Apex wingman 3d model

ModelTrain3DPrinting

2021.02.11 21:53 NLEDEV ModelTrain3DPrinting

This is a group to share Model Train projects involving 3D printing – hoping people will post/share STL files of anything cool they make.
[link]


2020.11.26 00:13 AshedAshley Project_Wingman

A community for the appreciating Sector D2's Flight Action Game Project Wingman Available on PC and Xbox one X
[link]


2019.02.04 20:22 ralopd Competitive Apex Legends Subreddit

Welcome to the competitive part of the Outlands, Legends. Community for discussion of the competitive scene & play of the free-to-play battle royale game Apex Legends from Respawn Entertainment.
[link]


2023.03.27 03:50 United-Tension-5578 Help with 4090 2D Issue

Help with 4090 2D Issue submitted by United-Tension-5578 to pcmasterrace [link] [comments]


2023.03.27 03:43 definiliteollie Good resin for thin prop?

My family and I are going to universal studios this spring break and my 2 nephews who are big harry potter nerds wants their own wizard wands. I was able to get some nice 3d models where they picked their own shape and stuff.
I tried using siraya blu but because the wand does not have big enough surface, the print just keeps detaching from the support, I tried changing the support setting and while it worked, the wand itself lost a lot of details from the supports. I mixed it tenacious and blue and having the same problem because its too viscous and the suction is too strong.
Any suggestion on what resin i should try?
submitted by definiliteollie to resinprinting [link] [comments]


2023.03.27 03:42 SolarPoplar Is Creating on Ipad Pro Only way?

Hello, though I do not have an iPad Pro, but I do have a iPad 9th gen.; can someone assist me to know if I can manage high performance work like character modeling and possibly creating 3D renderings? I also have a Mac book pro 2019 and Wacom tablet. My reason for the iPad is for the easier feel of mobility and accessibility to increase my drawing work ethics and be able to perform some other tasks that will use a fair amount of RAM…. If I have to of course I will upgrade in the future ahead when possible.
submitted by SolarPoplar to blender [link] [comments]


2023.03.27 03:22 McMannBorgers [17M] [Friendship] Looking for genuine friends to talk and game with!

Hey there! I'm looking for online friends and buddies to talk to! I haven't had a lot of luck being social outside of the internet, as I have had troubles within the past when trying to make friends. I've insulated myself from others for a couple of years, and I feel like I'm finally opening up again. I have so many things to talk, vent, think about, and its almost impossible for me to do them alone again. I regret not opening up sooner, but things don't always work out the way we want them to.
I've got various hobbies, and I'm happy I invested enough time in them, as it paid off in the end. My main hobbies consist of Gaming, 3D Animation and Modeling, playing my Saxophone ( I've been playing for 6-7 years) among other tiny things. You'll be the judge of how interesting I am to you though... :)
Now the real stuff, I basically like all games, varying from fast-paced platformers such as Pizza Tower, Survival Sandbox games like Minecraft, 7 Days to Die and Terraria (Modded!), Co-Op Adventure games like Sea of Thieves, to FPS Shooters like OW2, TF2 and Apex Legends! I'm even open for suggestions, feel free to ask about other games aswell!
If you have read up to this point, I thank you for your time, even if you are not going to dm/comment. If you do still have an interest after reading all my senseless mumbling-about, you can dm me with an introduction if you're still feeling like you'd get along with me.
I am looking for genuine connections, not some chatting. I would appreciate it if you were 17+ and below the age of 22. European timezone is preferred, but I am suitable for EST as I am a night-person.
Thank you again for reading my post, have a good day!
submitted by McMannBorgers to MeetPeople [link] [comments]


2023.03.27 03:14 MinimallyMe-22 The residence at the historical Alcoa

Does anyone have experience living at the residence at the historical Alcoa? I saw the 3D models of the rooms but it seem too good for rent.
submitted by MinimallyMe-22 to Pitt [link] [comments]


2023.03.27 03:04 kidoRPG A high schooler (me) is asking for feedback on his (my) resume for a web dev internship. Any criticism will be appreciated!

submitted by kidoRPG to resumes [link] [comments]


2023.03.27 02:59 Iron--E [Hiring] Artist for Stylized Character Reference Sheets

[Hiring] Artist for Stylized Character Reference Sheets
I'm currently learning digital sculpting and 3D animation and I'm in the early stages of planning out a 3D animated short film. I thought it would be a nice gift to have the characters be one of my friends and his family, and make this project fort them. I'm looking for an artist to make stylized character sheets of them that I can use as reference when I move onto 3D modeling the characters. I'm going for stylized, but still resembles them to a certain extent. I guess the easiest way to put it is Disney/Pixar esque style. I have a PureRef file with some reference images to give you a bit of an idea. I can't upload it here so when I have an artist onboard I'll send the file.
Each reference sheet needs 3-4 full body poses showing the front, back and side. I don't have any type of art requirement. It can be pencil sketches, line art, digital paintings, etc.
Now budget can widely vary depending on the artist, as well as types of currency. So I'm just tossing out a rough ballpark of $50-$150 CAD per character. This isn't concrete, so I'm open up for negotiations.
https://preview.redd.it/6u7df3euk6qa1.png?width=1058&format=png&auto=webp&s=d6ad18f83426ddf803ffa76adadd1a700c07118c
submitted by Iron--E to HungryArtists [link] [comments]


2023.03.27 02:55 ZelaumTheHunter Im trying to open csp and nothing happens I dunno what to do

Im trying to open csp and nothing happens I dunno what to do submitted by ZelaumTheHunter to ClipStudio [link] [comments]


2023.03.27 02:53 Outrageous_Mind6518 [USA-PA] [H] NES, SNES Console CIB, Sega Saturn, Dreamcast Console CIB, Ps2 Slim Consoles + Games [W] PayPal


All carts based games loose unless noted.
All disc based games complete unless noted.
Asking for shipping along with the purchase price of every item.
NINTENDO
GameBoy / GameBoy Color
Console
Atomic Purple Console (works fine but needs new speaker) $60
Games
-Aladdin CIB $45 + shipping
-Bart Simpson's Escape from Camp Deadly - $10
-Home Alone $10
-Metroid 2 Return of Samus - $30
- Pipe Dream - $9
-Powerpuff Girls Bad Mojo CIB $30
-Robocop $14
-Spider-Man $13
-Super Mario Land $15
-The Simpsons Night of the Living Treehouse of Horror $12
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GameBoy Advance
Games
-Risk / Battleship / Clue + Manual $5
-Stuntman -$7
-Texas Hold Em Poker $4
-Top Gun Firestorm $5
-Yu-Gi-Oh Ultimate Masters $15
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3DS
Games
Cartoon Network Punch Time Explosion $14
Disney Magical World $13
Goosebumps The Game $8
Lego Batman 3 $7
Lego Legends of Chima $6
Lego Ninjago Nindroids $7
Lego Ninjago Shadow of Ronin $8
Mario Kart 7 $10
Regular Show CIB $15
Scooby Doo and Looney Tunes $14
Snoopy's Grand Adventure $7
Steel Diver $7
The Sims 3 Pets $22
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NES
Games
Millipede CIB $25
Pinball Quest CIB $40
Wrath of the Black Manta $5
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SNES
Consoles / Controllers
-CIB Console with 2 Controllers and Super Mario World on the Cover (includes 2 controllers, all cords and Super Mario World cart) **$300 (**https://imgur.com/a/Czdu4Cj)
-CIB Controller $70
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Nintendo 64
Games
-Battletanx $14
-Blast Corps + manual $30
-Excitebike $10
-Mission Impossible $5
-Namco Museum $10
-Super Mario 64 $37
-Tarzan $19
-The Legend of Zelda Majora's Mask Box and Cart only (great condition) $160
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GameCube
Games
CIB
Need for Speed Most Wanted - $25
Spy Hunter - $9
Disc Only
Lego Star Wars II (disc only) - $6
Shrek 2 (disc only) - $8
Shrek Superslam (disc only) - $8
Tak 2 Staff of Dreams (disc only) - $7
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Wii
Consoles / Controllers
White Wii Console ($40 each - too many to count)
Games
Cabela's Survival Shadows of Katmai $4
Cooking Mama Cook Off $8
Def Jam Rapstar $6
Geometry Wars Galaxies $8
Ghost Squad $8
Hasbro Game Night 2 $7
Ice Age 4 / Madagascar 3 Target Exclusive Dual Pack $25 (New Sealed)
My Word Coach $7
New Super Mario Bros. Wii $20
Rock Band $10
Rock Band 2 $10
Super Mario Galaxy $15
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Nintendo Switch
Consoles / Controllers
Red and Black Console CIB - $240
Games
Just Dance 2019 - $15
Super Smash Bros. Ultimate - $40
The Legend of Zelda Breath of the Wild (cart only) - $32
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PLAYSTATION
Ps1 (PSX)
Games
Battletanx Global Assault (x2) - $7
Beyblade Let it Rip - $6
Crash Bandicoot 2 Cortex Strikes Back - $13
Crash Bandicoot 3 Warped GH - $10
Gran Turismo SEALED Y-Fold (Greatest Hits) $150
Mechwarrior 2 $12
Metal Gear Solid (black label case and manual GH discs) $32
Medal of Honor GH $8
Motorcross Mania $5
NBA Showtime NBA on NBC $11
Oddworld Abe's Odyssey GH $14
Parasite Eve CIB $70
Rayman 2 The Great Escape $23
Spider-Man GH $32
Spider-Man 2 Enter Electro GH $30
WWF Smackdown 2 Know Your Role: $12
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PSP
Games
-Darkstalkers Chronicle The Chaos Tower $25
-Final Fantasy Tactics The War of the Lions LOOSE $10
-Frogger Helmet Chaos CIB $12
-Marvel Nemesis Rise of the Imperfects LOOSE $10
-Need for Speed Carbon Own the City CIB $15
-Neopets Petpet Adventures The Wand of Wishing CIB $10
-Samurai Warriors State of War $12
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PS Vita
Games
Lego Harry Potter 5-7 CIB - $12
Lego Marvel Avengers - $18
Lego Marvel Super Heroes - $10
Lego Star Wars The Force Awakens - $18
Sonic All Stars Racing Transformed - $21
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PlayStation 2 Ps2
Consoles
-Silver Slim Ps2 Console CIB (2 controllers, all cords) $150
-Slim Black Ps2 Console CIB (1 controller, all cords) $110
-Slim Black Ps2 Console (x4) $80-90 depending. on condition (all will include 1 controller)
Games
ATV Offroad Fury 2 (x2) $https://imgur.com/TPcrqoo3ds
Ace Combat 4 $7
Alien Hominid (missing manual) $27
Backyard Wrestling 2 $18
Barbie as the Island Princess (New sealed) $12
Brothers in Arms Earned in Blood $5
Buzz! Junior Robo Jam $6
Call of Duty 3 Special Edition GH $7
Conflict Zone Modern War Strategy $7
Constantine $18
Contra Shattered Soldier (missing manual) $15
Crash Bandicoot The Wrath of Cortex GH $11
Crazy Taxi GH $8
Dark Angel (New without seal) $15
Dead to Rights GH $9
Delta Force Black Hawk Down $7
Destroy All Humans GH $9
Devil May Cry $10
Dragon Ball Z Budokai GH $9
Driver Parallel Lines (missing manual) $16
Extermination $12 (missing manual)
Fantastic 4 ($5)
Fatal Fury Battle Archives Vol 2. $15
Fight Night Round 3 $10
Final Fantasy X $10
Final Fantasy XII (missing manual) $8
Gran Turismo 3 $7
Grand Theft Auto San Andreas (x3) $15
Grand Theft Auto Vice City (x5) $10
Harvest Moon Save the Homeland $12
Headhunter (missing manual) $7
Intellivision Lives $8
Iron Man $8
Klonoa 2 (disc only) $30
Legends of Wrestling $8
MTV Celebrity Deathmatch $10
Mafia $15
Manhunt $30
Maximo Army of Zin (new sealed) $70
Monopoly Party $7
Mortal Kombat Deception GH $11
NBA Street Vol 3. $15
Naruto Uzumaki Chronicles $7
Neo Geo Battle Coliseum $14
Prince of Persia Two Thrones $8
Rebel Raiders Operation Nighthawk $5
Resident Evil Code Veronica X GH $13
Ring of Red $38
Rise to Honor $8
Risk Global Domination $7
Scarface The World is Yours $40
Seek and Destroy (x2) $6
Silent Scope 2 (x2) $8
Sonic Heroes GH $15
Sonic Riders GH $15
Star Wars Battlefront (x2) $13
State of Emergency $10
Test Drive Off Road Wide Open $8
The Sims 2 Castaway $15
Tony Hawk's Pro Skater 3 $10
Top Gun Combat Zones $7
Transformers the Game (x2) $7
WWE Smackdown vs Raw $8
WWE Smackdown vs. Raw 06 $10
Whiplash (missing manual) $20
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PlayStation 3 Ps3
Consoles
Games
AC/DC Live Track Pack $5
Air Conflicts Pacific Carriers $8
Atelier Ayesha Dusk $25
Atelier Escha & Logy Dusk Sky $30
Atelier Meruru Arland: $13
Atelier Rorona $15
Band Hero $7
Beowulf $8
BlazBlue Continumm Shift $9
Catherine (New sealed) $25
Conflict Denied Ops $8
DC Universe Online $7
Dead Space 2 $15
Deception IV Blood Ties $25
Defiance $5
Eye of Judgement (Launch Pack New Sealed, includes PS Eye Camera) $70
Eyepet $6
Eyepet and Friends $7
Facebreaker $8
Final Fantasy XIII-2 (New Sealed, 1st print black) $30
Guided Fate Paradox (New Sealed + soundtrack CD) $50
Jane's Advance Strike Fighters $11
Kung Fu Rider $5
Lost Dimension (New Sealed) $100
Port Royal 3 Pirates and Merchants $8
Record of Agarest War 2 $10
Sacred 3 $12
Sengoku Basara Samurai Heroes $17
Sing Star $13
Sorcery $7
Star Trek The Game (New Sealed, tear in cellophane) $12
Start the Party $5
Trinity Souls of Zill O'll $65
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PlayStation 5 Ps5
Games
Among Us Impostor Edition (New Sealed) $40
Oddworld Soulstorm Collector's Oddition (New Sealed) $130
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Xbox
Games
AMF Bowling 04 $4
Big Mutha Truckers $7
Big Mutha Truckers 2 $7
Blackstone Magic and Steel $40
Conflict Desert Storm $5
Conflict Vietnam $6
Dr. Muto $10
Kingdom Under Fire Heroes $7
NHL 2K6 (New Sealed) $7
Open Season $7
Spy Hunter 2 $6
Star Wars Episode III $10
Test Drive Off Road Wide Open $8
The Hobbit $10
Top Gear RPM $7
Totaled $10
WWE Raw 2 $18
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SEGA
Saturn
Console
Sega Saturn Console Model 1 $150 (includes controller)
Games (all disc only)
Alien Trilogy $43
Blazing Dragons $19
Daytona USA $12
Myst $8
NHL 97 $5
Road Rash $29
Sonic 3D Blast $27
Virtua Cop $5
Virtua Fighter 2 $8
Dreamcast
------------------------------------------------------------------------------------------------------------
Console
Dreamcast CIB $220 ( consoles comes in the Pink and Black box) https://imgur.com/a/dPNWLm3
(will take $340 for all the games and console)
Games
Flag to Flag $13
Jermey Mcgrath Supercross 2000 $10
Namco Museum $15
NBA 2K $7
NBA 2K1 $12
NBA 2K2 $15
NCAA College Football 2K2 $12
NFL 2K $8
NFL 2K1 $8
NFL 2K2 $12
NHL $2K $8
Spec Ops Omega Squad $8
Toy Story 2 $38
World Series Baseball 2K1 $8
submitted by Outrageous_Mind6518 to GameSale [link] [comments]


2023.03.27 02:52 Seanred795 Hide layer from time lapse

Hi! I wanna do a instagram reel of my art, from sketch to finish. But I use 3d models and I don't wanna show that layer since it doesn't look appealing. Any help?
submitted by Seanred795 to ClipStudio [link] [comments]


2023.03.27 02:48 rvn_nd Built-in vs URP in 2023?

I saw some forums post about URP being incomplete and buggy. I wonder if its still same.
Also which one is more compatible with the assets in the market? Mostly 3d models and textures.
submitted by rvn_nd to Unity3D [link] [comments]


2023.03.27 02:45 Erebus426 Looking for mobile charging solutions for Anytone 878

I'm wanting to set up a portable solution for solar charging + powerbank that I'll use to sustain multiple batteries such as AAs, AAAs, CR123s, and 18650s. Problem is I also need to charge my radio which uses a proprietary battery block for the Anytone AT-D878UVii, without removable batteries. The only options so far are a large charging station that uses a circular plug-in cord that is either a 12v cig-lighter plug, or a wall plug. There is a guy who makes a 3d printed battery pack that takes 18650s but I can't guarantee the durability or longevity. He's also stated his model isn't able to balance the power draw between each battery so the two 18650s would need to stay paired for life to avoid complications. I don't know anything about electronics or electrical engineering but I'm willing to learn. If anyone can advise me on solutions for building a battery pack of my own, or an adapter system to charge the proprietary batteries via a powerbank I'd like to hear your advice.
submitted by Erebus426 to preppers [link] [comments]


2023.03.27 02:42 McMannBorgers 17M Looking for genuine friends to talk and game with!

Hey there! I'm looking for online friends and buddies to talk to! I haven't had a lot of luck being social outside of the internet, as I have had troubles within the past when trying to make friends. I've insulated myself from others for a couple of years, and I feel like I'm finally opening up again. I have so many things to talk, vent, think about, and its almost impossible for me to do them alone again. I regret not opening up sooner, but things don't always work out the way we want them to.
I've got various hobbies, and I'm happy I invested enough time in them, as it paid off in the end. My main hobbies consist of Gaming, 3D Animation and Modeling, playing my Saxophone ( I've been playing for 6-7 years) among other tiny things. You'll be the judge of how interesting I am to you though... :)
Now the real stuff, I basically like all games, varying from fast-paced platformers such as Pizza Tower, Survival Sandbox games like Minecraft, 7 Days to Die and Terraria (Modded!), Co-Op Adventure games like Sea of Thieves, to FPS Shooters like OW2, TF2 and Apex Legends! I'm even open for suggestions, feel free to ask about other games aswell!
If you have read up to this point, I thank you for your time, even if you are not going to dm/comment. If you do still have an interest after reading all my senseless mumbling-about, you can dm me with an introduction if you're still feeling like you'd get along with me.
I am looking for genuine connections, not some chatting. I would appreciate it if you were 17+ and below the age of 22. European timezone is preferred, but I am suitable for EST as I am a night-person.
Thank you again for reading my post, have a good day!
submitted by McMannBorgers to MakeNewFriendsHere [link] [comments]


2023.03.27 02:42 dawnfire05 These people saying she's not a "real 3D artist" because she uses nomad sculpt (a 3D modeling program for the ipad). Sounds like the people who claim "you're not a real artist if you draw digitally". She doesn't have a computer n nomad is easier to get started in.

These people saying she's not a submitted by dawnfire05 to gatekeeping [link] [comments]


2023.03.27 02:35 Jaxswat How I made the BioShock Infinite VR Map

How I made the BioShock Infinite VR Map

Battleship Bay in SteamVR
Steam Workshop URL: https://steamcommunity.com/sharedfiles/filedetails?id=2952477736

I haven't documented this anywhere, so might as well do it here.
What you see in the video is a complete handmade remake inside the Source 2 engine using SteamVR Home. Every single model was carefully searched for, re-exported through blender, had its materials exported and tuned for use in Source 2. Everything was positioned in the level by hand.
People have played Infinite before in VR using VorpX, but it's not at all the same experience as this. This is a true VR experience where you can move your head around and pick up objects.

The start of the process

First thing I had to do was determine what scale to use when importing the models into SteamVR. This is a VR application and therefore I don't want to be the size of an ant, nor do I want to be a giant. A few models had unit names at the end such as "something_512", but those didn't line up even in blender. Infinite was made in Unreal Engine 3, and none of the scaling factors I tried seemed to make things fit.
So my solution to this was to find something that has a known height... such as Elizabeth! "How cool would it be to see Elizabeth with accurate height in VR?" I thought. So I went to the wiki and saw that her height was listed as 5'6" (1.68m). I then loaded her model in blender and measured head to toe how high the top vertex of her skull (not hair) was. After rounding an unnoticeable fraction off for convenience, the factor that I got for loading models into Source 2 was 0.26. (This does not include the 0.01 m->cm factor that gets used by the .PSK file imported in blender) To confirm this I also tested back and forth with a 1.68m block in Source 2 and saw that everything looked correct.
So basically, the entire world was scaled to make sure Elizabeth looks correct. While some rooms are large, the rest of the models make sense at this scale too.

Finding models

All things considered, this part is actually pretty easy if you know how to use Gildor's UE Viewer tool. There's a GUI you open and point to your game files, and it returns a bunch of packages for you to search through. Most of the time I was able to find the relevant models by simply looking for the level's prefix S_BW_Enter_*. This will let you export a .PSK file that can be imported into blender with a plugin.
After loading the model in blender, I swap the shading type from flat to smooth and then export it as an fbx using the 0.26 factor from earlier. Some models had to have their origin corrected so that they're easier to place in-game.
I think the only model I made myself was the ocean water, all of the other ones I found by scrolling through packages. Some of the existing models had to be edited though.

Finding materials

To get the material, I press M on the keyboard in UE Viewer while viewing the model I want and then follow the trail of texture names. SOME of which are not even in the same package. For example, some of them pointed me to the DLC packages even though the model was in the base game.
Most of the materials are easy to figure out, usually with suffixes like _diff, _norm, and (sometimes) _mask. Normals had to be inverted for Source 2 (DirectX vs OpenGL style.) Source 2 wants OpenGL, and so they have a checkbox that lets you invert these in the material editor under a checkbox that says something like "Invert legacy Source 1 normals"
The mask files are not always immediately usable though. I never looked into it enough to know for sure, but it looks like they use different color channels for different data. Purple for specular, blue for emission, green for roughness (although this isn't always consistent). Source 2 doesn't know what to do with these, so I would extract these manually by using a black/white filter in Photoshop and messing with the channels until they looked correct. I then had to move the sliders further in the editor to make sure they look correct in the game.
Some maps didn't exist at all and I had to create them from scratch. The umbrellas on the beach have a _wind map that I had to draw myself.

(near impossible) Animations

I don't know what kind of corporate espionage occurred for this to happen, but someone on the Gildor forums years ago was able to decode Morpheme animations into SMD files (which are usually used in Source Filmmaker.)
After inspecting/decompiling the .exe they shared, I saw that it was an innocent C# program that converts the binary format (.MorphemeAnimSequence and .MorphemeAnimSet) and saves the output file (.smd). I have no idea where this person learned the binary structure for these files. There's absolutely nothing in those files to indicate where the bones/keyframes are. The bone names are readable, but all of the raw integefloat data isn't. If I had to guess, it was perhaps taken and modified from Mass Effect 3's modding community? Who knows. What mattered is that it actually WORKED.
There's one catch to this program though: since these animations were from UE3, they had to be "mirrored" in your 3d program of choice. After much trial and error, I was able to write a JavaScript that corrected the .SMD file by mirroring the bone names and scaling the positions down. To make this easier to do, I made a batch file that combined the exe and my script.
After importing the SMD into blender and pairing it with a mesh, everything worked (almost) correctly. I say almost because the animations are still flipped. If I imported an animation of Elizabeth touching the thimble on her finger, it would be on the wrong hand.
There were also some severe interpolation issues with her dancing animation. Because she rotates 360 degrees, blender was trying to interpolate a full rotation within 2 frames. I ended up having to add some keyframes to correct this.
I also had to correct her legs clipping on her dress. Source 2 supports cloth simulation (like they used in the original game), but there's not much documentation on how to add it. Also the Source 2 model editor will crash randomly while working with the cloth/collision parameters. Hopefully someday Valve will update SteamVR's version of the engine to include the new ModelDoc that S&Box, Alyx, and CS2 have.
This process worked both for Elizabeth's model as well as the NPCs.

Face animations

Infinite used UE3's integration for FaceFX, but I have not yet been able to get those imported. I believe it relies on shape keys too, which are not present on any of the .PSKs I imported. Some of Elizabeth's animations included face posing, so I took part of that one and used it for the dancing and idle animations. I also had to animate the eyes for the dancing so they were less creepy.

Custom animations

Some other small things I had to manually animate include: the waving flags, the ocean water, the background crowds, the airship, and the floating islands.

Sounds

There's two places to find sounds in the original game. Some are sound effects, which are inside the packages, and others are the more localized sounds such as music and voice lines. The localized sounds are in a fat 200+ mb package somewhere in the game files, and I was able to extract all of those using a batch file from this GitHub repository called Wwise-unpacker
Sound was probably the easiest asset type to extract, and it was fun hearing all of the voice lines isolated from the game. I found some background ambient sounds/music to use for the soundscapes, and began converting them from .ogg to .wav.
If the files need to loop (such as music/ambience), I ran them through a free program called Wavosaur to add "loop markers", which is how Source engine knows to loop a sound. Again, if SteamVR had a newer version of Source 2, I don't believe this would be necessary. In S&Box's tools, there's a GUI for adding sounds that lets you toggle looping.
After making sounds, I added them to the engine by making a JSON-like file that defines the volume and radius of how far it can be heard. Soundscapes (such as the ocean and crowd chatter) were added in a different but similar file. (Both of these sound types are documented on the Valve developer wiki)
It took a bit of play-testing to get a decent mix, but I think it sounds good enough for now.

Custom sounds

The only two sounds I had to mix/edit myself were the tears. To make the level feel more alive/familiar, I wanted to hear lines of dialogue from the original game. I couldn't just play these on their own though, I wanted to make it more BioShock-y and have the sounds play as if they were coming from a tear.
To make a tear sound, I started with a tear sound from the game files. I then took some of Elizabeth/Booker's voice lines and cut them together to be played at a faster pace than they are in-game. After mixing it a bit, and sprinkling on some chorus/reverb effects, I got a sound that sounded like a tear. Hopefully adding to the multidimensional theme of the game.
As a final step for these, I added some triggers in the game so the player hears them when walking into a certain area.

Skybox

To capture the skybox, I spun around in one place and captured a 360 view panorama, which is made up of about 60 screenshots. Nvidia's Shadowplay overlay saves them as .EXR files, which I then stitched together in PTGui. I had to do this from multiple areas in order to see around all the buildings. Most of the buildings were masked out while stitching, but that left a bunch of blank areas on the image. To cover up the blank areas where the buildings were, I opened it in Photoshop and clone stamped all of the ugly seams. The result is a high resolution image that drops into Source 2 without any further effort.
I actually made a bunch of panoramas for Infinite + DLC a month or two ago, so I was able to re-use that experience. Here's my post on that. I think there's 21 total now in the Google Drive folder.

How to position all of this in the level?

No I was not able to rip the positions of the assets in the level.
While I do believe this data is somewhere in the game files, I don't know where to find it, and I don't think it would carry over to Source 2 as easily. And I would have to convert the scaling/positions anyway. If someone who is familiar with UE3's game file structure knows where that data is, let me know, because I think it would be cool to automate the object placement.
Alas, without any of that information I had to resort to walking around in-game and staring at the objects. Pointing at my screen counting the planks and scratches until everything was as pixel-perfect as possible. I wasn't brave enough to install Cheat Engine to enable noclip, so I was only able to reach areas that the player can reach.
I would get so focused on lining stuff up that I keep having to tell myself "don't sweat the pixels", even though I totally did for some objects. It was necessary, because if a big object was offset by enough, it would throw off the layout for the rest of the map. I definitely sped through some other parts though, like when placing a barrel or something, which is not nearly as critical as the sand/boardwalk alignment for example.
The further the geometry was from my view, the less aligned it is. You'll notice that the larger background models are either not present, or very poorly aligned simply because I couldn't see them.
Manually positioning all of the objects has some benefits though. There were a ton of gaps and flaws in the original game that I corrected in my version.

Conclusion

I started poking around the game files around 5 months ago, and only started this VR project earlier this year. Usually taking time to do it on the weekends since I'm really busy at my day job during the week. I do have prior experience working with both Source Engine (1 and 2), Unreal Engine, and general game development / 3D knowledge, which is why it was fairly quick to develop.
It also helps when literally EVERY asset is already developed for you (aside from re-importing). There's this ghostly feeling where I see the struggles of the original game's level designers. I can easily see now where they copy pasted an object, or the reason why they stretched a model a certain way. I have a much greater appreciation now for how much effort and detail went into these levels, even 10 years ago.
As much as I would have liked to work on Infinite with the original team back then, it's not possible, but remaking a level in a different engine is probably the closest anyone can get to that now. It would be really cool if one of the original developers, or at least Ken Levine saw it. I would also enjoy hearing insight from one of the level designers about what it was like to make the original.
If anyone has any more questions/suggestions/tips let me know! Enjoy!
submitted by Jaxswat to u/Jaxswat [link] [comments]


2023.03.27 02:35 DanielSGriffith Web sharing using the Personal (free) license?

I am a hobbyist (non professional) user of F360. The other day I ran across this item which has a "myhub.autodesk360.com" link allowing anonymous internet users to open and edit the model in F360 locally.
This seems like a super convenient way to share your f3d "source" files on Thingiverse, since you don't have to re-export and re-upload every time the design changes. But when I tried to do this on one of my own projects, I got an error telling me I have to pay. It let me publish the model but it wouldn't let me enable downloads.
Is there a way around this? Seems like this is the type of feature that would be most useful to 3D-printing hobbyists and least useful to professionals.
submitted by DanielSGriffith to Fusion360 [link] [comments]


2023.03.27 02:28 fernizzil 30 [M4F] Oklahoma/Anywhere - Looking for a beautiful mind

Good evening/morning!
Looking for a rich millionaire with many cars and a six pack? Well, not sure why you're here, then. But if you're still here, let me tell you a bit about myself. I work in Cancer Research, enjoy 3d modeling/printing, and have a myriad of hobbies I enjoy (got to chase the dopamine, adhd crowd whats up). I also enjoy anime from time to time, and gaming is one of the primary ways I wind down after a busy or stressful day. I am also a proud father to a little one who is starting kindergarten soon.
If this all sounds good to you, my dm's are open. :)
submitted by fernizzil to r4r [link] [comments]


2023.03.27 02:27 rmorganartworks 3D Modeling With Cruelty Squad Aesthetic

I'm curious if anyone has tried emulating this game's low-poly/early 90s shareware nightmare look in something like Blender... Because I'm going to. My insecurity just compels me to see if anyone else has done it so I can mentally deconstruct how they did it.
As a surreal art form, it's pure razorblade whiskey in all the right ways.
submitted by rmorganartworks to CrueltySquad [link] [comments]


2023.03.27 02:27 the_pain_train24 Need some advice for a basic bro build

Heyo! Wanting to build a PC and need help choosing the parts. I know basically nothing about any of it and thought someone here may know best.
Energy efficiency is the most important thing because it will be on 24/7 as a media server but used for 3D modelling and not really at all for gaming.
I dont need anything brand spankin new because I was looking to do it cheap and maybe snag a sale on some hardware 4-6 years old.
If I can have 6 sata ports for more hard drives to store media on that would be great but if it means a big hit to power efficiency with a bigger psu or something i can manage with 4 sata ports.
Definitely want an ssd to put OS on and wondered if an nvme ssd would free up a sata port and if they go into desktop motherboards? I dunno, might be a dumb question.
Is an i5 cpu the way to go for power efficiency? I feel like an i7 is overkill for what i need. With all that in consideration what cpu should I choose thats around 4-6 years old? Or should I go newer because of something you know that I don’t. I know nothing.
Thanks for reading. Any help appreciated!
submitted by the_pain_train24 to PcMasterRaceBuilds [link] [comments]


2023.03.27 02:25 HeadbangRail 4k Max Settings Build on ~55inch TV, ~3k USD (Flexible)

  1. >**What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.**
Desire:
Games I play:
  1. >**What is your maximum budget before rebates/shipping/taxes?**
  1. >**When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.**
  1. >**What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc\)**
  1. >**Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?**
  1. >**If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.**
  1. >**Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?**
  1. >**Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)**
  1. >**Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?**
  1. >**Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?**
  1. >**Extra info or particulars:**
submitted by HeadbangRail to buildapcforme [link] [comments]


2023.03.27 02:24 RamenCatLady My Remixed "THIS IS FINE" Dog

My Remixed
Now that I've gifted these to my coworkers (IT in a high-availability field), I can share! I remixed him from one on Thingiverse, adding his smile, the black strip to his hat, changed his eyes, and changed his arms, adding hands to rest in his legs like in the comic. I then modified the base, adding more depth and "sunk" the pieces into it, adding more flames, and then added the actual font chat bubble that was also in the comic, using clear PLA as the "stick" to hold it all up.
DETAILS: - Printed in multiple stages and the assembled, gluing them into the base - Used PLA - Total print time for 6 total pieces: 60 hours - Assembly time: 2 hours (due to having to trim sections on the base, which is the reason I need to fix the base before I can share the files) - Printed each of following 1. 6 of Dog/chair 2. 6 Tables 3. 6 Cups 4. 3 of the back left fires x 2 separate prints (printed orange side down, using PET-G as the top portion of the support for the yellow) 5. 6 of the back right fires (printed orange side down, using PET-G as the top portion of the support for the yellow) 6. 6 sets of the remaining fire pieces (printed orange side down, using PET-G as the top portion of the support for the yellow) 7. 6 speech bubbles 8. Base x 6 separate prints
Seriously one of my FAVORITE things I've made to date!
STLs can be found here!
https://www.printables.com/model/431372-this-is-fine-dog-remix or https://cults3d.com/en/3d-model/art/this-is-fine-dog-remix or https://www.thingiverse.com/thing:5923686
submitted by RamenCatLady to BambuLab [link] [comments]


2023.03.27 02:09 Asante_- Building my first PC! ~ $850 budget

**What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.*\*
Mostly playing AAA games like destiny, apex, mc (hopefully w/light rt), etc. I'd also like to be able to do my homework on one screen and not experience crazy frame drops when doing both at once. My laptop has not much room for multitasking and I avg like 17fps in D2 medium when I have any apps on in bg.
**What is your maximum budget before rebates/shipping/taxes?*\*
My absolute max would be $900, in college and I don't want to go into debt buying it haha.
>**When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.*\*
I'd like to have all my parts purchased by mid april - early may, the cheaper the build the sooner I will build it.
**What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc\)*\*
Just the tower (If you know of a great XL desk mat I wouldn't be opposed)
**Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?*\*
Washington State, US. No microcenters within 900 miles of me.
**If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.*\*
Monitor: MSI G241 , 144 Hz, 1080p, IPS (Upgrading in future)
Keyboard: Glorious, GMMK Pro
Mouse: Glorious, Model O
**Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?*\*
TBH, I don't understand it, so probably not.
**Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)*\*
SSD storage, at least 1 TB, 16 GB ram (I'd like a small amount of RGB)
**Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?*\*
ATX cases, black/darker colours, windows yes, pref. light or no lighting, going for a black/ambewood color theme, black components are nice, but I know how to paint if that is cheaper.
**Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?*\*
I think so, I saw somewhere there are free sources, but a usb version might be safer
**Extra info or particulars:*\*
I'm entirely open to buying used off of ebay marketplace etc.
I've been waiting for a fractal north case, if it doesn't become available by the time I order the rest I will buy a diff case.
I'd like to use an AIO for the build, but I've heard it is wise to use the built in fans that come with pc cases instead for lower mid builds like I want so that's fine.

Here is a build that I kind of slapped together in pcpartpicker, but I have a feeling it's not great
submitted by Asante_- to buildapcforme [link] [comments]