Valdrakken accord quartermaster

Dust of Dreams: general introduction and reminders

2023.06.10 05:42 kashmora Dust of Dreams: general introduction and reminders

Compiled by u/zhilia_mann and extensively revised by u/Loleeeee.

Reminders for Dust of Dreams

Notes on half a book

Dust of Dreams is an odd read. It hasn't seen the reconsideration that Toll the Hounds has; it's ranked ninth in our last reader survey. The Author's Note at the beginning spells out some of the reasons:
Dust of Dreams is the first half of a two-volume novel, to be concluded with The Crippled God. Accordingly, if you’re looking for resolutions to various story-threads, you won’t find them. Also, do note that there is no epilogue and, structurally, Dust of Dreams does not follow the traditional arc for a novel.
He's not kidding. But that's not the whole story.
DoD does have a climax, but it feels more like the mid-book climax that is Y'ghatan in The Bonehunters chapter 7. It's monumental, it changes things, but it doesn't reach out and incorporate disparate storylines or tie together themes. It also arrives incredibly suddenly and catches me off guard even when I know what's coming.
More generally, DoD takes its time. Erikson continues to lean in to the slow character moments that characterize Toll the Hounds, but now does so with the urgency dictated by the imminent conclusion of the series. Theme drives DoD as much as plot -- to the extent that some readers like to claim that basically nothing happens.
There are two specific things to look out for as you read. First, there's a specific plot that seems very odd if you don't catch one hint in the prologue. In order to not give away the game, u/kashmora and I have decided to discuss that plot in more detail under spoiler tags in order to maintain a balance between spoon-feeding the reveal and actually having something to say.
Second, there's a notorious event in chapter 15. It's effectively foreshadowed and won't come as a huge shock, but it's brutal. If any previous sexual violence has bothered you, this is guaranteed to turn your stomach. It's handled respectfully, but it's vile. As the chapter approaches, we will likely give lines and timestamps to stop and then restart reading if you feel you just can't do it.
I genuinely like Dust of Dreams (and, unusually, tend to rate it over The Crippled God). But it's an experience.


Since Dust of Dreams picks up largely where Reaper's Gale left off, we have a somewhat limited cast of new characters. That said, a) we continue to expand on the Lether continent and b) we're bringing back characters we haven't seen since The Bonehunters.

Gods and Ascendants


  • Errastas: The Errant, Master of Holds. Likes to "push" and claims that to be his nature.
  • Kilmandaros: Primarily known for pummeling her problems into dust. Mother of Sechul Lath.
  • Sechul Lath: Knuckles, the Lord of Chance and Mischance. He, like his mother, seems to have extra joints and a horizontally hinged sternum.
  • Mael: Bugg, Tehol's one-time man-servant and now Ceda, Chancellor, and Treasurer. Also the god of the sea.
  • Ursto Hoobutt and Pinosel: Ancient gods of beer, wine, and fertility.
  • Olar Ethil: Goddess and Soletaken Eleint Bonecaster of the T'lan Imass.
  • Togg and Fanderay: The Wolves of Winter, gods of war and current occupants of the Beast Throne. Worshiped by the Perish Grey Helms and, before their destruction, the Grey Swords under Toc Anaster.
  • Grizzin Farl: An ancient god, now disappeared.
  • Tiam (or T'iam, or Tiamatha): Goddess of dragons.

New Gods and Ascendants

  • Hood: You remember Hood, right? The Jaghut god of death that just died himself?
  • D'rek: The Worm of Autumn, goddess of decay.
  • Dessembrae: Lord of Tragedy. Divine aspect of Dassem Ultor.
  • Shadowthrone and Cotillion: God of Shadow and the Rope, Patron of Assassins. Schemey plotters.


  • Tehol (the Only) is now the King of Lether
  • Janath Anar is his Queen
  • Brys Beddict titled a Prince now, Commander of the Letherii Army
  • Aranict a promising High Mage, Atri-Ceda

The Wanderers

  • Last: An ex-Letherii farmer. Lived with his father after his mother died when he was young. A big but meek fellow.
  • Asane: A meek Letherii woman. Talked down upon by both Nappet & Sheb.
  • Sheb: An ex-convict. Sentenced to what amounts to a death sentence, he survived prison, though was significantly changed for it.
  • Rautos: A man with scant few memories, reminiscings of his wife, and a familiar name.
  • Taxilian: An architect from the city of Taxila, Seven Cities, also with a familiar name.
  • Nappet: Another Letherii ex-convict. He's a bully.
  • Breath: A Letherii witch that's filled with spite & thoughts of drowning.
  • The Ghost: An unnamed character that can move between the Wanderers at will. Has peculiar memories, though is presumably incorporeal.

The Refugium

  • Rud Elalle: Son of Menandore and Udinaas, growing up very fast (think Silverfox).
  • Ulshun Pral: A leader of the Bentract Imass of the Refugium. Son of Onrack T'emlava and Kilava Onas.
    • Seren Pedac: Acquitor and budding mage of Mockra, Trull's widow.
  • Udinaas: Former slave to the Sengar household and former confidant of Rhulad. Dark, cynical, but way too insightful.

The 14th and its Allies

Malazan Leadership

  • Lostara Yil: Former Red Blade, former lover of the Claw Pearl, now Tavore's right hand in T'amber's place. Trained in the Shadowdance.
  • Blistig: Former commander of the Aren Guard, now Fist under Tavore.
  • Kindly and Pores: The notorious captain and his long-suffering lieutenant, and/or Master Sergeant, and/or Quartermaster.


  • Keneb: Fist who led the defense of Froth Wolf and Silanda in Malaz City. Detached to the Marines.
  • Faradan Sort: Keneb's second in command. May have stood the Stormwall in the past.
  • Bottle, Cuttle, Smiles, Koryk, Tarr, and Corabb Bhilan Thenu'alas: Fiddler's squad. Bottle is still a mage who can control animals and Corabb is still Oponn's favorite. 4th squad, 9th company.
  • Gesler, Stormy, Sands, Shortnose, Flashwit, Uru Hela, and Mayfly: Gesler's squad, almost entirely composed of heavies. 5th squad, 9th company.
  • Hellian, Touchy, Brethless, Balgrid, Tavos Pond, Maybe, and Lutes: Hellian's squad. Hellian is a drunk and has arachnophobia. Touchy and Brethless, her two corporals, have served under her since way back in Kartool. 8th squad, 9th company.
  • Thom Tissy, Tulip, Ramp, Jibb, Gullstream, Mudslinger, and Bellig Harn: 12th squad, 9th company under Thom Tissy.
  • Urb, Reem, Bowl, Hanno, Saltlick, and Scant: 13th squad, 9th company. Urb earned his own squad after dragging Hellian out of Y'ghatan, an event she still periodically wants to kill him over.
  • Pravalak Rim, Honey, Strap Mull, Shoaly, Sinter, Kisswhere, and Lookback: 4th squad, 3rd company.
  • Badan Gruk, Ruffle, Skim, Nep Furrow, Reliko, and Vastly Blank: The heavily Dal Honese 5th squad, 3rd company. Nep Furrow is a bush warlock, who talks in an incomprehensible accent.
  • Primly, Hunt, Mulvan Dreader, Neller, Skulldeath, and Drawfirst: 10th squad, 3rd company.

New Bridgeburners

  • Hedge: previously dead, now seemingly alive, Bridgeburner.

Other Soldiers

  • Cord, Shard, Limp, Ebron, Crump, and Sinn: 7th squad, 9th company, largely former Ashok Regiment. Sinn is a traumatized girl and high mage. Crump's actual name is Jamber Bole, High Marshal of the Mott Irregulars.
  • Balm, Deadsmell, Throatslitter, Galt, Lobe, and Widdershins: This humble writer's favorite squad, the 9th, 9th company. Deadsmell is a mage of Hood. Throatslitter's laugh can nearly kill all on its own.
  • Masan Gilani: Dal Honese heavy and excellent rider. She has... other charms. Technically in Urb's squad?


  • Banaschar: Former high priest of D'rek, the Worm of Autumn. Stole the entire temple coffers after D'rek killed her followers (except Tayschrenn and Banaschar himself).
  • Withal: "Foreigner" from The Bonehunters and the Meckros blacksmith who made Rhulad's sword for the Crippled God.
  • Sandalath Drukorlat: Tiste Andii wife of Withal. First killed long ago, her soul was released by the Crimson Guards traveling with Seren Pedac in Midnight Tides. She was restored as a companion for Withal and it didn't go well at first. Now they're married, so something worked out?
  • Grub: Keneb's adopted son. Walked the Chain of Dogs. Now the only friend of Sinn. Has a knack for saying prophetic things. Oh, and there's an epigraph in House of Chains (Chapter 19, if you're curious) that identifies him as a future First Sword of the Malazan Empire.

Khundryl Burned Tears

  • Warleader Gall: still headed by him
  • Hanavat: his wife

Perish Grey Helms

  • Mortal Sword Krughava: Fifty-odd years old Mortal Sword of the Wolves of Winter (you may recall that Toc held that title in conjunction with Krughava).
  • Shield Anvil Tanakalian: Shield Anvil of the Grey Helms. Homesick, young, and with some curious ideas about his role.
  • Destriant Run'Thurvian: Destriant of the Grey Helms. Befriended Fist Keneb in the Bonehunters. Doesn't hold Tanakalian in particularly high esteem.

K'Chain Che'Malle and Associates

We meet a surviving nest - Ampelas Rooted - headed by Matron Gunth'an Acyl. She is guarded by J'an Sentinels (Bre'nigan), K'ell Hunters (Sag'Churok, Kor Thuran, Rythok) and Shi'gal Assassins (Gu'Rull). Her One Daughter is called Gunth Mach who was last seen cutting down Redmask at the end of RG, along with Sag'Churok.

The Snake

A group of refugee children on the run from Kolanse, marching through hostile lands and suffering from hunger and thirst. The train is led by the oldest/tallest boy among them, called Rutt. He carries a baby called Held. His second in command is Badalle, who is also our main Snake POV character. Other notable children among them are Saddic who follows Badalle and commits her poems to memory; Brayderal who seems pale inspite of the harsh sun.

The Shake

  • Yedan Derryg: Half-brother to Yan Tovis. Known for a chiseled jaw.
  • Yan Tovis: Preda at Shake Tower, also called Twilight.
  • Pully and Skwish: Ancient Shake witches.

White Face Barghast and Associates

  • Onos Toolan: Warleader of the White Face Barghast. You may note, technically not Barghast.
  • Hetan: His wife. Daughter of the late Humbrall Taur.
  • Cafal: Hetan's brother and Great Warlock of the White Faces.
  • Setoc (of the Wolves): Known as Stayandi. A Letherii child and sole survivor of Redmask's attack in Reaper's Gale. Now a wolf-born child with an innate connection to wolves.
  • Maral Eb:Chief of the Barahn clan of the White Faces
  • Sekara (the Vile): It's in the name, really.

T'lan Imass

  • Nom Kala: Bonecaster of the Brold T'lan Imass.

The Bolkando

  • Chancellor Rava: Chancellor of the Bolkando Kingdom. Is oddly attracted to Felash. Is also in his seventies while Felash is fourteen.
  • Conquestor Avalt: Military commander of the Bolkando Army with the glaring exception of the Evertine Legion. A decent military commander and he looks the part.
  • Queen Abrastal: also called Firehair, commands the Evertine legion, co-ruler of the Bolkando lands
  • Princess Felash: 14th daughter of Queen Abrastal, deemed the cleverest by her mother, 14 years old, away from the kingdom on a diplomatic mission.

Forkrul Assail

There are Pures, Watered and Shriven. The Pures are - as the name suggests - pure-blooded Forkrul Assail. The Watered are hybrids of Forkrul Assail and other races - often humans - while the Shriven refer to any race that doesn't have enough Forkrul blood to be considered Watered. The Shriven are essentially the slave caste of the Forkrul.


  • Icarium: Half-Jaghut son of Gothos. Cursed to forget but immensely powerful.

Wait, what's going on again? What you need to know to start reading.

The Malaz 14th - now Tavore's Bonehunters - invaded the Letherii Empire, ostensibly as a punitive expedition against the Tiste Edur raiding on Imperial lands (namely, Sepik). At the same time, due to machinations by Tehol Beddict, in conjunction with the Malazan invasion, Letherii society was in intense upheaval which ended in a defacto revolution placing Tehol at the head of the Kingdom of Lether.
In a similar timeframe, Icarium Lifestealer activated a strange machine with far-reaching consequences, one of the many among which being levelling an entire city block and killing - among others - Taxilian, Senior Assessor, Taralack Veed, and Rautos Hivanar.
The Errant was bound to Feather Witch through a temple sanctified in his name, and though he eventually won out - drowning Feather Witch in the fetid waters beneath Letheras - he lost his eye. The loss of power stings, and due to a combination of factors, the Errant craves a return to his ancient power. Also, Brys Beddict has returned to the world of the living.
There's a whole lot of skykeeps within the Imperial Warren, as well as a handful of dragons nailed to crosses throughout the books - among them, an "otataral dragon" as witnessed by Pearl & Lostara in House of Chains, and Sorrit, a dragon aspected to Serc, as found by Icarium & Mappo in the Bonehunters.
Redmask failed - and died - in whatever quest the K'Chain Che'Malle set to him, and it seems they're getting desperate.
Silchas Ruin set off to attack Letheras but was beaten back - chiefly by a few well-placed cussers to the face. "Fucking dragon."


We mostly stay in the continent of Lether but now we also include the Eastern end called Kolanse. Here is a fan made beautifully rendered map of all the places we encounter- done by u/joshuabbutler
Note: Given the extensive Dramatis and the convergence of dozens of threads in this pre-final book, we are stopping the intro here. We plan to update more and expand this further as we keep reading.
submitted by kashmora to Malazan [link] [comments]

2023.06.08 18:46 Dodens_ Diablo 4 inspired UI [WA]

Diablo 4 inspired UI [WA]
I first played Diablo 4 and enabled the left-centered UI option and thought it looked pretty cool and could see how you could repurpose some Atlas UI elements to recreate it using Weakauras, don't think I'll share it as a preset or anything as my UI has tanked my loading screens into Oblivion, but could be some inspiration for more competent UI crafters
submitted by Dodens_ to WowUI [link] [comments]

2023.06.03 20:36 meleecrusher2258 Can't unlock revival catalyst quest.

I can't pick up the quest to first unlock the revival catalyst Im level 70 and done the valdrakken accord quests. I don't know if it's bugged or there are pre requisites I don't know of?.
submitted by meleecrusher2258 to wow [link] [comments]

2023.05.31 01:44 NegativeMode2800 Game glitched at the flightmaster, I am now able to ride this boy around Valdrakken

Game glitched at the flightmaster, I am now able to ride this boy around Valdrakken submitted by NegativeMode2800 to wow [link] [comments]

2023.05.30 21:10 lettered_hylobate Update 36: Gondor Renewed - releasing tomorrow, Wed. May 31

Update 36 Release Notes

Here are the release notes for Update 36: Gondor Renewed, released on Wednesday, May 31st, 2023.

Of Special Note:

A New Story Begins in A Renewed King's Gondor!

After the defeat of Sauron, King Elessar and Queen Arwen seek to bring peace to their kingdom, but the danger is not gone and new foes seek to threaten Gondor. Adventure awaits in the new zone of King's Gondor East, set after the War of the Ring when fresh breezes have dispersed the fumes of the Dawnless Day and allowed the sun to shine again! Discover the beginning of a new Epic-style storyline, 'The Song of Waves and Wind,' and team up with Legolas, Gimli, and friends both old and new to investigate the continuing threat of the Heirs of Castamir!
The Song of Waves and Wind
A new story debuts with Gondor Renewed called "The Song of Waves and Wind"! For characters level 140. Start the first chapter by speaking to Glindor in Minas Tirith (Midsummer)! This new story is available to anyone who is VIP, purchases the "Gondor Renewed" quest pack, or who purchases quest packs associated with the story that are released in the future.
King's Gondor Awaits
Gone are the gloomy dark skies, replaced with bright and sunny fields and hills. Players familiar with the original Central and Eastern Gondor regions will be familiar with King's Gondor from a navigation standpoint, but there are new additions, and places players previously could not go are now open to allow for further exploration!
The Quest Pack "Gondor Renewed" unlocks more than 80 quests and Deeds for level 140 characters. Includes King's Gondor East and The Song of Waves and Wind. Free to VIPs!
How do I get to King's Gondor?
Go to Minas Tirith (After Battle) and head South through the Pelennor Fields. Where there once stood an impassable is no more! Questing begins in this area of the Pelennor Fields and in the under-construction version of The Harlond. From there, you can explore Gondor up to Linhir, where the gates are currently closed.​

Landscape Difficulty: The Paths of Valour!

We have reworked the Landscape Difficulty setting system introduced with Treebeard and are now opening it to the general game worlds as an option! Read full details about this new Landscape Difficulty option in the release notes below.​ A new Faction and new rewards are now available by playing these higher difficulties. Activate your difficulty and adjust it in the future by speaking with a Hardened Traveller, which can be found in major hubs and new player zones throughout Middle-earth:

There are titles available for activating a difficulty of 3 or higher and keeping it there from level 10 to level 50, and then to level 130 respectively. The title granted depends on the class you play, but can be used by any character on your account. Make sure to select your Landscape Difficulty prior to achieving level 10 to be eligible for these titles! In order to earn these titles, you must keep the difficulty system active for the entire leveling span from level 10 thru 50/130. Entering areas of the game world where it is temporarily suppressed will not invalidate your title attempt, however turning it down or off via the Hardened Traveller will.

More Delvings!

More Delvings are now available! The Annúminas instances Glinghant, Haudh Valandil, and the Great Barrows instances Sambrog, Thadûr and The Maze have been converted to be playable as Delvings! Find them in the Instance Finder (Control+J by default).​

News and Notes



Items & Rewards

Landscape Difficulty

General Landscape Changes:


Missions and Delvings


Quests, Deeds and Instances


Known Issues:

submitted by lettered_hylobate to lotro [link] [comments]

2023.05.29 20:18 MatoroTBS Kaiserreich Beta 0.25 - ‘On the Wide Steppe’

After several years, the Eastern Europe Rework is complete, as the release of the Ukraine rework signals the end of an era for Kaiserreich. We learned a lot from the development process, with the Eastern Europe Rework being released incrementally, unlike the single large update that gave much of the China rework. With each successive release, we try our best to reach new heights with the mod, and to build on the work that was done beforehand, and both of these aims particularly apply to the Eastern Europe Rework. Our efforts remain ongoing on the reworks of all European majors, and the team members who worked on Ukraine have already moved on to work on Russia, Spain and Austria-Hungary. But for now, we are pleased to bring you our latest release, and we hope you enjoy it!
Notable Additions
Reworked/Expanded Focus Trees
Tweaked Focus Trees
New Events
New Decisions
New Custom Country Paths
Music Mod
Other Changes
We hope you enjoy playing Kaiserreich as much as we did making it!
- The KR4 Team: 84F8D8, Alpinia, Arvidus, Augenis, Blackfalcon501, Carmain, Chazem, Chiang Kai-shrek, Chiron29, Cody, Conchobhar, DuoDex, El Daddy, Fedex, Flamefang, Gaboemi, Gideones, Hamfast, hildagrim, Ido, Igor050301, JazzyHugh, Jeankedezeehond, Jonny BL, Juliet Wehrwolf, Kano, katieluka, Kennedy, kergely, KFateweaver, Klyntar King, Krčo, Luwofe, Matoro, McOmghall, ~mw~ // miwaco, NukeGaming, Owenomaly, PPsyrius, Pelmen, RagnoStrangeros, Rnk, Shiroe, Sonny O’Cad, SuperGreenBeans, suzuha, The Alpha Dog, The Irredentista, The Italian Jojo, Vidyaország, and Zimbabwe Salt Co.
submitted by MatoroTBS to Kaiserreich [link] [comments]

2023.05.29 03:44 CaffineIsAMust Crosslink title = Obtained

Crosslink title = Obtained submitted by CaffineIsAMust to decayingwinter [link] [comments]

2023.05.25 03:06 Eepy-Cheepy Valdrakken Accord Rep Gain

I want gain more rep with the Valdrakken Accord and I am stuck at 16. I have done world quests and many side quests and it's still not enough. Farming low drop rate keys at the citadel is a pain in the ass just to get a measly 50 rep. Any advice? Annoying you need to grind rep to continue the story.
submitted by Eepy-Cheepy to wownoob [link] [comments]

2023.05.24 19:21 No_Competition4897 [HIRING] 25 Jobs in WY Hiring Now!

Company Name Title City
Hirschbach Motor Lines Trucker Cheyenne
Jobot LIS Technician Newcastle
Whole Foods Store Worker Jackson
Whole Foods Shop Hand Jackson
Whole Foods Team Member (Full Time & Part Time Storewide Opportunities) Jackson
Whole Foods Team Member (Full Time & Part Time Storewide Opportunities) Wilson
Talkspace Licensed Clinical Social Worker (LCSW) - Remote Cheyenne
CBL Solutions - Digital Transformation Experts Registered Nurse Lander
Theron Solutions Registered Nurse Med/Surg Lander
inSync Staffing Warehouse Associate Burlington
Boot Barn Receiving and Inventory Specialist Casper
Menard, Inc Part - Time Outside Yard & Receiving Cheyenne
Harbor Freight Tools Senior Retail Stocking Associate Cheyenne
City Of Cheyenne Police QuartermasteSupply Manager Cheyenne
GoExpedi Warehouse Associate - Starting at $16/hr - 4 weeks PTO Cheyenne
Laramie County School Warehouse Delivery Driver Cheyenne
Usagov Materials Handler (fork Lift Operator) Fe Warren Afb
Usagov Supply Technician (Office Automation) Fe Warren Afb
Indian Health Service Supply Technician Fort Washakie
Gustave A Larson Company Warehouse Attendant / Driver - Non CDL Laramie
Bridgesource Yard Worker Rock Springs
FedEx Ground Warehouse Package Handler Rock Springs
Admiral Beverage Corporation Seasonal Warehouse Laborer Rock Springs
FleetPride, Inc. Warehouse Driver Associate Rock Springs
FedEx Ground Warehouse Package Handler Sheridan
Hey guys, here are some recent job openings , feel free to comment here if you have any questions, I'm at the community's disposal! If you encounter any problems with any of these job openings please let me know that I will modify the table accordingly. Thanks!
submitted by No_Competition4897 to Wyomingjobs [link] [comments]

2023.05.23 22:26 F0ri0n Mildly Infuriating: Gilmmerogg Racer Faction Still Yellow When Maxed Out

Mildly Infuriating: Gilmmerogg Racer Faction Still Yellow When Maxed Out submitted by F0ri0n to wow [link] [comments]

2023.05.23 11:42 Noneill94 DF rep catch up

Hey is there any rep catch up I can do to quickly gain rep with valdrakken accord I'm renown 9 and want to be renown 26 and how long will it take
submitted by Noneill94 to wow [link] [comments]

2023.05.20 18:46 Norian45 For drastic measures indeed..

For drastic measures indeed.. submitted by Norian45 to wow [link] [comments]

2023.05.16 05:17 TheRealUnknowable No quests for the Zskera vault?

Ive gotten to the Forbidden Reach, done some farming, got the keys and all that. Ive completed the "intro quest" to Forbidden Reach. Im halfway done with Embers of Neltharion. I have no way to access the vault. The only thing I can think of is the "reach renown 12 with valdrakken accord" or "reach renown 13 with dragonscale expedition" locking me out from accessing the quest. Is that the case? Am I really just screwed out of using vault keys till I waste my life grinding this slow reputation grind?
submitted by TheRealUnknowable to wownoob [link] [comments]

2023.05.16 00:42 Chonimex Slitherdrake Armor - Does it exist?

The in-game tooltip at the Rostrum says the Slitherdrake Armor comes from Valdrakken Accord rep, however, the Valdrakken Accord vendor only has manuscripts for the first four drakes, nothing for the Slitherdrake. Is it not available yet? I can't find answers anywhere. :
submitted by Chonimex to wow [link] [comments]

2023.05.15 14:04 Altruistic-Leg5933 Support Morgan during "Transaction"

Hi guys,
I've just reinstalled CoP in order to explore some questlines and stuff that I've missed during my last playthroughs.
One of them is mentioned on Stalker wiki. Before the shootout in "Transaction", one has to take sides and the obvious ones are Beard/Loners or Bandits/Sultan. No matter what side you've chosen, as soon as bullets are flying, Morgan (the Duty quartermaster) turns hostile. According to Stalker wiki, if you've failed "The Hit", Owl will task you to guard Morgan during "Transaction". You'll have to kill Loners AND Bandits and in the aftermath, Morgan will send mercs after you to kill you (as you are a lose end)
According to Stalker wiki. I need to fail this quest. How do I do that? My approach was this: Accept Sultan's quest, tell Grouse, join Knuckels, shoot Banditsm from behind - mission accomplished. If I don't shoot the Bandits and they win, my the Bandits give me a reward. What am I doing wrong?
submitted by Altruistic-Leg5933 to stalker [link] [comments]

2023.05.14 23:17 Mr_F_YorkMorgan I have achieved the perfect size

I have achieved the perfect size submitted by Mr_F_YorkMorgan to wow [link] [comments]

2023.05.11 19:47 DependentAd7411 Researchers Under Fire still routinely breaking. Or not even starting.

Researchers Under Fire still routinely breaking. Or not even starting. submitted by DependentAd7411 to wow [link] [comments]

2023.05.11 13:05 Kurcoangry Combat UI

Combat UI submitted by Kurcoangry to u/Kurcoangry [link] [comments]

2023.05.10 18:35 schnellsloth I feel stupid that I had done the event before picking up weekly

I feel stupid that I had done the event before picking up weekly submitted by schnellsloth to wow [link] [comments]

2023.05.08 06:03 HiroAmiya230 So I just bought the expansion last week. Can somebody explain to me what this is and how does it work?

So I just bought the expansion last week. Can somebody explain to me what this is and how does it work? submitted by HiroAmiya230 to wow [link] [comments]

2023.05.08 03:23 TennysonEStead Jump Rangers: A Game Called Conquest - Chapter Five

Jump Rangers: A Game Called Conquest - Chapter Five
For the last several years, I've been developing a science-fiction universe for kids and the young at heart called "Jump Rangers." Jump Rangers is about kid space commandos fighting for humanity's survival against an empire of giant alien dinosaurs - as well as giant alien robots, and all the other giant threats that wait for us among the stars. When the Saurian Horde invaded Earth, our world had no interstellar travel of our own. The only way humanity could survive was by colonizing their vast and cavernous motherships, colonizing the worlds where they land, and spreading out amongst the stars like an infestation of bed bugs. While the grown-up refugees of Earth struggle through their ragtag, "bandages and blasters" existence and cling to the last little pieces of human civilization, a number of brave kids have taken it upon themselves to sneak aboard alien vessels and steal technology, to carry news between worlds and star systems, to fight back against the aliens, and to lead humanity into the future.
Until now, Jump Rangers has been a tabletop roleplaying game for anyone with an active inner child and a handful of eight-sided dice. For the last year and change, I've been writing weekly supplements for that game to support my Patreon... and now, I've decided to use that time and support to write up a young readers novel. The first ten chapters, at least, I plan to publish for free to help people find their way into the universe. If you'd like to find out what else is going on in the Jump Rangers Universe, here's my landing page:
From a rocky ledge, a squad of Jump Rangers watches a burning meteor plunge through the atmosphere.
WRITER: Tennyson E. Stead
© 2023 Tennyson E. Stead, All Rights Reserved.
Chapter 5
Way back in the old days of the Jump Rangers, human people didn’t have all that many places of their own. Colonies were few and far between, and all of them were struggling. People needed better places to live.
Pick and Rookie were the first Jump Rangers. Technically, both of them were Regulars. Much as they both had skills as rangers, and much as they develop the core of Regular ranger training, Rookie was always an explorer. By the time Pick retired, the rangers were starting to pop. Rookie was starting to think about what was going to happen to the rangers past their 18th birthday. Being old and slow doesn’t do you any favors on a jump, so rangers hang up the jumpsuit on the day of their 18th birthday.
To make sure someone wasout there finding places for people to build new colonies, Rookie developed a training program for explorers. The Exo Corps was born. Just a few years later, one of the rangers Rookie had trained - a ranger by the name of Lieutenant Major Hardhead, I think - found a big, huge planet with tons of room and tons of natural resources. Saurians had already started stripping out the planet and building cities, the planet was already starting to show signs of collapse, but this planet didn’t have any stupid, aggressive, intelligent life forms of its own. Nobody had been destroying things before the Saurians got there, so the planet was holding up a little better than Earth did when the Saurians invaded.
In spite of the industrial might brought down by the Saurian Horde, fresh water was still flowing in parts of the world. Greenery survived, here and there. What’s more, the planet had plenty of precious metals and minerals to offer. Why do you think the Saurians were there? Parts of this world were still untouched by industry.
Of course, it was only a matter of time until the Saurians ruined things… but that was time we could use to give human colonies a chance to thrive. Finishing his exploring and prospecting, Hardhead named the planet “Frontier” and started helping human refugees move there to settle. When Rookie finally retired, he founded a colony on Planet Frontier and started helping people build.
Nobody could have guessed what would happen next.
First contact with the Lume. That’s what happened next.
Just fourteen years after the jump where Hardhead discovered Planet Frontier, massive, gleaming Lume motherships descended from the sky. For the first time, humans watched in astonishment and terror as the towering jotun robots marched into battle against the Saurian rexors. Before that day, humans had fooled ourselves into believing that we were at war against the Saurians. War? Hardly!
No. Undersaurs were trying their best to exterminate us. Rexors were trying their best to avoid us. Far from being a worthy enemy for the rexors, we were the pests of the Saurian Empire.
Over the last hundred and fifty years, war between the Saurians and the Lume has burned this world clean of life. Battle lines have been drawn and redrawn, turning mountains into glass as they get pushed across the planet’s surface. Undersaurs have hunted human colonies all the while. For the colonists of Planet Link, staying alive meant staying on the move.
Why do we call it “Planet Link?” Link was the only planet where you could get off a Saurian mothership and board a Lume one. Once people started finding ways onto Lume motherships, Frontier became the link between Saurian space and Lume space.
Two brothers, both of them Jump Rangers once upon a time, started changing things for colonies like Planet Link about twenty years ago. Admiral Ardin Paksis, a former Fight Ranger, has led the human colony on Planet Battleground to victory against the Saurian Horde. Driven off by the colonists at Fort Paksis, the Saurian House that was running mining operations on Planet Battleground has left the planet and the colonists alone. With the help of some rebel undersaurs and a stolen Saurian mothership, Paksis has been fighting alongside some of the other colonies. Word had it, he was trying to build a human mothership. A spacecraft carrier. He’d already built it, but we didn’t know that at the time.
His brother, Commander Sudro Paksis, came up through the Xeno Corps. When he aged out of the rangers, Sudro Paksis started making plans to build a base on Planet Link deep enough to be safe from the collateral damage of the Saurian Lume War, and well-hidden enough to keep away the undersaur extermination teams. Until Paksis showed up, colonists here were too busy fighting to survive to even think about the future. With his help, they dug into the ground and built Paksis Base.
Since then, Paksis Base has grown so big that it supports actual hangar bays. Pilots fly in and out through cave systems. Scouts survey the front lines constantly, learning from Saurian and Lume warfare. Salvage teams from Paksis Base raid battlefields for any alien tech we can get. To and fro, people are moving information and tech between Planet Link and every corner of the colonies. Despite the dangers and the constant struggle, Paksis Base has become one of the biggest and best examples of what a human colony can be.
Once upon a time, Saurian cities were growing steadily all over the surface of Link. Now, the Saurians have fortified their operations in a place we call Blister City. If someone stuck a big, huge straw into a massive pit of tar and then blew as hard as they could, so the black, greasy bubbles piled up one on top of the other, you’d get something that looked a little like Saurian architecture. Drop a handful of antennas and spare parts on the tar so it sticks straight up, and you get Blister City.
Most of the time, the air quality in Saurian cities is so gross that only undersaurs are allowed to breathe it. Inside the actual buildings, purified air gets pumped in for the rexors... but filling the air tanks of all the motherships docked at any given Saurian spaceport would put a lot of pressure on those filters, so they pump in air from outside the city using huge, long underground air ducts that have been tunneled underground. On one end of these ducts, you have the huge, segmented hoses that connect to the mothership itself. On the other end, well outside the city, you have huge turbines with facilities built up around them. “Air cans,” we call them.
Getting on and off a Saurian mothership is easy enough, if you can stay clear of the exterminators and get through the turbine without letting them catch you. Sneaking Melinda into the trash airlock through a service hatch, we hustled her into an undersaur maintenance area. Through the vent and into the air ducts, we crawled our way out of the Vitriol and winched ourselves down the huge, flexible conduits that connect the mothership to the air tunnel. On the spaceport side of the underground tunnel, there’s a turbine and some chemical treatments you need to get through… but it’s a whole lot better than dealing with a whole city of undersaurs, primed for war.
Through the air treatment center, you’ve got miles and miles of walking against some very strong winds. Stopping to eat and sleep, we made the trip in two days. Reaching the air can, I dogged the turbine and shut it down without any blap. Climbing out, the Sarge gave us the all-clear once the undersaur patrols had come and gone. Soon enough, the three of us were on our way across the blasted, blackened surface of Link.
Here and there, hidden in caves and such, the scouts and soldiers of Paksis Base keep safe houses where you can hole up and wait for transport to the colony. Every few days, they send a Hermes with an escort of Hercs to pick up anyone who’s headed their way, drop people off who are headed for the air cans, and to resupply the safe house. If you know what you’re doing, getting into Paksis Base isn’t that big a deal.
Waiting for about three days, eating ration packs that were left behind for people just like us, we caught the next transport to Paksis Base. Checking in with the command center, we let Commander Paksis know we were jumping through. Checking on the quartermaster, we got Melinda Nova settled into a room for the night. Once all that was taken care of, the Sarge and I did what every ranger does at Paksis Base.
Not long after Paksis Base was founded, an ex-ranger named Slappy - Uncle Slappy, we call him - convinced the Commander to let him build a kitchen, a lunch counter, and some bunks for any Jump Rangers who need a grilled cheese sandwich and a place to sleep. Most of the time, rangers work on the move. Having a place of our very own, which just happens to be on one of the only planets in colony space that everyone actually visits? That’s a big deal. Uncle Slappy knew that when he built The Rooster, and it’s why he works so hard to take good care of us.
Because The Rooster is our home, and because Slappy knows what’s going on with all the rangers jumping through, you’re gonna want to stop at The Rooster and have one of Slappy’s grilled cheese sandwiches. Maybe you’ll stay an extra day, and catch up with anyrangers who might be jumping through. What I’m saying is, there’s almost always at least one jump team at Paksis Base. When the trouble starts, someone’s always there to help. If you ask me, The Rooster is one of the top reasons why Paksis Base has done so well.
Me, personally? Not once, but twice I’ve had to trick an extermination team into moving their search and sweep away from the base and all the secret entrances. Once with the Sarge. Once before I met him. If you asked me how many times a Jump Ranger wound up saving Paksis Base because they were staying at Slappy’s for an extra day? It’s a lot.
I’ll tell you something, though. I’ll bet Commander Paksis knows exactly how many times a ranger has saved Paksis Base. Keeping track of information is very much his thing.
So, that’s why the Sarge and I were telling Melinda Nova to go chat with some grown-ups, get some sleep, and do whatever she needs to do so we can hit the Rooster. Over soups and sandwiches, Uncle Slappy was telling us to watch our six o’clock.
Slappy was telling us that more than one ranger had been cornered by Admiral Paksis, the Commander’s brother, so he could offer them some kind of deal. The rumors about Admiral Paksis, it turned out, weren’t half as lost as the truth. Admiral Paksis was taking the fight to the Saurian Horde. His plan was to build up a fleet of space carriers, fighters, and gunships. With some undersaur freedom fighters, Paksis and his allied forces were planning to attack the Saurian homeworld. He wanted full support from the Jump Rangers.
Why does this mean the Sarge and I need to watch our backs? What kind of deal was Paksis offering the rangers? According to Uncle Slappy, Paksis has been building smaller, “Marathon” class starships with jump drives. Some rangers had delivered an undersaur scout ship to Fort Paksis on Planet Battleground, and his undersaur allies helped him reverse engineer the design. Admiral Paksis was giving jump ships to Jump Rangers.
Imagine. No more alien motherships. No more sneaking around. We go where we’re needed, simple as that. For the Jump Rangers, this was a game changer.
So, what did he want from us?
He wants us to help him take Sauros from the Saurian Horde. Conquering Sauros is the fastest way to save Earth. At least, that’s what he’s telling these rangers. Admiral Ardin Paksis, who used to be a Fight Ranger, is asking Jump Rangers to go to war. He’s asking us to take orders. He’s asking us to join his army.
Let me tell you something. Jump Rangers are not soldiers. Jump Rangers are warriors. Know what the difference is, between a soldier and a warrior? A soldier does what they’re trained to do. Soldiers train so they always know what needs to be done, and they never have to think about it.
A warrior does what’s in their heart. A warrior already knows what it is they need to do. Warriors train so they can do that thing well, and succeed. Warriors are always thinking. We just don’t let it slow us down.
The Jump Rangers are not an army. You don’t get to give us orders. You definitely do not, under any circumstances, ask children to go to war. You don’t try and buy us with the tools we need to do our job! Help us, or don’t. I’m good. You understand me? Just don’t play games.
Grown-ups will scoof things up, but this grown-up? Ardin Paksis? He should have known better. Fox and Ferret. That’s what the Paksis brothers were called, when they were in the rangers. Both of them were legends, even before they became big, important leaders in the colonies.
What does this even mean? Was Admiral Paksis being stupid, or power-hungry, or what? Can Commander Sudro Paksis be trusted, or is he working for his brother? What are you telling me right now, Uncle Slappy?
All he could do was rub his beard, and breathe in, and drink his coffee. To me, in that moment, he looked sad.
While I was sitting there at Uncle Slappy’s counter, second-guessing the stupidity of grown-ups under the rattle of ventilation fans and the flickering lights of Slappy’s dogged-up mess hall full of cozy, cramped little dining booths and grated metal flooring, you know what happened? My grilled cheese got cold.
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2023.05.03 01:19 DababysBurnerAccount Raise renown?

Raise renown?
Anybody else having this? Is it saying to raise renown just for the old dragon isles campaign? Or am I not able to continue the campaign in Zaralek because of it? Would appreciate if anyone knows, ty.
Tried to google it but couldn't find an answer... good chance I'm just dumb lol.
submitted by DababysBurnerAccount to wow [link] [comments]