Resort Ruins:
Type: Mountain Resort
The Resort Ruins capture the remnants of what was once a luxurious mountain getaway. Now reduced to a desolate and overgrown wasteland, the ruins bear witness to the horrors that unfolded within their walls. Collapsed structures, cracked swimming pools, and twisted amusement park rides serve as eerie reminders of the resort's tragic past.
Main Building: Ski Lodge. The Main building has 1 generator inside the basement. Upon this generator being completed the lights inside and outside are turned on. (Safety: Balanced)
Side Building: Ski Lift. The Side building has 1 generator. Upon this generator being completed the lights inside are turned on. (Safety: Unsafe)
Size: Moderate
The Prowler's Shack:
Type: Mountain Resort
The Prowler's Shack is a secluded and ominous structure tucked away deep within the fog. It serves as the dwelling place of The Prowler, a twisted refuge where he orchestrates his malevolent pursuits. The shack is surrounded by dense forest, and the air is filled with an unsettling stillness, as if nature itself holds its breath in fear.
Main Building: Prowler's Shack. The main building has no generator inside it. (Safety: Balanced)
Size: Small
Derelict Manor:
Type: Mountain Resort
Derelict Manor is an abandoned and decaying building that once stood as a grand mansion. Time has taken its toll on the once opulent structure, leaving behind a maze of crumbling hallways, broken furniture, and faded portraits. The atmosphere is heavy with a sense of abandonment and despair, perfectly reflecting the darkness that haunts The Prowler's past.
Main Building: The Manor. The Main building has 3 generators inside it. Once all generators inside it are fixed all lights inside it turn on. (Safety: Very Safe)
Size: Large
Fog Offerings:
Forgotten Ritual:
Common Offering. Increases the chance of going to Abandoned Farmlands by 25%.
Faded Postcard:
Common Offering. Increases the chance of going to Mountain resort by 25%
Vengeful Spirit:
Common Offering. Increases the chance of becoming the Hunter by 25%
Desperate Prayer:
Common Offering. Increases the chance of becoming the Hunted by 25%
Bloodstained Ledger:
Common Offering. Increases the amount of experience you get by 25%
Cursed Cornfield:
Uncommon Offering. Increases the chance of going to Abandoned Farmlands by 50%
Ripped Blueprints:
Uncommon Offering. Increases the chance of going to Mountain resort by 50%
Dark Embrace:
Uncommon Offering. Increases the chance of becoming the Hunter by 50%
Beacon of Hope:
Uncommon Offering. Increases the chance of becoming the Hunted by 50%
Knowledge Tome:
Uncommon Offering. Increases the amount of experience you get by 50%
Harvest's Call:
Rare Offering. Increases the chance of going to Abandoned Farmlands by 75%
Ruined Brochure:
Rare Offering. Increases the chance of going to Mountain Resort by 75%
Blood Oath:
Rare Offering. Increases the chance of becoming the Hunter by 75%
Survivor's Pledge:
Rare Offering. Increases the chance of becoming the Hunted by 75%
Duo Dice:
Rare Offering. Increases the amount of experience you get by 75%
Hunter's Mark:
Very Rare Offering. Increases the chance of becoming the Hunter by 100%. If two are placed both Offerings are discarded
Survival Talisman:
Very Rare Offering. Increases the chance of becoming the Hunted by 100%. If five are placed all offerings are discarded
Essence Amplifier:
Very Rare Offering. Increases the amount of experience gained by 100%
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2023.06.09 23:33 Enali (Spoilers Extended) And Out Come the Wolves...
“Now this is the Law of the Jungle -- as old and as true as the sky; And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die. As the creeper that girdles the tree-trunk the Law runneth forward and back -- For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.” (Rudyard Kipling)
Will the Stark direwolves face off against the Bolton hounds as the white winds blow across the frozen wilds in the Battle of Ice? Towards the leadup to Game of Thrones' Battle of Bastards episode GRRM left this tantalizing glimpse for its showrunners:
[N.B. A note for future reference. A season or two down the line Ramsay’s pack of wolfhounds are going to be sent against the Stark direwolves, so we should build up the dogs as much as possible in this and subsequent episodes.]
And it feels like there's a sense of certainty in the note that clues us to the future of his work, but how
could it even work in the books? The march on Winterfell so far is a fair bit different than its show counterpart (assuming that's what it is), and the direwolves are spread all across the map, seemingly content to be where they are. But with Boltons on a collision course with Stannis, and the food running sparse, it sets a short time window for this encounter to manifest, assuming of course, that the Boltons are defeated in the fight. Which perhaps teasingly takes form in a village in the middle of the giant primordial forest called the Wolfswood.
"The wolfswood," Benjen Stark called it, and indeed their nights came alive with the howls of distant packs, and some not so distant. Jon Snow's albino direwolf pricked up his ears at the nightly howling, but never raised his own voice in reply. There was something very unsettling about that animal, Tyrion thought.
Given Stannis' confirmed role in the burning of Shireen, and Dany's HotU vision of the blue eyed king casting no shadow, (as well as the fan favorite Night Lamp theory) it seems like a safe guess he will survive the first bout at least.
Despite the limitations of time and distance several clues surrounding the training of Ramsay's hounds in the books seem to suggest similar buildup:
"He's trained 'em to kill wolves as well," Ben Bones had confided. Reek said nothing. He knew which wolves the girls were meant to kill, but he had no wish to watch the girls fighting over his severed toe.
...
"Stark's little wolflings are dead," said Ramsay, sloshing some more ale into his cup, "and they'll stay dead. Let them show their ugly faces, and my girls will rip those wolves of theirs to pieces. The sooner they turn up, the sooner I kill them again."
and this quote not directly referencing Ramsay's hounds but seemingly related (credit to LChris24's
post or I would have missed this one):
The rest of the dogs were close behind, the hounds sniffing and barking, a pair of monstrous mastiffs bringing up the rear. Their size and ferocity might make the difference against a cornered direwolf.
I think there is a solid amount of buildup to the possibility of these two forces coming together, claw and gnashing fang.
The Call of the Wild
“The Wild still lingered in him and the wolf in him merely slept.” (Jack London)
Of the four remaining direwolves in the series though their positions are spread far from Winterfell, so the logistics of having the come together will be important for this to work.
Summer - we last leave Bran's direwolf at the cave of the last greenseer, at the giant weirwood who's roots lead to Westeros' underworld. The drifts have grown so strong that the entrance to the cavern has become snowed over - something Summer must dig through each night to join his pack and hunt while the restless dead wander outside (and living prey remain scarce), before retreating to the cave during the day to to get good-boy head pats from Meera sitting with Bran near the fire. Bran's connection to Summer remains, though his identity seems to be becoming more and more split between his various forms, sometimes as Summer, others as a raven learning to fly or in the roots of the tree traversing time and space. Summer has been able to take control of One Eye's small pack (who is being warged into by Varamyr) after their skirmish and they were even able to take out an undead snow bear together. So what could get Summer moving south? Will Bran read the fates in the tree and send him out? Will something happen to Bran at the tree that sets this event in motion? Summer may not be the largest of the direwolves, though he is often perceived as the smartest and most perceptive.
Shaggydog - Rickon's black direwolf with the eyes of green wildfire is the most savage of the pack, despite his size, and Rickon himself seems to becoming more and more in tune with his wolf each passing day. A strengthening connection Jon seemed to experience as well after reuniting with Ghost leading up to the mutiny. Rickon also seems to have a connection to prophecy similar to Bran, awaiting their father in the Crypts of Winterfell... though unlike Bran he seems to have more a natural comfort in darkness and with death. Shaggydog is in Skagos, last seen in one of Jon's wolf dreams tearing off the flesh of an enormous goat/[unicorn] in a wild rain washing the blood where his prey's horn raked him. In the early drafts of AFFC (thanks to gsteff's research) we actually see that the direwolf was sharing the kill 'with his other half' though that part was removed leaving Rickon's fate more uncertain. How does he get back? That part seems clear at least, Davos is currently en route to try to retrieve the boy and bring him for Wyman Manderly to setup as an heir to Winterfell, though there are plenty of ominous signs on the voyage (the barren seal rock, Davos' missing fingerbones, and per Bran Rickon telling him no will ever come back to Winterfell).
Nymeria - Arya's wolfie is leading a very successful life since she was let go near the Trident to protect her from Cersei's wrath, a spot she hasn't strayed too far from given the abundance of prey compared to the frigid north. Nymeria has gathered an enormous following of wolves that haunts the Riverlands and the Kingsroad. ("She says there's this great pack, hundreds of them, mankillers. The one that leads them is a she-wolf, a bitch from the seventh hell.") Under Nymeria's leadership her grey cousins have "lost all fear of men" ransacking baggage trains, killing armed sentries near Riverrun, and even tearing apart a group of Brave Companions, so that its remarked that they are not wolves at all but "demons in the skins of wolves, sent to chastise us for our sins." Nymeria seems to represent the one part of Arya that she can't shake even as she convinces herself that she is no one, or that she is a cat now wandering Braavos. At night the dreams return tethering her to her roots. In Mercy's Winds excerpt we see a last glimpse of Nymeria, running through dark pine forests hard on the scent of prey, and with a howling in her heart, the full moon overhead as the tree (perhaps Bran or Bloodraven) watches her run. Is she still in the Riverlands (if so will she play a part in the events around Lady Stoneheart) or has she finally started to head home? I'd hate for her to be left out of the reunion as... "When the snows fall and the white winds blow, the lone wolf dies, but the pack survives. "
Ghost - And of course Jon's direwolf, Ghost, his silent white shadow. Ghost is left at Castle Black while the mutiny occurs, and it seems likely, that with Jon's last words they are now together in one form. This would also fit Melisandre vision "Now he was a man, now a wolf, now a man again." Jon has also thought in the past if some part of his brothers remained in their wolves when they died. But Ghost was left locked up in the Lord Commander's Tower to prevent an incident with the skinchanger Borroq or his giant boar who the wolf distrusts. Will the mutineers go after Ghost now that Jon has been slain? If so he may need to fight his way out once they open the doors.... or, perhaps, Melisandre might let him go herself. Ghost and her have a pretty uncanny connection with their blazing red eyes (though Jon thinks the red of Ghost's eyes is more of the Old Gods), and Ghost even hesitates to leave her side to go back to Jon when called ("Warmth calls to warmth, Jon Snow"). According to Melisandre there is power in him and the beast which Jon Snow has been resisting and is yet to use... She also mentions Lord Snow would have need of her beyond the Wall ("He does not know it yet, but soon..."). Very mysterious....
But one thing seems clearer, if Ghost is to head south, he already has good cause to. One of Jon's last convictions before his death was to march south to Winterfell try to save his sister after incited by the pink letter. If his soul has carried over to the wolf perhaps that conviction may still remain....
There may or may not even be one subtle additional hint that Summer and Shaggydog could be in Winterfell soon worth discussing. In the finale chapter of A Clash of Kings Bran has one of the more prominent wolf dreams in the series while hiding in the crypts. In it he sees Winterfell burned and everyone there killled, and we are meant to believe that this was the view of what was happening right outside, as the Bolton forces sacked it. But while what he sees seems to match up, some elements of the dream remain questionable - among them the "great winged snake whose roar was a river of flame." (a pretty reasonable depiction of a dragon that might occur from a wolf's pov). Though the interpretation differs amongst readers - Some believe its just GRRM taking visual liberties with the smoke and fire... though wolves recognized real smoke and fire just before that and wolf povs are fairly unpoetic with their descriptions. Some also think it it may have been a way to describe the red comet, but the figure soon disappears from view which could be strange, unless its just meant to be obscured. Or was it a real dragon? It might have been one of the rumored offspring of Vermax born near the hot springs, sneaking in during the carnage. Osha does mention that they "made noise enough to wake a dragon." But perhaps one other interpretation is that Bran was dreaming green, seeing prophecy instead of present. Because Winterfell has been partially rebuilt by the Boltons and Freys during their occupation, we may see Winterfell burned once more. If Stannis takes the city, he may just start a new fire to wake dragons from stone, one that may escape his control.
The Cry of the Blood Moon
There is one really interesting way I think the direwolves might be finally called together. There's been a lot said about how quiet is Ghost throughout the books.... only Jon seems to hear him, perhaps telepathically, calling to him at the beginning when no one else could. But with Jon now inhabiting Ghost, could the direwolf gain his voice at last?
Ghost sat on his haunches watching, silent as ever. Will he howl for me when I'm dead, as Bran's wolf howled when he fell? Jon wondered. Will Shaggydog howl, far off in Winterfell, and Grey Wind and Nymeria, wherever they might be?
Ghost is drawn to the hills and the high places looking up at the stars, and while he starts off the smallest of the litter he soon grows to be the largest of the direwolves, perhaps foreshadowing his strength and leadership. Maybe its fitting then that it would be Ghost that calls them home to be a pack again with the boy's death.
Do they miss their brothers and sisters too? Bran wondered. Are they calling to Grey Wind and Ghost, to Nymeria and Lady's Shade? Do they want them to come home and be a pack together?
And if so would it be a physical blood curdling howl in grief or a telepathic one?
There was ice underfoot, and broken stones just waiting to turn an ankle, and the wind was howling fiercely. It sounds like a wolf, thought Sansa. A ghost wolf, big as mountains.
~Thank you for Reading!~
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2023.06.09 23:20 Xsardis Help with choosing paints
| Hello! I recently decided to get my first 40k army, Tau! I wanted to do color scheme similiar to this Bork'an one, but the colors listed don't really seem to be the right ones, the armor looks nothing like russ grey. Do you guys have any recommendations for paints and colors? I really like the light (grey) blue for armor, but I'm still not sure what color to choose for mechsuit accents, red seems to be obvious, but I would like to stick to the light colors, maybe white? Maybe some vallejo paints, as I wanted to try them but have no clue how to match colors (I'm really new to this, only painted a few space marines with the starter kit). Also, what primer color should I use for a paint job like this? Some kind of light gray? https://preview.redd.it/73mol4qh725b1.jpg?width=800&format=pjpg&auto=webp&s=9834ee2133206aba3fba37678f53787c76610334 submitted by Xsardis to Tau40K [link] [comments] |
2023.06.09 23:05 NationalSort8150 Unrealeased models?
I should have screen captured the rumors, but it wasnt the first time i have seen it brought up. Just wondering if anyone else has seen this bubble up randomly that the kruleboyz release was scuffed due to covid and only half the model range was released? I dont really believe it but it bubbles up every blue moon on facebook and i think here once or twice. Anyone got a clue about this?
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2023.06.09 22:58 Zagaroth [No Need For a Core?] Shroom King
Cover Art <<
Previous Start Next >>
Mordecai had always enjoyed designing bosses, once he was experienced to think beyond their potential as defenses. That first group of explorers had taught him how to consider combat as a dangerous game instead of as just conquest or killing. A young dungeon’s instincts were not always kind in this regard before they have some exposure to others. Especially when they first realize that killing intruders gave them a lot of energy, and that the dungeon could ‘eat’ people to become stronger.
Fortunately, there were many other options. While a group that turns around early because they are intimidated provides little mana, defeating them soundly without actually killing them provides lots of energy, if still less than killing them. But two drawn-out explorations provide more energy than a single quick defeat of a group, and that process could repeat more often as well. The dungeons that couldn’t learn to moderate themselves could become dangerously greedy when not enough people came to them.
Not a problem they would be facing, so Mordecai shook off his reminiscing and focused on the task at hand. He knew he wanted a fungal boss, but it was hard to make a fast mushroom creature, especially when it was large. A creature rooted in place was generally very easy to target from afar, but while part of his mind had been wandering, another part had been chewing on the issue, and he had found a solution.
After all, a fungus’s true body was usually hidden. So the first stage of building this boss was to make another large cavern, about a third the size of the main one. Then he sunk the floor well below the entrance, and filled in most of the gap with a room-wide mycelium, mixed with loose earth and then topped with another foot of soil to appear like mostly normal if slightly soft ground. It would be difficult for most groups to completely kill something like this, so while this was the base life form for the boss, he was going to create a few stages, with normal victory being after Stage 1.
His next step was a bit of preparation work, he needed to make the entire organism immune to acid. There was a price to pay, a limit to how much power could be wrapped into a fifth-floor boss, and so he paid it in the form of a balancing weakness. Fungi tend to already dislike fire and cold, so this would be weaker than usual to both. Oh, Mordecai could have made it immune without balancing it out, but then he wouldn’t have been able to make it as strong in other ways.
Filling in the room with look-alike sprouting bodies was going to both hide and be a clue as to the true nature of the boss. They weren’t the same sorts of mushrooms as filled the main cavern, they were extensions of the boss’s true body below the surface, but it would take a keen eye to tell the difference.
Time for the showstopper, the visible main body of the boss. It was going to be clearly a mushroom, though not like any mushroom that could ever normally develop. Its total height was 20 feet tall, but the first ‘cap’ was at 10 feet, spreading out a wide canopy from which tendrils could snap out at prey. Just above that cap was a ring of branching stalks that ended in tightly packed balls that could be launched at nearby enemies, though not at those below the cap of course.
Above that was a double ring of thinner branching stalks, tilted slightly upward, and they ended in the explosive, venom-laced darts he’d developed previously. They couldn’t be aimed below the cap or even nearby, but had a much larger range.
And finally, the topper of this strange mushroom monstrosity was a delicate-looking bell-like cap, from which rained a gentle, steady dusting of debilitating spores. The spores trickled from the small cap and rolled over the stalks and cap below, meaning that some would also get caught in the darts and nets as well.
But he wasn’t quite done yet. The tendrils for his boss were not going to whip around like the other mushrooms, they were going to be directed and grab at foes, to bring the victim towards the maw. Well, one of them. Mordecai gave the main stalk of his boss three distorted, toothy maws, with more rows of hard fungal teeth inside. There was no throat or stomach, it was simply designed to keep chewing on anything it shoved into its mouth until nothing was left.
But for all of its fearsomeness, this mushroom tree was relatively fragile, and none of its borrowed attacks were as potent as the original, despite the increased range of some of them. Most bosses would be much tougher. That would not be quite the end of a fight however, for immediately after defeating the first stalk, another would spawn from the ground below, and after that a third and final stalk would form. Hmm. Might be good to give a small clue here. Ah, that would be easy. In the center of the ceiling Mordecai grew four red crystals, three of them in a triangle with a dark red glow. The fourth sat in the center unlit. Each time a stalk went down, one of the red crystals would turn a brightly-hued blue. When all three turned blue, the boss would be ‘dead’, the forest would go quiescent, and the doorway out would open, ending stage 1 and technically entering stage 2. Usually. Unless the second boss was active of course, in which case the fourth crystal would light up red as well, and stage 1 didn’t end until it was defeated too.
As frenetic and emotionally charged as this fight would feel, a team that could make it to this room shouldn’t have much trouble. It was high tension, but if one handled it correctly it wasn’t actually hard. Treat it like a boss fight, throw around fire spells or alchemical bombs or what have you, and it would be a short, fast-paced fight. The boss trees would want to spawn near the group, after all, you only had to hunt down the first one.
Which meant that it came with a penalty for people who were badly behaved. There was enough information in the way everything acted for someone to figure out that the ‘real’ boss was below. The forest would only be quiet and still until the group had moved on, then would slowly restore its boss trees. But if someone realized that the real body of the boss was below and decided to try and ‘finish the job’ or any such foolishness, inflicting enough damage to the mycelium would stir it back into activity and switch the boss fight into stage 3. The full tree wouldn’t respawn, but the seemingly ‘normal’ mushroom trees would become more active and directed, and the mycelium mat could animate and shuffle itself about, drawing its deadlier trees towards its attackers even as its rippling surface did its best to knock people off of their feat.
As one would have to go out of their way to activate this mode and the first stage was easier than it seemed, the total difficulty and toughness of the boss was significantly higher than it would be otherwise if someone did activate stage 3. Mordecai paused a moment and ran a couple of scenarios in his head, then shrugged at the results. He’d tried out the idea of deliberately activating stage 3 early if hostiles managed to get here, and the simulation didn’t run properly. He thought he might be able to make the transition more sensitive, but the invading party would still have to do some significant damage to the base mycelium.
Well, nothing for it, he’d already committed to it, the energy for this creature already tied to one of the boss nodes for the floor. Mordecai finalized his creation with a name. “I name you Sarcomaag.” And with that it was done, everything sealed. He could feel a mind stirring in the depths of the fungal mass, and it was quite different from most. Slower in some ways given how far it was spread out, but also deeper. He checked its aura and found it to still only have a spirit instead of a soul, but the mind inside was awakening at its own pace, and he could see the first signs of that denser, more complicated knot of energy forming. He expected Sarcomaag to have a fully functioning soul before long, especially as he could feel the first hints of curiosity. Hmm.
Oh. That was going to make things interesting. Whoops.
“Whoops?” Came Kazue’s query on the heels of that thought.
“Erm, I think I got ahead of myself with Sarcomaag here. I mean, what I designed is perfectly fine for a fifth-floor boss. But I didn’t place any proper growth restrictions on them either.” That was embarrassing, and the sort of thing that he should know better than to do. Maybe he was getting too comfortable and ambitious with designing complicated bosses, even with two brains it was hard to keep track of all the little things that had to be tuned correctly.
“Which means what my darling?”
When had Kazue learned to do the sweetly dangerous tone? It was cute, but Mordecai kept that thought to himself. “It’ll be slow, but Sarcomaag is going to spread, and they’ve already started to instinctively try to grow along and inside of the living crystal layer. The fact that some of its fruiting bodies already use living crystal makes it easier. So, well, I’m not entirely certain. They won’t do anything to harm the dungeon of course, and it shouldn’t make much difference to anything. But I also wouldn’t be surprised to find small mushrooms cropping up in places it wants to ‘see’ what is going on.” Its senses were different, but would be as good as vision for most purposes, and better for a few.
“Um, is that okay? I mean, we have rules about what can be where, doesn’t that kind of break them?” Kazue sounded worried, and he couldn’t blame her.
“I don’t think it’ll be a problem? Sarcomaag shouldn’t be able to act on the upper floors, though maybe they can on the lower floors as we grow.” Mordecai didn’t think that the fungal boss was going to default into one of the future raid boss nodes, but he was considering assigning it one anyway. “Well, we can discuss it with them when they wake up. Just don’t expect it to be a fast conversation, their mind works rather differently.”
“Alright. I guess we’ll wait and see. So, what did you have in mind for the second boss?”
Mordecai smiled. “Something much more straightforward love. Though I think most people will prefer to face Sarcomaag.”
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Also to be found on Royal Road.
$3 Patreon: Early chapters, lore excerpts $5 Patreon: Short Stories $10 Patreon: New stories not published anywhere else (Until after I finish this story at least)
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2023.06.09 22:06 gredman9 Teaser List Updates: Lord of the Rings (06/09/23) FINALE
Some of you may have noticed that I haven't been providing consistent updates in the back half of this spoiler season. Well, to be honest, between the Gamespot reveal turning out to reveal multiple cards that weren't part of the main draftable cards, and all the leaks that started to crop up, plus the open-ended nature of a few of these clues this time around, it became increasingly difficult to keep up with everything. I decided to wait until the end this time so that I could deliver a proper collection of clue results. I hope this is not something I will have to do again for future reveal seasons. That being said, let's check out the final results!
Link to the clues below:
https://markrosewater.tumblr.com/post/718159296243859457/maros-the-lord-of-the-rings-teaser-before - five different card types get the legendary supertype (Artifact, Creature, Land, Enchantment, Instant)
- a decently sized "legendary matters" theme (first seen on Frodo Baggins and Delighted Halfling)
- new nonmana ward costs (Sauron, the Dark Lord, sacrifice a legendary artifact or legendary creature, Saruman of Many Colors, Discard an enchantment, instant, or sorcery card)
- a mechanic returns but now references a different creature type (Amass, but for Orcs)
- a card that makes a Smaug creature token (There and Back Again, it’s a 6/6 Red Dragon with Flying and Haste, and when it dies it gives you 14 Treasures)
- two three-color and one four-color legendary creature to go along with the five-color one already previewed (Sauron, the Dark Lord, Grixis, Saruman of Many Colors, Esper, and Aragorn the Uniter, RGWU)
- a lot of one-of "creature type matters" cards (Meriadoc Brandybuck, Halflings, Doors of Durin, Dwarves and Elves, Shadowfax, Lord of Horses, Horses, Gwaihir, the Windlord, Birds, Shelob, Child of Ungoliant, Spiders, Nazgul, Wraiths, Flame of Anor, Wizards, King of the Oathbreakers, Spirits)
- a mechanic returns that I had to fight tooth and nail to get into the set it premiered in (Historic)
- a new creature type gets its own equip cost (Dunedain Blade, Human)
- some counters in the set: burden (The One Ring), deathtouch, first strike, lifelink, vigilance (Aragorn, Company Leader), hope (Dawn of a New Age), influence (Palantir of Orthanc), indestructible (Arwen, Mortal Queen), lore (Tom Bombadil), stun (The Watcher in the Water), verse (Lost Isle Calling), and +1/+1 (a long list of them)
- "Whenever you attack with Merry and another legendary creature," (Merry, Esquire of Rohan, draw a card)
- "Then create a Food token for each creature you control." (The Battle of Bywater, destroys all creatures with power 3 or greater, then does this)
- "Remove an indestructible counter from Arwen:" (Arwen, Mortal Queen, do this to make another creature indestructible for the turn; Arwen and that creature also get +1/+1 and lifelink counters)
- "Copy any number of target instant and/or sorcery spells." (Display of Power, does exactly that)
- "Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token." (The Watcher in the Water, relevant as you can stun things when they die)
- "Whenever a creature an opponent control dies, put a +1/+1 counter on Legolas." (Legolas, Counter of Kills)
- "Target opponent gains control of target Horse you control." (Bill Ferny, Bree Swindler, when this is blocked you may do this to remove him from combat and create three Treasures)
- "When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control." (Gimli, Mournful Avenger, who gets a +1/+1 counter every time another creature you control dies)
- "You may pay 0 rather than pay the equip cost of the first equip ability you activate during each of your turns." (Forge Anew, an enchantment that also returns an equipment on ETB and lets you equip at instant speed during your turn)
- "Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature." (Aragorn, Company Leader, relevant as you put a keyword counter on him whenever the Ring tempts you and he does not become your Ringbearer)
- Legendary Creature – Avatar Demon (The Balrog, Durin's Bane)
- Legendary Creature – Bird Noble (Landroval, Horizon Witness, "Gwaihir, the Windlord")
- Legendary Creature – Halfling Knight (Merry, Esquire of Rohan)
- Legendary Creature – Halfling Soldier (Pippin, Guard of the Citadel)
- Legendary Creature – Horse (Bill the Pony, Shadowfax, Lord of Horses)
- Legendary Creature – Kraken (The Watcher in the Water)
- Legendary Creature – Nymph (Goldberry, River-Daughter)
- Legendary Creature – Spirit Noble (King of the Oathbreakers)
- Legendary Creature – Spider Demon (Shelob, Child of Ungoliant)
- Legendary Creature – Wraith Noble (Witch-king of Angmar)
- "Birthday Escape"
- "Breaking of the Fellowship"
- "Fear, Fire, Foes!"
- "Grond, the Gatebreaker"
- "Horses of the Bruinen"
- "Lembas"
- "One Ring to Rule Them All"
- "Oliphaunt"
- "Second Breakfast"
- "There and Back Again"
As always, feel free to let me know if there is anything I've missed. I hope to see you all again for Wilds of Eldraine!
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2023.06.09 21:51 RCRavenclaw Today I learned that JC reused the wreath clues from last year 🙈. Word for word! All that’s changed is the prizes (which of course have been reduced 😂)
2023.06.09 21:19 Till_Im_Dust The Blind Disciple
1.
To the one who'll never read this,
You left before I could say goodbye,
I chased, you disappeared, why?
My fate was sealed without your kiss.
Without you I'll never feel our bliss.
I close my eyes and whisper to nought but my regrets, I love you.
2.
You're my Judas, my sweet betrayer
I'll bear your cross, no matter how futile
With your knife in my back, I offer a prayer
I'm stuck in your web, you grin a venomous smile
My only love, remove my skin, every layer
My flowing blood, laced with your hemlock streams down my skin and murmurs I love you.
0.
You have my heart
You have my soul
You have my eyes
You have me
Your twisted religion
Your bittersweet kiss
Your cotton candy lies
I know your sins
But I never knew you
3.
I can't live like this, with your grinning ghost
That fragment of you it mocks my soul
Is this spectre a part of you, me or just a doll?
Truly I know it's mine, I'm it's graceful host
Years of miserable faith, fallacy's boast
That spectral remnant, reminds me what you were to me, every memory screams I love you.
4.
Thoughts of you, consume my fractured mind
You have your wish, you've broken me
Alone, I'm lost, you laugh as I stumble blind
Your last blessing of crippling me, you'll never see
Eyes I love, watch me lose it all, and fill with glee
My soul shatters under your foot and giving up on the life it lives, rasps, I love you
5.
But this cannot be my fate, I cannot end this way
With grim resolution I lock eyes with your ghoul
I now come to accept I was always the bloody fool
Finally I grit my teeth and ignore what you say
My hands around my ghostly idol's throat, I pray
Choking the life from that ghost you left behind, I tell it, I love you
6.
But now I'm done, look upon my heresy
My mortal sin, my vile desertion of you
I burn your altar, the death of my clerisy
I cannot chase your twisting shadow, this is true
Your dying spirit claws my eyes, they drip red dew
You damn me but kneeling over the corpse of my faith, I sob, I love you
0.
Give me my heart
Give me my soul
Give me my eyes
Release me
Your false idol
Your thorned embrace
Your snakes sermons
You know my sins
You know my faith
You know what I am don't you?
I haven't a clue.
7.
My cult to you lies mangled, motionless and cold
I've slain that demon, my faith's chains unbound
Yet what's that echo, that sweet mocking sound
And round my wrists, the rusted chains still hold
The cadaver sneers, "remember your soul is sold"
Your vengeful malice saturates every syllable from your icy blue lips, I love you.
8.
And now I know, I can't escape your voice
You already knew every single verse
I was doomed, my love, your choice
Punish my desertion, weave my curse
You have your vicar of lies back, rejoice
I'm yours again,
My every fibre whispers
I love you
But I think I'd rather die
B.A.Masters
(This is my first full poem, I'm not sure if there's anything I'm ignorant of that makes this an abomination but if it is, I apologize)
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2023.06.09 21:17 Till_Im_Dust The Blind Disciple
1.
To the one who'll never read this,
You left before I could say goodbye,
I chased, you disappeared, why?
My fate was sealed without your kiss.
Without you I'll never feel our bliss.
I close my eyes and whisper to nought but my regrets, I love you.
2.
You're my Judas, my sweet betrayer
I'll bear your cross, no matter how futile
With your knife in my back, I offer a prayer
I'm stuck in your web, you grin a venomous smile
My only love, remove my skin, every layer
My flowing blood, laced with your hemlock streams down my skin and murmurs I love you.
0.
You have my heart
You have my soul
You have my eyes
You have me
Your twisted religion
Your bittersweet kiss
Your cotton candy lies
I know your sins
But I never knew you
3.
I can't live like this, with your grinning ghost
That fragment of you it mocks my soul
Is this spectre a part of you, me or just a doll?
Truly I know it's mine, I'm it's graceful host
Years of miserable faith, fallacy's boast
That spectral remnant, reminds me what you were to me, every memory screams I love you.
4.
Thoughts of you, consume my fractured mind
You have your wish, you've broken me
Alone, I'm lost, you laugh as I stumble blind
Your last blessing of crippling me, you'll never see
Eyes I love, watch me lose it all, and fill with glee
My soul shatters under your foot and giving up on the life it lives, rasps, I love you
5.
But this cannot be my fate, I cannot end this way
With grim resolution I lock eyes with your ghoul
I now come to accept I was always the bloody fool
Finally I grit my teeth and ignore what you say
My hands around my ghostly idol's throat, I pray
Choking the life from that ghost you left behind, I tell it, I love you
6.
But now I'm done, look upon my heresy
My mortal sin, my vile desertion of you
I burn your altar, the death of my clerisy
I cannot chase your twisting shadow, this is true
Your dying spirit claws my eyes, they drip red dew
You damn me but kneeling over the corpse of my faith, I sob, I love you
0.
Give me my heart
Give me my soul
Give me my eyes
Release me
Your false idol
Your thorned embrace
Your snakes sermons
You know my sins
You know my faith
You know what I am don't you?
I haven't a clue.
7.
My cult to you lies mangled, motionless and cold
I've slain that demon, my faith's chains unbound
Yet what's that echo, that sweet mocking sound
And round my wrists, the rusted chains still hold
The cadaver sneers, "remember your soul is sold"
Your vengeful malice saturates every syllable from your icy blue lips, I love you.
8.
And now I know, I can't escape your voice
You already knew every single verse
I was doomed, my love, your choice
Punish my desertion, weave my curse
You have your vicar of lies back, rejoice
I'm yours again,
My every fibre whispers
I love you
But I think I'd rather die
B.A.Masters
(This is my first full poem, I'm not sure if there's anything I'm ignorant of that makes this an abomination but if it is, I apologize)
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2023.06.09 21:11 Till_Im_Dust The Blind Disciple
1.
To the one who'll never read this,
You left before I could say goodbye,
I chased, you disappeared, why?
My fate was sealed without your kiss.
Without you I'll never feel our bliss.
I close my eyes and whisper to nought but my regrets, I love you.
2.
You're my Judas, my sweet betrayer
I'll bear your cross, no matter how futile
With your knife in my back, I offer a prayer
I'm stuck in your web, you grin a venomous smile
My only love, remove my skin, every layer
My flowing blood, laced with your hemlock streams down my skin and murmurs I love you.
0.
You have my heart
You have my soul
You have my eyes
You have me
Your twisted religion
Your bittersweet kiss
Your cotton candy lies
I know your sins
But I never knew you
3.
I can't live like this, with your grinning ghost
That fragment of you it mocks my soul
Is this spectre a part of you, me or just a doll?
Truly I know it's mine, I'm it's graceful host
Years of miserable faith, fallacy's boast
That spectral remnant, reminds me what you were to me, every memory screams I love you.
4.
Thoughts of you, consume my fractured mind
You have your wish, you've broken me
Alone, I'm lost, you laugh as I stumble blind
Your last blessing of crippling me, you'll never see
Eyes I love, watch me lose it all, and fill with glee
My soul shatters under your foot and giving up on the life it lives, rasps, I love you
5.
But this cannot be my fate, I cannot end this way
With grim resolution I lock eyes with your ghoul
I now come to accept I was always the bloody fool
Finally I grit my teeth and ignore what you say
My hands around my ghostly idol's throat, I pray
Choking the life from that ghost you left behind, I tell it, I love you
6.
But now I'm done, look upon my heresy
My mortal sin, my vile desertion of you
I burn your altar, the death of my clerisy
I cannot chase your twisting shadow, this is true
Your dying spirit claws my eyes, they drip red dew
You damn me but kneeling over the corpse of my faith, I sob, I love you
0.
Give me my heart
Give me my soul
Give me my eyes
Release me
Your false idol
Your thorned embrace
Your snakes sermons
You know my sins
You know my faith
You know what I am don't you?
I haven't a clue.
7.
My cult to you lies mangled, motionless and cold
I've slain that demon, my faith's chains unbound
Yet what's that echo, that sweet mocking sound
And round my wrists, the rusted chains still hold
The cadaver sneers, "remember your soul is sold"
Your vengeful malice saturates every syllable from your icy blue lips, I love you.
8.
And now I know, I can't escape your voice
You already knew every single verse
I was doomed, my love, your choice
Punish my desertion, weave my curse
You have your vicar of lies back, rejoice
I'm yours again,
My every fibre whispers
I love you
But I think I'd rather die
B.A.Masters
(This is my first full poem, I'm not sure if there's anything I'm ignorant of that makes this an abomination but if it is, I apologize)
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2023.06.09 20:19 nogami Media programming for kid - educational, infotainment, pure entertainment, banned
Curious what other dads have found as reasonable educational and info-tainment programming for kids to partake in? Had the kids on an international flight recently and wanted to pre-load an ipad with stuff that wasn’t just junk.
My kids have found some of this on their own, and some I’ve located and pointed them to. All of our media consumption devices are set to only allow programmings parents have approved.
Example of stuff we like so far and go out of our way to allow:
- Bluey (you already know why)
- Blue’s clues (helps with logic and attention to detail)
- Emily’s Wonder Lab (real science content for kids, lots of slime and explosions)
- Ada Twist Scientist (using logic and preserving to solve problems).
- Hey Douggie (nice and light for toddlers).
- The Wiggles (good music content, but a bit repetitive).
- Dora the Explorer (logic and multiculturalism)
Stuff that is acceptable, but is more entertainment than learning:
- Doc McStuffins (helps with doctor anxiety)
- Blaze and the monster machines (some logic and numbers training)
Entertainment Programming (allowed in reasonable quantities):
- Paw Patrol in small quantities
- Peppa Pig
- Spirit Rangers (environmental awareness, multiculturalism)
Stuff that we will not load:
- Blippy (it’s a 100% cash-grab)
- Cocomelon (not as bad as blippi but not any redeeming content aside from content for kids who love music).
- Teletubbies - it actually melts my brain cells.
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2023.06.09 18:29 Spork_Revolution I fucked up during MEP2 and need help. It is not what you think
I am on the HC. I have a maxed iron, but I haven't done MEP2 in maybe 5-6 years.
I followed quest helper, which I am not used to, because I always used slayermusiq. But his guide is old, and the comment section had corrections, so I used quest helper. Well quest helper assumed I had death talisman.
I got to the altar, I collected items, I remembered to turn the beam each time. So now I am at the death altar, with the talisman. In order to get invo space, I FUCKING dropped the crystals. I had a blue and white crystal. Not sure their names. I needed one of them to finish quest. I thought death talis was the end.
So here I am at the death altar, with my talisman. I have done this quest 3-4 times over the years. And have absolutely no clue what it is about or how to do any part of the puzzle. As with litterally all other quests in the game except cook's assistent.
Does anyone know which exact steps I need to do to get the crystal I need. There is no way I understand this on my own. I have to start over after 40 days if not. Which I wont.
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