Btd6 hidden achievements

r/kancolle - Month of Samidare!

2013.09.18 16:56 ivari r/kancolle - Month of Samidare!

A subreddit for the Japanese game about cute WW2 ships fighting cute evil not-WW2 ships.
[link]


2017.01.18 23:09 batman_jr Fire Emblem Heroes - Open the gateways between worlds, heroes at your side.

A subreddit dedicated to Fire Emblem Heroes, Nintendo's 3rd mobile title released on February 2nd, 2017. The game is available worldwide on iOS and Android.
[link]


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2023.06.09 18:24 demis_VP Creating a positive image of the company on the Internet

The image on the Internet is the image of the company formed in the minds of users. It is closely related to the needs of people and the success of their satisfaction. The better it is, the higher the level of trust and the more actively sales grow. And vice versa.
The development of the global information community entails an increase in the possibilities of manipulating public opinion. Today, the opinion of ordinary people who share their comments about products, brands or firms on forums, social networks and other Internet sites has become of great importance. Millions of people read these reviews and discuss them with friends. This is how the image of the organization is formed in the public consciousness.
At the same time, no one questions the reliability of the reviews of people completely unfamiliar to them. And this opens up great opportunities for unscrupulous competitors and people who want to harm the image of your business.
The main elements of the formation of the organization's image on the Internet
• Design and ergonomics of the corporate website.
• The correctness of the organization's representatives communicating on the Internet.
• Speed of response to customer complaints.
• The number of positive and negative reviews of products and services.
• Publications in reputable media (including interviews, reviews).
• Frequency of brand mentions.
Why should we entrust the formation of the company's image to professionals?
The image of your organization is an intangible asset. By increasing it, you will be able to become the first on the market! After all, the formation of the company's image leads to greater transparency of business processes and increased efficiency of employees.
To maintain competitiveness and successful business development, it is important to control all communication channels with the target audience. This approach allows you to detect "problem areas" and eliminate them in a timely manner. This demonstrates a responsible approach to the wishes of customers who will not be slow to inform about it. And this will lead to an increase in orders, because more than 60% of customers read reviews before deciding on a purchase or cooperation.
Creating a positive image of the company helps to achieve several goals at once:
• minimize the negative accumulated during the work and harming the brand;
• to correct the already established image on the Internet;
• change the impression of the product, service or activity of the company formed by the target audience;
• create a positive image for existing and future investors or partners;
• increase the number of brand mentions in a positive way in search results.
The last parameter is very important for the formation of the image of the site on the Internet. If the user does not see kind words about the brand he is interested in on the first page in the search results, he will simply not make a purchase or go to competitors altogether. Therefore, positive reviews in the top of the search results should occur as often as possible.
Speaking about the formation of a positive image of an organization in the global network, it is very important to understand that just one sharply negative review can ruin the months-long work of PR specialists. Therefore, it is necessary to adjust the internal business processes of the company in a timely manner.
Technologies for the formation of an organization's image on the Internet
Is it possible to manage the process of image formation? Absolutely, yes! Demis Group specialists are successfully engaged in creating a positive image from scratch or correcting an already existing situation. The possibility of interactive communication on the Internet, the ease of contact between the head of the enterprise and the end user allow you to demonstrate to the target audience the openness and real concern of the brand about its customers.
Creating the image of a website (company, brand, product) on the Internet is carried out by establishing communication in several directions at once. In particular:
• we are working with reviews on thematic sites, forums, blogs, and social networks. Negative reviews are neutralized;
• reviews of the company's products and services are being collected from the company's customers (including preparing interviews, writing positive reviews and review articles);
• positive opinions are published on thematic sites and other resources, their further discussion by ordinary visitors is monitored;
• articles and press releases of the company are published in reputable online media;
• sites with positive reviews progress on the first positions in search engines Yandex and Google;
• hidden marketing methods are used, aimed at creating a positive image on the Internet;
• other activities are carried out, the need for which is determined individually.
The process of forming an organization's image is a delicate and delicate work. It can take a lot of time, because changing the opinion of many people is not an easy task. But as a result, you get a good return: the effectiveness of online advertising increases, the level of trust in the brand increases, the goods and services of the organization become more in demand. This means that, in the end, the formation of the company's image brings additional profit.
Originally published on https://bit.ly/43NSZH0
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2023.06.09 16:17 Laxus2398 THEORY OF THE MEANING OF THE "D." (Dreamers) AND LUFFY VS IMU SAMA AND HIS DEVIL FRUIT.

Hello everyone!! This theory has two parts as said in the title. The first one about what the D. means and the second one is about how I think Luffy and Imu are each others counterparts, simbolizing dreams vs nightmares, and how Imu´s surname "Nerona" takes inspiration on emperor Nero and what lies behind that inspiration with Imu´s possible fruit, hope you guys like it!!!

FIRST THEORY: The clan of the "Dreamers"
Following chapter 1085, Oda has given us some information about the possible meaning of the "D.", after showing us the conversation between King Cobra and Imu sama. While these dialogues have not directly revealed what it means, he does seem to have specified with certainty that the "D." is not a family name of a particular family or dynasty, but is actually a moniker according to TCB's translation.
If we take this premise of the moniker I believe that the meaning of the "D." could be an adjective that was given to those who fit within that moniker.
An important fact I should mention to try to give substance to the theory is to recall Oda's use of anglicisms in One Piece, the most well known to all being the revelation that Raftel (Rafuteru) was really "Laugh Tale". To mention some of the most significant anglicisms within the very many that exist, we can name the Levely, which we all knew as Reverie (the change is confirmed in chapter 905, it is seen in the flag of a man in the background) or the case of Joy Boy's title.
I make a disclaimer here that, despite using the romanization of Japanese, I know nothing about Japanese; but it is true that as simple readers many of us, with or without knowledge of Japanese, have seen a certain tendency of Oda to play with words and their possible meanings. Thanks to people like Artur - Library of Ohara, fans who do not understand Japanese can be informed of these nuances that enrich One Piece.
From the beginning of One Piece we see how dreams are very important in the story, with each of the Mugiwaras having a dream to fulfill, in addition to the famous and mysterious dream of Luffy and Roger that Oda keeps up his sleeve. Let us also remember one of the most famous quotes said by Kurohige himself "A man's dream will never die". It is well known that dreams are one of the pivots of the story.
Therefore, joining the knowledge about the "D." as a moniker, the use of English words directly used by Oda to "mislead", and the great importance that dreams have in the story of One Piece and its characters, I believe that the meaning of the "D." could well hide the adjective "Dreamers". The famous clan of "D." could actually be the clan of the Dreamers, not as a genealogical lineage, but as a distinctive in the form of a moniker given to the people who came from the Great Kingdom/Ancient Kingdom (Kyodai na Ōkoku) that perished during the void century. It could also directly mean "Dream" but I opt more for the "Dreamers" option.
To explain why I think the "D." has this meaning, I will first comment facts that we know 100%, for having already appeared in One Piece, and then the part of my own imagination.
As we know so far the "D." that have appeared and have been important in the story, have great and ambitious dreams for which they fight. As an example of this we have the dream of Xebec, who wanted to be the King of the world; or that of Kurohige who aspires to be the king of pirates and found a pirate nation recognized as such by the World Government; and well, as I mentioned, earlier the dreams of Roger and Luffy, which although unknown, it is clear that they must be big and imaginative dreams by the reactions they have provoked to those to whom they have been revealed.
Why Dreamers? To answer this question I will first quote what Vega Punk said in chapter 1069, which although it is the character's own theory and not a definitive explanation, I am of the opinion that it can serve as a basis:
“- We owe all ther is to desire (dreams)!! For instance the devil fruits!!
Each devil fruit embodies a different wish (dreamt) someone had for our evolution.
“If only I could do X… It´d be great if Y were possible”.
The powers actulize these sentiments, showcasing potential futures for humanity.
Of course, since they cause unnatural aberrations they earn the ire of mother nature… the sea itself. Such blasphemy cannot go unchecked.
Those who have eaten a fruit face a totally alien reality born from boundless imaginatiom!!
That´s my theory at least, whether you believe there´s a god out there or not… (i will explain the idea of maybe Nika isn´t a god but a man from the Great Kingdom) … one thing´s for sure, we live in a wondrous world!!
And as he finishes by saying, that is his theory but it is not something fully proven.
It could be that in the Old Kingdom they reached such advanced technology in general, and specifically in genetic scientific research, that from the dream or the thought of desiring they could make fire (mera mera no mi) or become x animal (zoan), they experimented until imbuing those abilities into fruits (like Vegapunk does, but perfecting the process), which they could then eat and alter their base DNA, mixing it with the chosen ability. This idea of creating fruits that genetically modify people by eating them to achieve x or y ability would come from imagination, from dreams.
The people of the Old Kingdom perhaps traveled throughout the world and visited different islands, both inside and outside the Grand Line, and those who came from the Old Kingdom, being users of "Akuma no mi" and having abilities that would seem impossible, fantastic or divine to the people of these primitive people (when I say primitive I mean that they were less technologically advanced, as may be a stage similar to the middle ages, for example), were at first deified. The case of the Sun God Nika, who could have been a normal human being but with the abilities of the gomu gomu no mi or hito hito no mi, could be a perfect example of that possibility. In the eyes of people who were not from the Ancient Kingdom he would appear to be a God, provoking smiles and happiness in the places he visited and carrying the hopes and dreams of the people. If we think about it, it also makes sense in our context. In One Piece we already have internalized the idea that supernatural powers exist, that there is a reason for them, but if someone appeared today with the power to create earthquakes, fire or light out of nothing, without knowing where those abilities come from, he would be a supernatural being in our eyes; in the eyes of ancient civilizations, a God.
It is worth making reference here also to the theory of evemerism, either because of the possibility that Oda was inspired by it for his representation of religious cultures in One Piece, or simply as a tool to understand the vision of the gods that is being proposed. Evemerus of Messene was a 4th century B.C. thinker who proposed in his work the possibility that what classical culture considered gods were nothing more than mortals who gained great prominence in their society. He argues that figures such as Zeus or Cronus could thus be ancient rulers of another civilization, and that their divinity would be an idealized memory by society of them, exaggerating their attributes and greatness. Thus, Zeus would have been only a revered king. In essence, evemerism is the search for a "rational" explanation of the divine.
In One Piece we see several cases where a certain character is shown for a particular culture at first, as one who possesses divine powers when in reality this conception is only given due to a lack of knowledge about the origin of his powers. The most obvious case is that of Enel, who in the eyes of the Shandians is a God, but only because of ignorance and low presence of the akuma no mi in Skypea.
An example of this deification in reality would be the first impression that the pre-Columbian people had with the arrival of the Spanish armies, thinking at first, (although this thought did not last long) when they saw them mounted on horses with shining armor and guns that shot fire, that they must have been gods. And we already know how much Oda likes to take real historical references for inspiration.
This relationship between the people of the Old Kingdom and the "primitive" kingdoms could be maintained over the centuries allowing the "primitives" to become familiar with the unknown of those who came from the Old Kingdom, perhaps they even came to mix and have joint offspring, but the first writings deifying them would have already been captured in the history of One Piece, passing from legend to myth. The reality would have been distorted by the different versions of the different civilizations that would have been told from generation to generation, undergoing the modifications of each culture, as it happens in reality with the historical evolution and being in the end the person of Nika considered the God of the Sun.
So, if we accept that the members of the Old Kingdom may have been seen as gods, perhaps they taught them their knowledge as a gift and showed the reason why devil fruits were created. It may be that at that time the akuma no mi were called by another, less derogatory name, instead of "devil fruits". The name "clan of the Dreamers" could then be because they were people who believed in the improvement of human evolution and with the power to materialize what they dreamt and desired into a fruit that would provide the desired abilities. For example, the dream of wanting to cure and save people's lives would have been the origin of the ope ope no mi. It is also possible that people from kingdoms with a more backdated technologi, transmitted their dreams to members of the ancient kingdom and the Dreamers, as a gift, created the appropriate fruit to achieve such dream, thus forging a reputation that motivated them to be assigned a nickname, the Dreamers, for being able to materialize dreams.
Therefore, I think it is a possibility that "the clan of the Dreamers" was the moniker that less advanced kingdoms gave to the people coming from the Old Kingdom. Perhaps the "D.reamers" first introduced them to the akuma no mi and told them that they came from their imagination, ideas and dreams.
Likewise I also believe it would make sense of another mystery of the story, "the inherited will of the D." Will is something that only people possess, and the idea of inheriting implies that something is also necessarily received from a person. This interpretation would be in contrast to the possibility that the "D." stands for "Dawn" (which is also an interesting theory, and one that I would equally like if it were the final meaning), since a concept or natural phenomenon such as dawn, which has no will and cannot be inherited, fits less in my opinion, than the idea that inheritance could be that of ideals or principles passed from one civilization to another.
Regarding the reason why the word Dreamers stayed in the initial D. I think it was the way they chose for those who defied the 20 kingdoms, to recognize each other but also so that the enemy did not, it would be the same thing that happens with the tattoo on the ankle of the people faithful to the kozuki clan in Wano.
In short, I think the clan of the Dreamers would be formed by the people of the Old Kingdom, and the inherited will of the Dreamers would be the will of the people who pursue and fight to make the world a better place, people whose ideals include the pursuit of freedom and happiness of all people throughout the world of One Piece, and thus bringing the eventual dawn of the world, as said in Lili´s card.
Pd: this is a part that I don't quite know how to substantiate, but going back to Oda's puns, the word "dream" in Japanese would be pronounced "dorIMU" (meaning "Mu" emptiness in Japanese), and it could be a kind of very vague interpretation that "Imu" or "Mu" (as he/she calls him/herself), was the one who betrayed the Dreamers' clan. He/she would then be "the void" that absorbed all the dreams and hopes of humanity by ending the said Clan.

SECOND THEORY: Luffy vs Imu, and Imu´s devil fruit
Connecting with my theory that the D. stands for Dreamers, I see a clear antithesis between Luffy and Imu that I will try to explain below.
Luffy being the Sun God Nika, personifies happiness, freedom, hopes and dreams while Imu symbolizes the opposite, terror, oppression and in my opinion also nightmares. It is very interesting to highlight how while Luffy is free and travels around the world living adventures and being happy, on the other hand, Imu despite being the king of the world and having all the power, is someone who is hidden from the world, imprisoned in his own room without anyone knowing of his existence.
From here I will give my opinion on what Imu's fruit may be after seeing chapters 1085 and 1086.
The first option is that Im's fruit is the "akumu no mi", the fruit of nightmares. I believe in this idea because of the design Oda has drawn for the manifestation of Imu's powers, a formless being, full of darkness that engulfs the whole empty throne room. In addition akumu contains the same kanji as Mu (as Imu calls himself), whose meaning besides nothingness or emptiness, can be translated as dream, And what would be the antithesis of dreams? Nightmares, which would be what could symbolize Imu, in front of Luffy as symbol of the dreams, and this fits very well with the idea that the clan of the Dreamers would be the natural enemy of the nightmare (Imu or Mu). Therefore the first option would be the nightmare against the dreams.
The second option is that Imu would directly have the akuma no mi, the devil fruit as such. While in chapter 1085 there are times when Imu's power is blurred and formless, in other panels we have been able to see the shape of an arrow-tipped tail and sharp teeth. It is mainly because of the arrow-tipped tail that I think it could be the akuma no mi. To substantiate this theory I have to refer to the possible full name of Im revealed in this last chapter 1086.
Saint Imu of the house Nerona. The surname Nerona could be inspired by the Roman emperor Nero, whose reign is associated with tyranny and extravagance, being the architect of a series of systematic executions and a relentless persecution of Christians. It is for this last reason, that in a book of the Bible, the number of the beast (666) is associated to the emperor Nero being considered the devil. Therefore, if the surname Nerona comes from this emperor, the idea that Imu has the akuma no mi is quite feasible. Below in brackets, I leave the long explanation of this, but if you don't want to read it you don't need to. Then follow it up with a third possibility about Imu's power.
[In the Apocalypse of St. John, Rome is criticized in a veiled way for its persecution of the Christian population, and in this book the Beast (which had 7 heads, like the 7 hills on which Rome was settled) is mentioned, represented by the number 666 (or 616 as well). The specific quote is "He that hath understanding, let him calculate the number of the Beast: for it is the number of a man; and his number is 666". The Greeks and Hebrews at that time used gematria, that is, the assignment of a numerical value to each letter of the alphabet. So, the sum of the Hebrew letters of "Caesar Nero" adds up to exactly 666. And therefore, Nero is the Beast/the devil who wants to destroy the world].
The third possibility is that Imu, like Kurohige, has more than one devil fruit and perhaps has both akuma no mi, akumu no mi, devil and nightmare fruits, again being the complete antithesis of Luffy, having on the one hand the God of Dreams and the Devil of Nightmares Imu.
submitted by Laxus2398 to OnePiece [link] [comments]


2023.06.09 15:51 Emperor_thrawn1 A short story, Enjoy!

Once upon a time, in a small town nestled amidst rolling green hills, there stood a charming little school named Oakwood Elementary. It was a place where knowledge bloomed and dreams took flight. The school was not just a building, but a vibrant hub where children's laughter echoed through the hallways and curiosity danced in the air.
Oakwood Elementary was known for its dedicated teachers who believed that education was a journey of exploration and growth. Miss Thompson, a kind-hearted and wise teacher, was adored by all her students. She possessed a magical ability to unlock the hidden potential within each child, igniting their passion for learning.
One sunny morning, as the school bell chimed, students scurried through the doors, eager to embark on another day of discovery. In one corner of the classroom, a group of young scientists huddled around their experiment, carefully mixing colorful liquids to create an erupting volcano. Their excitement was contagious as they watched in awe as the miniature mountain came alive, spewing frothy lava.
Meanwhile, down the hallway, the sound of music filled the air. Mr. Rodriguez, the music teacher, was conducting the school choir, inspiring the young voices to harmonize in perfect unison. The students swayed to the rhythm, their hearts overflowing with joy and a sense of belonging.
In the library, a group of aspiring writers huddled around a table, pens poised above crisp white paper. Their imaginations soared as they crafted tales of knights, dragons, and faraway lands. Miss Thompson, always encouraging their creativity, listened attentively, providing guidance and sparking their literary prowess.
During lunch break, the school playground transformed into a bustling realm of friendship and camaraderie. Children skipped rope, raced across the monkey bars, and played tag, all while laughter filled the air. It was a place where friendships blossomed, differences were celebrated, and games were played with unbridled enthusiasm.
As the day drew to a close, students gathered in the school's auditorium for a special assembly. They sat in anticipation, eyes wide with excitement. The lights dimmed, and the curtains slowly rose, revealing a stage adorned with vibrant colors and twinkling lights. The school's drama club took center stage, showcasing their talents in a mesmerizing play that transported the audience to enchanting realms of fantasy and wonder.
The story of Oakwood Elementary was not just about academic achievements; it was a tale of inspiration, community, and the unyielding spirit of learning. Each day, the school nurtured young minds, sowed seeds of knowledge, and fostered a love for exploration and growth. The children left Oakwood Elementary with not only academic prowess but also a profound understanding of themselves and the world around them.
And so, the legacy of Oakwood Elementary lived on, reminding generations to come that education was not confined to textbooks and classrooms alone, but a remarkable journey that unfolded in the hearts and minds of those who embraced it with open arms.
submitted by Emperor_thrawn1 to u/Emperor_thrawn1 [link] [comments]


2023.06.09 15:49 AutoModerator [Genkicourses.site] ✔️ Jaiya – Erotic Blueprint Breakthrough Course ✔️ Full Course Download

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submitted by AutoModerator to GenkiCourses_Cheapest [link] [comments]


2023.06.09 15:25 NimbleThor 5 Quick tl;dr iOS Game Reviews / Recommendations (Episode 179)

Happy Friday, everyone! :) Welcome to my weekly thread of mobile gaming recommendations based on some of the most interesting games I played and that were covered on MiniReview this week. I hope you'll enjoy the read.
Support these posts (and YouTube content + development of MiniReview) on Patreon: https://www.patreon.com/NimbleThor <3
This episode includes an awesome old-school RPG NetHack variant, a beautiful arcade bullet-hell shooter, a relaxing puzzle game, a popular chess app, and a casual tower defense game.
New to these posts? Check out the first one from 179 weeks ago here.

Let's get to the games:

GnollHack [Game Size: 1.1 GB] (Free)

Genre: RPG / Roguelike - Offline
Orientation: Landscape + Portrait
Required Attention: Full
tl;dr review by JBMessin:
Gnollhack is a fun variant of the famous roguelike “Nethack” designed specifically for mobile. In comparison to the original game, it features numerous quality-of-life changes, both ASCII and graphical tiles for the dungeon floors, and even voice acting.
A major advantage over other Nethack variants is Gnollhack’s large and intuitive UI. The most used commands are available on our main screen, and everything else is just a tap away and presented with clear and noticeable icons. The UI may look more cluttered than most modern mobile games, but it’s a big step up in comparison to many Nethack-based games.
What's also great about Gnollhack is that it's easier in the beginning than it is towards the end, which is completely different from Nethack and its other mobile variants. This makes it perfect for those that aren't familiar with the genre’s unforgiving gameplay and crazy learning curve.
The graphical ground tiles are impressive for a game genre where the archaic ASCII art style is typically preferred. The character and enemy sprites are also well-made and even presented according to creature size, which means larger enemies actually have larger sprites. Lastly, it’s much easier to navigate our inventory in Gnollhack than in most similar games since our weapons, armor, wands, etc. are actually presented visually.
The biggest downside to Gnollhack is its 1+ GB size, which isn’t massive by AAA standards but is ridiculously large for a Nethack variant. It's also heavy on battery usage, although that is to be expected with gameplay where so much is going on at all times.
Gnollhack is completely free without ads or iAPs. Overall, despite its few flaws, it’s a fantastic introduction to the brutality that is Nethack.
App Store Beta (TestFlight): Here

Wavecade [Total Game Size: 221 MB] ($2.99)

Genre: Arcade / Bullet-Hell - Online + Offline
Orientation: Landscape + Portrait
Required Attention: Full
tl;dr review by Solitalker:
Wavecade is a beautiful retro-styled roguelike arcade space shooter where we control the speed of time and destroy waves of incoming space blocks to score as many points as possible.
As we dodge and swerve our way through the 80's retro-inspired neon space, our ship automatically fires at any blocks in sight.
But this is where it gets interesting, because if we pull our ship toward the bottom of the screen, time slows down, allowing us to precisely maneuver away from projectiles and environmental space hazards. Pushing forward toward the top of the screen speeds up time beyond 100%, with greater points and rewards the faster we’re traveling.
After each run, experience gained unlocks new ranks that let us customize our ship. Cosmetics and new abilities can be configured and equipped before starting a new run, and even the appearance of the blocks we're facing can be customized to our liking.
A wide variety of powerups and weapons can be found throughout each run, leading to some wonderfully overpowered moments of total destruction. But some buffs and abilities are so effective that blocks don’t even make it on screen before they're destroyed, which is a little disappointing since we don't get to see the vibrant neon particle-filled explosions.
The touch controls can be frustrating at times. By default, we tap and drag our ship around manually, but this leaves our ship and the area directly around it hidden by our finger during play. Thankfully, the ship can be offset in the settings, or a virtual joystick can be enabled.
The visual and audio experience of Wavecade is incredibly satisfying, and its fantastic soundtrack perfectly fits the aesthetics.
For $2.99 on iOS with no additional monetization, it’s a very enjoyable arcade shoot ‘em up with relatively quick runs and a rewarding high-score system.
App Store: Here

Down in Bermuda [Game Size: 513 MB] ($5.99)

Genre: Puzzle / Casual - Offline
Orientation: Landscape
Required Attention: Some
tl;dr review by AlexSem:
Down in Bermuda is a cute isometric puzzle adventure from the creators of “Agent A: A Puzzle in Disguise”, where we explore the mysteries of a secluded island by participating in a series of brain-testing puzzle activities.
Each level consists of a large 3D island that we can freely observe from all sides in search of interactive objects, mini-games, and puzzle clues. We need to click, swipe, and drag said objects in a specific sequence to complete each puzzle, and the key to success lies in attentiveness, a bit of luck, and sometimes clicking all the suspicious spots in the hope that something meaningful happens.
We also get to meet local inhabitants and help them with their problems – all while searching for a way to escape the island. The puzzles in each scene can be solved in any order, but we still need to finish certain scenarios to proceed in the game.
A huge portion of the gameplay revolves around finding and gathering all the glowing stars hidden in each level. While we can use a handy star map to easily locate them, there is a special achievement if we manage to succeed without its help.
We may also find special keys used to open advanced parts of the puzzles on previous islands, so a bit of backtracking is required to complete the game 100%. Other than that, the game progresses in a linear fashion, which can be disappointing for hardcore puzzle fans, but is perfect for casual play.
Down in Bermuda is a premium game without ads or iAPs that costs $5.99 on iOS. Despite being rather short, it provides an engaging puzzle-solving experience that I’m sure anyone fond of high-quality mobile adventure games will appreciate.
App Store: Here

lichess [Game Size: 137 MB] (Free)

Genre: Board / Casual / Chess - Online + Offline
Orientation: Portrait + Landscape
Required Attention: Full
tl;dr review by jurij:
lichess is a free open-source chess app with zero ads and nothing hidden behind a paywall.
The app is fast and simple. We can start a game in seconds, and since there are very few options and menus, everything is centered around actually playing. It features several online and offline chess variations, but in comparison to the Chess.com app or the website version of lichess, it still lacks several advanced features.
We also have access to puzzles, game lessons, and some game analysis options, but all of this works much better in the website version.
lichess is the second most popular chess platform after Chess.com, and if you love chess, you probably already have both installed. lichess is just a tad more outdated overall, but at least we don’t have to live with any paywalled features.
The lichess mobile app is a few years behind the website version in terms of usability – in large part because the mostly volunteer team managing the game is just not focused on the mobile version for some reason. A great example of how rudimentary some parts of the app are is the extremely clunky board editor that looks like it was made in a day and then never updated.
Ultimately, it’s a simple but fully free chess app for serious players that is amazing for starting fast bullet and blitz games. It lacks functionality and varied bots but has everything else you need for a great chess experience.
App Store: Here

Arrow War (Game Size: 130 MB] (Free)

Genre: Tower Defense / Casual - Offline
Orientation: Landscape
Required Attention: Little (semi-idle)
tl;dr review by NimbleThor:
Arrow War is a casual and silly castle defense game where we manage a group of archers firing arrows at the waves of incoming enemies that try to seize our tower.
Starting with just a single archer, we must equip it with new bows, upgrade existing ones, enhance the skills of the bow, and much more to grow stronger. As we progress, we unlock more archers, each of which we need to manage in the same way.
Every wave takes a few minutes to complete, after which we’re taken back to our base, where we can upgrade our team in different ways, start the next wave, or play other game modes.
During combat, our archers automatically aim at the nearest enemies, while we strategically trigger their skills. So the combat isn’t idle, but it’s an ideal game to play while watching TV or doing something else.
There are a ton of ways to upgrade our archers and castle wall, lots of fun bows to unlock, quests to complete, and areas around our castle to capture so they automatically produce resources for us. Unfortunately, the combat is always the same across all the game modes.
The game features a premium currency, but we earn plenty of it for free, allowing us to buy things such as auto-aim for our main archer. There is technically also an energy system, but we gain so much of it that it’s rarely ever felt. Overall, the progression is nicely balanced for free players, and I haven’t experienced any paywalls.
Unfortunately, the game doesn’t utilize the wide screens of modern smartphones.
Arrow War monetizes via incentivized ads, a few forced ads, and iAPs to grow stronger faster. The iAPs aren’t necessary to progress, but the 5-second forced ads may become annoying. Some of the iAPs remove these ads.
App Store: Here
Special thanks to the Patreon Producers "marquisdan", "Lost Vault", "Farm RPG", and "Mohaimen" who help make these posts possible through their Patreon support <3
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's games: https://youtu.be/Q3eX2WiUHHU
Episode 161 Episode 162 Episode 163 Episode 164 Episode 165 Episode 166 Episode 167 Episode 168 Episode 169 Episode 170 Episode 171 Episode 172 Episode 173 Episode 174 Episode 175 Episode 176 Episode 177 Episode 178
submitted by NimbleThor to iosgaming [link] [comments]


2023.06.09 15:25 NimbleThor 5 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 266)

Happy Friday, everyone! :) Welcome to my weekly thread of mobile gaming recommendations based on some of the most interesting games I played and that were covered on MiniReview this week. I hope you'll enjoy the read.
Support these posts (and YouTube content + development of MiniReview) on Patreon: https://www.patreon.com/NimbleThor <3
This episode includes an awesome old-school RPG NetHack variant, a beautiful arcade bullet-hell shooter, a relaxing puzzle game, a popular chess app, and a casual tower defense game.
New to these posts? Check out the first one from 266 weeks ago here.

Let's get to the games:

GnollHack [Game Size: 1.1 GB] (Free)

Genre: RPG / Roguelike - Offline
Orientation: Landscape + Portrait
Required Attention: Some
tl;dr review by JBMessin:
Gnollhack is a fun variant of the famous roguelike “Nethack” designed specifically for mobile. In comparison to the original game, it features numerous quality-of-life changes, both ASCII and graphical tiles for the dungeon floors, and even voice acting.
A major advantage over other Nethack variants is Gnollhack’s large and intuitive UI. The most used commands are available on our main screen, and everything else is just a tap away and presented with clear and noticeable icons. The UI may look more cluttered than most modern mobile games, but it’s a big step up in comparison to many Nethack-based games.
What's also great about Gnollhack is that it's easier in the beginning than it is towards the end, which is completely different from Nethack and its other mobile variants. This makes it perfect for those that aren't familiar with the genre’s unforgiving gameplay and crazy learning curve.
The graphical ground tiles are impressive for a game genre where the archaic ASCII art style is typically preferred. The character and enemy sprites are also well-made and even presented according to creature size, which means larger enemies actually have larger sprites. Lastly, it’s much easier to navigate our inventory in Gnollhack than in most similar games since our weapons, armor, wands, etc. are actually presented visually.
The biggest downside to Gnollhack is its 1+ GB size, which isn’t massive by AAA standards but is ridiculously large for a Nethack variant. It's also heavy on battery usage, although that is to be expected with gameplay where so much is going on at all times.
Gnollhack is completely free without ads or iAPs. Overall, despite its few flaws, it’s a fantastic introduction to the brutality that is Nethack.
Check it out on Google Play: Here
Check it out on MiniReview:: Here

Wavecade [Total Game Size: 221 MB] ($3.49)

Genre: Arcade / Bullet-Hell - Online + Offline
Orientation: Landscape + Portrait
Required Attention: Full
tl;dr review by Solitalker:
Wavecade is a beautiful retro-styled roguelike arcade space shooter where we control the speed of time and destroy waves of incoming space blocks to score as many points as possible.
As we dodge and swerve our way through the 80's retro-inspired neon space, our ship automatically fires at any blocks in sight.
But this is where it gets interesting, because if we pull our ship toward the bottom of the screen, time slows down, allowing us to precisely maneuver away from projectiles and environmental space hazards. Pushing forward toward the top of the screen speeds up time beyond 100%, with greater points and rewards the faster we’re traveling.
After each run, experience gained unlocks new ranks that let us customize our ship. Cosmetics and new abilities can be configured and equipped before starting a new run, and even the appearance of the blocks we're facing can be customized to our liking.
A wide variety of powerups and weapons can be found throughout each run, leading to some wonderfully overpowered moments of total destruction. But some buffs and abilities are so effective that blocks don’t even make it on screen before they're destroyed, which is a little disappointing since we don't get to see the vibrant neon particle-filled explosions.
The touch controls can be frustrating at times. By default, we tap and drag our ship around manually, but this leaves our ship and the area directly around it hidden by our finger during play. Thankfully, the ship can be offset in the settings, or a virtual joystick can be enabled.
The visual and audio experience of Wavecade is incredibly satisfying, and its fantastic soundtrack perfectly fits the aesthetics.
For $3.49 on Android with no additional monetization, it’s a very enjoyable arcade shoot ‘em up with relatively quick runs and a rewarding high-score system.
Check it out on Google Play: Here
Check it out on MiniReview:: Here

Down in Bermuda [Game Size: 513 MB] ($4.99)

Genre: Puzzle / Casual - Offline
Orientation: Landscape
Required Attention: Some
tl;dr review by AlexSem:
Down in Bermuda is a cute isometric puzzle adventure from the creators of “Agent A: A Puzzle in Disguise”, where we explore the mysteries of a secluded island by participating in a series of brain-testing puzzle activities.
Each level consists of a large 3D island that we can freely observe from all sides in search of interactive objects, mini-games, and puzzle clues. We need to click, swipe, and drag said objects in a specific sequence to complete each puzzle, and the key to success lies in attentiveness, a bit of luck, and sometimes clicking all the suspicious spots in the hope that something meaningful happens.
We also get to meet local inhabitants and help them with their problems – all while searching for a way to escape the island. The puzzles in each scene can be solved in any order, but we still need to finish certain scenarios to proceed in the game.
A huge portion of the gameplay revolves around finding and gathering all the glowing stars hidden in each level. While we can use a handy star map to easily locate them, there is a special achievement if we manage to succeed without its help.
We may also find special keys used to open advanced parts of the puzzles on previous islands, so a bit of backtracking is required to complete the game 100%. Other than that, the game progresses in a linear fashion, which can be disappointing for hardcore puzzle fans, but is perfect for casual play.
Down in Bermuda is a premium game without ads or iAPs that costs $4.99 on Android. Despite being rather short, it provides an engaging puzzle-solving experience that I’m sure anyone fond of high-quality mobile adventure games will appreciate.
Check it out on Google Play: Here
Check it out on MiniReview:: Here

lichess [Game Size: 137 MB] (Free)

Genre: Board / Casual / Chess - Online + Offline
Orientation: Portrait + Landscape
Required Attention: Full
tl;dr review by jurij:
lichess is a free open-source chess app with zero ads and nothing hidden behind a paywall.
The app is fast and simple. We can start a game in seconds, and since there are very few options and menus, everything is centered around actually playing. It features several online and offline chess variations, but in comparison to the Chess.com app or the website version of lichess, it still lacks several advanced features.
We also have access to puzzles, game lessons, and some game analysis options, but all of this works much better in the website version.
lichess is the second most popular chess platform after Chess.com, and if you love chess, you probably already have both installed. lichess is just a tad more outdated overall, but at least we don’t have to live with any paywalled features.
The lichess mobile app is a few years behind the website version in terms of usability – in large part because the mostly volunteer team managing the game is just not focused on the mobile version for some reason. A great example of how rudimentary some parts of the app are is the extremely clunky board editor that looks like it was made in a day and then never updated.
Ultimately, it’s a simple but fully free chess app for serious players that is amazing for starting fast bullet and blitz games. It lacks functionality and varied bots but has everything else you need for a great chess experience.
Check it out on Google Play: Here
Check it out on MiniReview:: Here

Arrow War (Game Size: 130 MB] (Free)

Genre: Tower Defense / Casual - Offline
Orientation: Landscape
Required Attention: Little (semi-idle)
tl;dr review by NimbleThor:
Arrow War is a casual and silly castle defense game where we manage a group of archers firing arrows at the waves of incoming enemies that try to seize our tower.
Starting with just a single archer, we must equip it with new bows, upgrade existing ones, enhance the skills of the bow, and much more to grow stronger. As we progress, we unlock more archers, each of which we need to manage in the same way.
Every wave takes a few minutes to complete, after which we’re taken back to our base, where we can upgrade our team in different ways, start the next wave, or play other game modes.
During combat, our archers automatically aim at the nearest enemies, while we strategically trigger their skills. So the combat isn’t idle, but it’s an ideal game to play while watching TV or doing something else.
There are a ton of ways to upgrade our archers and castle wall, lots of fun bows to unlock, quests to complete, and areas around our castle to capture so they automatically produce resources for us. Unfortunately, the combat is always the same across all the game modes.
The game features a premium currency, but we earn plenty of it for free, allowing us to buy things such as auto-aim for our main archer. There is technically also an energy system, but we gain so much of it that it’s rarely ever felt. Overall, the progression is nicely balanced for free players, and I haven’t experienced any paywalls.
Unfortunately, the game doesn’t utilize the wide screens of modern smartphones.
Arrow War monetizes via incentivized ads, a few forced ads, and iAPs to grow stronger faster. The iAPs aren’t necessary to progress, but the 5-second forced ads may become annoying. Some of the iAPs remove these ads.
Check it out on Google Play: Here
Check it out on MiniReview:: Here
NEW: Sort + filter reviews and games I've played (and more) in my app MiniReview: https://play.google.com/store/apps/details?id=minireview.best.android.games.reviews
Special thanks to the Patreon Producers "marquisdan", "Lost Vault", "Farm RPG", and "Mohaimen" who help make these posts possible through their Patreon support <3
Episode 248 Episode 249 Episode 251 Episode 252 Episode 253 Episode 254 Episode 255 Episode 256 Episode 257 Episode 258 Episode 259 Episode 260 Episode 261 Episode 262 Episode 263 Episode 264 Episode 265
submitted by NimbleThor to AndroidGaming [link] [comments]


2023.06.09 14:49 AutoModerator [Genkicourses.site] ✔️ Jaiya – Erotic Blueprint Breakthrough Course ✔️ Full Course Download

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2023.06.09 14:44 ImmortalJormund Walking the Tightrope

The burning shell of a downed helicopter was put out when its killer, the small but dangerous Mi-2 Hoplite landed next to it. The fires gathered temporary momentum from the wind, but it was not enough to stop the flames from flickering out. Once the rotors of the Hoplite spun to a halt, three men emerged from it. Vityukha, Felka and Sokolov met their Redemption friends and free stalker allies, with Dimka and Sevka joining the joyous crowd soon after. Cashier, the local trader, gave Sokolov his finest bottle of vodka as a gift of gratitude, while Yar promised to help fix the Valkyrie with Sokolov to its final state. Sokolov explained that when he had seen the hostile chopper, he had began working tirelessly to get the Valkyrie up into the air, because he feared that it would be the only thing stopping the enemy copter.
Everyone was in a relieved and celebratory mood, with the defeat of the two opposing forces now clear and most of the crew in good health. Still, Boris looked around him and saw tired, wounded men. Sanyok, Dimuha, Felka and the other Ukrainian Securite Service survivor besides Yvanova, Kovalev, were all out of the fight for some time. To add to that, Dimka was barely standing, having been wounded by Khan during the death throes of the UNISG. With Vityukha and Stitch in the same place, however, Boris was confident the men would be able to recover. Another matter was their gear. The weapons, armours and other miscellaneous gear all needed proper repair and maintenance, or they would cease to work altogether.
Yet all these wordly worries alone could have been a headache, but despite all the pats on the back and relieved clinking of bottles, Boris couldn't help but eye Strelok and Degtyarev mingling with their respective groups. It was a powder keg waiting to blow, and any minute now rest of the men would realize that they never dealt with the whole SSU-Redemption standoff. Boris was not at all surprised to see Dima realize this first, shooting a glance at Boris. Boris nodded to confirm that there was indeed going to be some sort of scuffle soon. He saw Dima turn towards Vityukha and Sevka, whispering something as he did. Boris had intentionally sought out this position, sitting between the free stalkers and Degtyarev's remaining men. Now, with Dima, Vityukha and Sevka ready to help him if things got ugly, Boris was more confident to be the arbitrator. And as it turned out, he did not need to wait long.
"Now that we have finally settled the matter with your many enemies, Strelok, it is time to come back to the fold. Come peacefully, and the higher-ups have promised you your position back, no questions asked. Otherwise we will be forced to drag you back there. I think this is enough evidence of just how much you're wanted by certain individuals and states, and that leaves us no choice but to keep you safe and under watch.", Colonel Degtyarev ordered, making the room go from rowdy and celebratory to dead silent in a second.
"How about fuck you?", Rogue noted, and Yvanova drew his weapon, prompting all non-wounded stalkers in the room to do the same.
"Careful, pig. We don't take kindly to jarheads here, and if all cops are bastards, secret service are doubly so. Holster that gun or face judgement, suka.", Uncle Yar ordered in turn.
"Yar, Rogue, others. Calm down. Let us hear what Strelok has to say first.", Boris bellowed, and the men lowered their guns a bit.
"I will not come. I am done with the Institute, I am done with the power-hungry cleptocrats running it, I am done with the needless oversight. I tried to warn you, that something was deeply wrong in the Zone, and none of your government agents listened. It was down to us Zone-dwellers to fix it once more. And now you not only have an expanded Zone in your hands, but an international fiasco and three dozen unnamed bodies to dispose of. This is not the kind of "protection" I wish to have.", Strelok replied in a calm tone.
"This is not a matter of preference. You are too valuable to the state, and to many actors, to be let run free. If our enemies were to capture you, there is no telling what would happen.", Degtyarev retaliated in turn.
"And yet, your enemies were just repulsed, decimated, reduced to corpses and ash. We won. I remain free, and it is clear that I have enough allies for the situation to remain so for the foreseeable future.", Strelok responded.
"UNISG may have failed, but they will return. So will Omega. The latter has spies all over the Zone, in every faction. It would take years to dig all of their locations up and finish them off. Years we most certainly do not have.", Degtyarev sighed.
"There are places in the Zone they do not know of. Places I can easily hide in. Believe me, if they are so hellbent of finding me, they can spend the rest of their lives doing so.", Strelok commented, and despite the outlandish claim, Boris believed him.
"Bullshit. You're lying.", Degtyarev scoffed.
"Normally I would have said the same, but me and my boys have entered so many areas with practically no stalker activity. Areas so long abandoned and unknown that it would literally take decades to fully explore. So I do believe that Strelok is correct. The Zone is vast, UNISG are newcomers with little experience with it and Omega seems to lack manpower, not exactly the forces to comb it all.", Boris noted.
"What makes you think Omega lacks manpower?", Yvanova questioned, and unexpectedly, Sanyok replied to him.
"We have seen them possess a helicopter and two squad's worth of men. They have highly advanced gear and expensive weapons, yet could only spare a squad's worth of men to achieve such a massive task? For UNISG, it was a necessity caused by their casualties, but Omega was well-established here. Yet they seem to rely on mercenaries outside the payroll of Dushman, which are a rare breed these days, and on espionage and infiltration tactics, which are not very manpower-intensive tasks. In short, they most likely would have to go through great lengths to gather enough men to search for Strelok, and even then we have seen that two squads of their seemingly elite troops failed in the task."
"Uh... You raise good points. Still, they did locate Strelok here, and almost got him in a surprise attack.", Degtyarev commented in turn.
"That was because my platoon sold the information to them. We knew Strelok was here because a talkative stalker happened by our camp, but he didn't share the location and we did not care too much at the time. When Serbin's men arrived, we sold information about the surrounding territory to them, and that piece of information as it now became valuable. Still, they had to comb the entire city to find him first.", Meeker interjected, his monotone voice rising over the bickering.
"So there you have it. Wherever Strelok goes, he will always have allies to support him if more kozyols show up.", Boris tried to conclude the whole conversation, but Degtyarev was still sceptical.
"Uh-huh. Weren't you supposed to be a neutral arbitrator now?", Degtyarev asked.
"Listen, I was a stalker, most people here are stalkers. We live by the Zone, and to some of us, this is home right now. Some, like Strelok, are inseparable from it. You can take him out of the Zone, but you can't take the Zone out of him. He will survive this place, and any urod who tries to go after him, or take his secrets to the grave. He may not use your methods to protect the current status quo in the Zone, but he will protect it all the same. So I find it pretty fucking hard to be a neutral entity when it's so blatantly obvious that what you both want is the same thing.", Boris explained, voice full of anger, leaving the room in silence for a minute.
"Damn.", Degtyarev said slowly.
"You're one of the few cops of the Zone I actually respect. Why? Because unlike most, you've got the heart of a stalker too. You realize that while the government wishes all stalkers to disappear, we are vital to this place. And we need it to survive, because many of us have no choice but to be here. That is why I have held on not shooting you and your two men here to solve this problem, because I know you can understand Strelok's point of view. So at least try to do that.", Boris continued, calming down slightly.
Degtyarev looked stupefied. He was controlling his expressions to mask it, but Boris could feel the wheels turning inside the colonel's head. His two surviving comrades looked at the man in anticipation, gripping their weapons, loyal to fight even a last stand here. Finally, Degtyarev breathed out, raised his chin and looked Strelok in the eye. Whatever wordless communication passed between them, the meaning of it missed Boris until the army man spoke once more.
"I understand his point. And I cannot, in good conscience, detain him or cause a firefight over his arrest. Years ago, I helped you, Strelok, leave the Zone, yet now you wish to return. I should not stand between you and the Zone, if it is your sincere wish. And not only that, you saved my life earlier during this battle, and that is something I cannot overlook. What do you two think, Yvanova and Kovalev?", Degtyarev asked, and the two men shared a silent look before Yvanova answered
"We lost good men to detain him, but never to them. They have always waited for us to escalate, and even when we were attacked, they supported us instead of turning on us. That alone tells me that they have no ill intentions, and are merely committed to the protection of their ally. If they are willing to face the wrath of SSU by fighting it, they are willing to do so for the other actors too. I trust them to keep the VIP safe, and seeing him in combat, I doubt we need to worry too much, sir."
"Hopefully so. Going forward, you will be dead to the Ukrainian state, Strelok. I will mark in my report that you were killed by Omega agents during the battle, and that will be it. Keep yourself hidden, and do not let yourself get captured alive. Godspeed, old friend.", Degtyarev ordered, and the legendary stalker observing him nodded in agreement.
"There is a place up north not many people know of, where an old adversary of mine has retired to. I will go there, to be at peace for once. But Colonel. Remember that the Zone doesn't quite belong to the state either.", Strelok said mysteriously and nodded to his men to signal that it was time to leave.
As Rogue, Stitch, Yakut and Kamaz began packing things up and buying supplies for the trip, Strelok nodded to Boris and Dima to follow him upstairs. Boris agreed, but first asked Degtyarev in turn to wait for a little while longer. The colonel seemed surprised, but seemed to oblige. Boris and Dima followed Strelok upstairs, and entered the same office they had met the man for the first time. Strelok sat on the table there, and grabbed something from one of the drawers. It was a small file, with a pendrive inside it and a stack of documents, which Boris discovered when Strelok handed it to him. He looked at the folder, then up to Strelok, and raised his eyebrow questioningly.
"That's a collection of, eh, notes, you could call them, that my friend made of the various factions and locations of the Zone. It's incomplete, as he left to pursue other stories for a while, but it should give you more than enough knowledge. I'm giving it to you because I believe Redemption to be able to help fight the good fight in the Zone. The pendrive has an upgrade in it, which will allow you to utilize more recent military images of the Zone. These will reveal many previously unknown locations to you, which Rogue added descriptions of. We still lack data on all possible points of interest in the Zone, but I know of only one group who possesses such and I have been unsuccessful in convincing them to give it up.", Strelok explained.
"But why give this to us? I am grateful, of course, but also confused.", Boris asked.
"As a gift of gratitude for helping me and my team survive. And also because I trust your men to use the knowledge well. Take it as a parting gift from me, for I doubt we will see each other again any time soon.", Strelok offered and reached out his hand.
"Good luck out there, Strelok. And if you ever need help storming the power plant, give us a ring.", Boris said and shook his hand.
"Or if you're in need of excellent comedy relief, come on down to Meadow.", Dima chimed in, and likewise shook Strelok's hand.
"We shall see. I may take you up on those offers, but not soon. Goodbye, you two. It has been a pleasure to work with you.", Strelok replied, and gave them a faint smile before leaving.
"That's the end of it, then. Damn. Never expected for us to live to see this happen.", Dima wondered out loud.
"Same here. It's been a long time coming, too.", Boris muttered, when somebody knocked on the door.
"Care if I come in now?", Degtyarev questioned.
"Yes, indeed. We need to talk about a certain trip I have been planning. Do you perhaps have any connections to Belarussian authorities?", Boris asked, and the colonel gave him a surprised look again.
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2023.06.09 14:00 s2w [Short+] An answer to 469 purely within the lore. A brief history of The Ancients.

[Short+] An answer to 469 purely within the lore. A brief history of The Ancients.
This is a short version of my gigantic chronicles consisting of ~80k words. Read all about it: Following the leads of 469. Over two years in the making to come to these conclusions and to find these things. "Spoilers" ahead...
Ahem:
Ages ago in the continent known as Zao the first humans arose. They lived in harmony with the lizards & minotaurs and eventually formed a society.
Some of these humans were gifted, and became priests.
We know many gods!
Today, you know them as Banor, Uman, Zathroth, Crunor, Fafnar and Suon. But the forbidden twin, Kiroki, mentioned rarely by the primitives of Zao, we learn was absolutely mad. You know him from the genesis as Kirok the mad.
https://preview.redd.it/2xeckqcx9z4b1.png?width=500&format=png&auto=webp&s=d7264116c91f95c3207993be505d817764667971
At first, he seemingly worked with Zathroth, learnt their magic and eventually enslaved the horrorz.
Today we know the many-eyed horrorz as beho-.. Bonelords.
https://preview.redd.it/3yw87ouz9z4b1.png?width=1456&format=png&auto=webp&s=9ba969baaa749056a5d04ac6b3ffa0f8dd85b178
This magic, the combination) of the elemental powers caused the ability to raise the dead. To be a lord of bones. The old 'gods' eventually started fighting for control over this magic, an arms race to become the most powerful beings of all time.
https://preview.redd.it/y9jm288eaz4b1.png?width=502&format=png&auto=webp&s=911f9ffe33a483b7545939a6a4ca9335a23e8fac
They erected huge towers all over Tibia, and used the magic of the bonelords to connect the cities where information was shared through something known today as 'the magic web', coined by the warlocks of Demona. In Liberty Bay it's known as 'magic currents', and some scholars dubbed it: 'The Manasphere)', a loved thing bears many names.
Their keen) understanding of magical structures was oddly paired with a very structured and logical way of thinking. ... The creation of enormous, magical towers in their cities was their first major accomplishment. Those towers somehow connected the minds of all Shapers in a city and enabled them to access some sort of hive mind in which they stored and shared their knowledge.
With their control of the magic web, they constructed the dream catcher. Arguably the single most powerful thing ever created in Tibia guarded by one of the strongest beings, Gaz'haragoth.
Where the strands of the magic web met, the magical power of said place doubled. These are called gates.
The purpose of the dream catcher was to simply... catch dreams. Pulling, twisting and forming dreams as they wished. They used it to construct the city of Roshamuul, aka. 'The heart of Midnight'. They used it to imbue themselves.
Their power grew out of control, and they were blinded in 'enlightenment', much like Arkhothep, Arthei and the Yalahari became.
Eventually they used the dream catcher to create horrible and freakishly strong creatures such as the Nightmare Beasts. They used it to remotely scry, they used it to induce fear and corruption through dreams) aka. "enlightenment" all over Tibia to form a massive wide-spread army. Chaos.
Some of their enemies, namely the Yalahari found that areas were lacking magic where there should be...
By analysing the very structure of the universe, their mago-scientists became aware of a 'missing factor' in all world-views, calculations and sciences. All their research hinted at something to be missing from the big picture, something that had to exist as their calculations clearly proved, but yet undiscovered and seemingly eluding comprehension.
They found the missing factor, what the dream catcher was stealing from all over Tibia, through their vast network of towers. Through the immense power of the dream catcher.
The Yalahari formed the Lightbearers to try to combat this vile, corrupting phenomena. But it was too late, the corruption had already gotten too much foot-hold.
This eventually led to what we know as the corpse wars that lasted for centuries, the living versus the dead.
Booh!
But not only that, the Shapers (bonelords) were able to traverse the magic web, through teleportation)...
My people) were always proud and cruel. Not entirely inhabitants of this world; only the passing to and fro other realms was always natural for us. We were no great warriors, but we served in our own ways in the god wars. In the service of the gods, we helped those allied to Zathroth.
This was NOT liked by the others.
It was easy with this knowledge!
Imagine having a vault, protected by the finest steel known in Tibia, be completely worthless when someone teleports into it. Imagine being able to teleport into the richest mines. Imagine being able to steal your enemies most loved ones and most powerful items. Free itans plx?
Something had to be done.
The gods of good garnered a massive army), Kirok included) from all over Tibia to end this madness once and for all.To put an end to Zathroth, to end the corruption and their enemies' firm grip of the magic web and by doing so, free all of Tibia and to end the corpse wars.
They were so close... to what?
This led to a catastrophe of epic proportions. Zathroth and co. were so close, but in the end the other gods struck down their empire, aka. Roshamuul.
Within seconds) all seemed lost, when the demons finally intervened, obviously in panic that everything was at stake now. But it was almost too late. The princes had cut a good part of my people into pieces and alarmed their minions in the city. There was slaughter everywhere. I saw demons being ripped apart by the princes. Sheldrax and Ashfalor were both shredded to pieces before my very eyes by Sephorath, prince of agony. Several parts of one of the demons crawled away, obviously animated by some magic to preserve its life; but there was hardly anything left to be preserved. Tulax the mighty, Jebborn, Semir, they all fell like flies swatted away. Here and there, a prince succumbed to the sheer number of allied forces; but the fight looked desperate for our side. Then the great nightmare beasts were unleashed. Though not truly rivalling a prince in power, still they were unknown to them and hard to defeat. Although no match in a direct confrontation, they managed to distract them long enough for some of us to desperately unleash all the stolen dreams from the dream catcher. All our wealth, the essence of our existence and the harvest of centuries, blown away in less than a minute. But the devastation on mind and body was enormous. Everyone caught in the blast was weakened if not unconscious. I saw the minds of several people I had known for years as rivals go blank forever.
boom
Continents shattered, like the Shattered Isles. Their power vanished, the gods of evil escaped never to be seen again. The remaining bonelords hid in remote areas, Hellgate became their new home. Ever since then, they have slowly become more and more relevant. Their power is amassing, and something, or someone is using the dream catcher as we speak.. Only future will tell what will happen next.
But all this talk of calculations, mago-sciences, or what the people of Serpentine Tower was doing)
We consequently hope to achieve through close observation and through careful calculation a measure of exactness concerning the right timing of rituals which we did not dare dream of so far.
Can you spot the four 'eyes' and big 'eye' on the mysterious device?
If we center the web on the serpentine tower and draw cardinal directions (a web) like on a bonelord shield... we get ssssneks.
Knowing the power of the magic web, knowing how to calculate the waxing and waning of the web, by somehow using the cardinal compass we even see on the Bonelord Shield, calculating with the Opti cording- ahem.. Optical Coordinating sphere, You could build an army of marionettes, dancing on the strings of the web. Teleport anywhere, you would be a bit too powerful so say the least.
Kirok aka. the Mad Mage, the master of mathmagic realized that this knowledge, this forbidden knowledge had to be forgotten. The truth had to be veiled, to shroud it in lies.
To prevent this from ever happening again, as to not let someone ever amass such huge powers, he used his wits, his genius, his complete madness to create a decoy, a distraction to stray any aspiring clever adventurer on the wrong path.
Credit: Funnyguywhosabout
His solution... was to create, 469. He and his buddy, The Wrinkled Bonelord set up a ploy. To not let anyone know the secrets of mathmagic. A decoy to avert from the obvious real answer to 469. A paradox.
To shroud it in a "language" that every single aspiring adventurer would try to decrypt, us included.
There is a book from 2005, a unique and since long overlooked book only found in Isle of the Kings library. It's an extremely popular book considering how worn it is. There is likely something of importance written in it.
... of madness ... decoy ... avert ... from the obvious ...
Numbers of madness made as a decoy, to avert us from the obvious.
Knowledge) hidden in lies, truth gained by insanity, enlightenment by force of will combined with greed and selfishness that leads to power: these are the hallmarks of the shrouded hoard.
Fittingly, there is an interview with 469's creator from 2005.
Knightmare: There are so many secrets hidden in my areas that never ever where found, only the obvious things seems to attract peoples attention and possibly distract it from other things that would be too obvious else ;o)
It's also funny how Knightmare has stated that the answer to 469 is obvious.
From another interview with Knightmare:
The beholder language is a completely different issue though. We [Mad Mage] hired an actual beholder [A Wrinkled Bonelord] to write down texts for us. It resides still in the company basement [Hellgate] and refuses to leave. The screaming of the dwarfs we have to feed him once a day haunts us even in our dreams. The worst thing is we have no means to tell if the beholder actually wrote down what we [Mad Mage] dictated him. Chances are his texts are some tasteless jokes [a decoy to avert from the obvious] and bad beholder poetry. Yet no one in the office had the guts to voice our doubts towards the beholder. Have you ever heard of the CipSoft employee Hans Christian Strakeldum? No? We neither after he went down into the cellar to tell the beholder to stop whistling that loud ...
I hope this gives you some kind of closure, as it has given me. My conclusion is that 469 is not decryptable, but is instead a huge piece of lore that all other lore is built upon. Decoy numbers from 2001 that millions of hours have been put into with no progress in decryption.
I hope you enjoyed. If you liked it, there is a way more detailed and longer version here Explore the magic web here
Read way more research on SolvingTibia
TL;DR
This book is from 2005, and is unique to Isle of the Kings library
... of madness ... decoy ... avert ... from the obvious ...
They are numbers of madness made by the mad mage, as a decoy to avert from the obvious What is the obvious? The magic in mathmagic. How to control the magic web.
Tataah!
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With your Erotic Blueprint you will discover the entire natural range of erotic possibilities – the Blueprints give you the map and show how to navigate it to maximize your pleasure. It’s all inside the most comprehensive sexual pleasure, wellness, and health program available, and the only one built using the unique Core Erotic Blueprints as a guiding framework. Together, we will help you find the pleasure waiting, untapped, in your body right now. Teaching you how to play your unique pleasure instrument and unlock your most satisfying pleasure possibilities. You can finally claim the birthright you’ve been denied all this time. Because Pleasure Is Your Birthright. Say goodbye to bland, boring, one-note sex. And find the hidden symphony of endless erotic possibilities waiting in your body right now We’ll SHOW you how to safely & healthily prioritize pleasure, put it FIRST, and experience new breakthroughs… . while getting the skills you need to sexually satisfy, connect, and communicate with ANY Blueprint type – whether yours or a lover’s. You can reawake your body to this experience again, so you’ll be more sensitive to the direction pleasure can give you. And start experiencing new breakthroughs, sensations, and confidence. Ready to own your sexuality and unlock a hot, passionate sex life? The Erotic Blueprint Breakthrough Program can help you achieve your sexual dreams!
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2023.06.09 12:36 polodroid74 Am I the only one to have missing challenges logo on activities ?

Am I the only one to have missing challenges logo on activities ? submitted by polodroid74 to Strava [link] [comments]


2023.06.09 12:21 tejas-1066 Greenlands Garden Centre: Where Nature and Gardening Flourish

Greenlands Garden Centre: Where Nature and Gardening Flourish

Greenlands garden centre

Introduction:
Welcome to Greenlands Garden Centre, a hidden gem tucked away in the heart of our community. In this Reddit post, we invite you to explore the wonders of Greenlands Garden Centre, where beauty blooms and gardening dreams come to life. Whether you're an experienced gardener or a budding enthusiast, prepare to be inspired by the lush greenery, diverse plant selection, and exceptional services that await you at this botanical haven.
Greenlands Garden Centre

WATCH VIDEOS 👉 Greenlands garden centre

A Green Oasis: Journey into Natural Splendor Greenlands Garden Centre is a sanctuary of tranquility and natural beauty. Step through its gates and immerse yourself in a world of vibrant colors, fragrant blooms, and the soothing rustle of leaves. We'll take you on a virtual tour, highlighting the enchanting pathways, charming garden displays, and serene nooks where you can escape from the chaos of daily life. Experience the joy of being surrounded by nature's embrace as you explore Greenlands Garden Centre.
Expertise at Your Fingertips: Gardening Advice from Pros At Greenlands Garden Centre, gardening expertise is readily available to assist you on your horticultural journey. We'll introduce you to the knowledgeable staff who are passionate about plants and eager to share their wisdom. Whether you have questions about plant care, landscaping ideas, or need guidance for your next gardening project, the experts at Greenlands Garden Centre are there to help. Tap into their wealth of knowledge and uncover valuable tips and tricks to elevate your gardening skills.
The Plant Wonderland: Discover a Botanical Paradise Greenlands Garden Centre boasts an impressive array of plants, ensuring there's something for every gardener's taste and style. We'll delve into the diverse selection, from vibrant flowers and exotic foliage to hardy shrubs and succulents. Whether you're searching for plants to adorn your indoor space or transform your outdoor garden, Greenlands Garden Centre offers an extensive variety to choose from. Uncover rare and unique specimens, find the perfect addition to your collection, and let your imagination run wild with possibilities.
Gardening Essentials: Equip Yourself for Success To help you achieve gardening greatness, Greenlands Garden Centre provides a wide range of supplies and tools. We'll explore their well-stocked shelves filled with premium soils, fertilizers, garden implements, and everything in between. Whether you're a seasoned gardener looking to replenish your supplies or a beginner starting from scratch, Greenlands Garden Centre has you covered. Find the essential ingredients for healthy plant growth, quality tools to make your gardening tasks easier, and all the essentials to nurture your green thumb.
Community and Inspiration: Events that Cultivate Connections Greenlands Garden Centre is more than a place to buy plants—it's a thriving community hub. We'll delve into the vibrant events and workshops hosted by the centre, including garden tours, plant care classes, and seasonal celebrations. Connect with fellow garden enthusiasts, share your experiences, and gain inspiration from others' successes. Greenlands Garden Centre fosters a sense of belonging and provides a platform for like-minded individuals to come together, learn, and grow.
Conclusion:
Greenlands Garden Centre is a paradise where nature's beauty and gardening passion converge. As we conclude our exploration, remember that this remarkable botanical destination offers more than just plants and gardening supplies—it offers an escape into a world of green wonders, expert guidance, and a community of kindred spirits. Visit Greenlands Garden Centre, let your senses be captivated by its natural splendor, and allow your gardening aspirations to bloom. Discover the joy of cultivating your own green oasis, one plant at a time, and witness the transformative power of nature in your life.
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2023.06.09 11:49 Cold-Relative584 6 Ways to Make Your Corporate Team Retreat More Exciting.

A corporate team retreat provides a valuable opportunity to strengthen bonds, foster collaboration, and boost morale within your organization. To ensure a memorable and exciting retreat experience, consider implementing the following six strategies:
1. Incorporate Interactive Team-Building Activities: Engage your team in interactive and dynamic team-building activities that promote collaboration, problem-solving, and communication. These can include outdoor challenges, scavenger hunts, escape rooms, or even team sports. Such activities create a sense of camaraderie and excitement among team members, encouraging them to work together and develop stronger connections.
2. Create Theme-Based Retreats: Inject a dose of creativity and excitement into your corporate retreat by incorporating a theme. Encourage participants to dress up, decorate the retreat space accordingly, and organize theme-related activities and games. A themed retreat adds an element of fun and anticipation, making the experience more engaging for your team.
3. Guest Speakers and Workshops: Invite inspiring guest speakers or industry experts to deliver engaging presentations or workshops during the retreat. These sessions can cover topics such as leadership, innovation, communication, or personal development. By bringing in external perspectives and expertise, you provide fresh insights and stimulate new ideas among your team members. This not only adds excitement to the retreat but also offers valuable learning opportunities.
4. Outdoor Adventure Activities: Infuse adventure and adrenaline into your retreat by incorporating outdoor activities. Consider activities such as hiking, kayaking, ropes courses, or team-based sports. These activities not only provide a break from the routine but also encourage risk-taking, teamwork, and resilience. Outdoor adventures foster a sense of accomplishment and create shared memories that will strengthen the bond among team members.
5. Foster Creativity with Workshops or Artistic Activities: Encourage creativity and self-expression by incorporating workshops or artistic activities into your retreat agenda. This could include activities such as painting, pottery, cooking classes, or even improvisation workshops. Engaging in creative pursuits helps to stimulate the imagination, promote innovative thinking, and provide an outlet for relaxation and fun. It also allows team members to discover hidden talents and explore new perspectives, fostering a positive and dynamic retreat atmosphere.
6. Fun Team-Building Games and Competitions: Organize friendly competitions and games that promote teamwork and friendly rivalry. These could be team-based challenges, trivia contests, or even sports tournaments. By creating a sense of healthy competition, you motivate team members to collaborate, strategize, and push their limits. Recognize and reward achievements to further enhance the excitement and engagement levels during the retreat.
Remember, the key to making a corporate team retreat more exciting lies in fostering a balance between fun and meaningful activities. Incorporate interactive team-building exercises, creative workshops, outdoor adventures, and friendly competitions to create an environment that energizes and inspires your team. By investing in an exciting retreat experience, you can strengthen relationships, boost morale, and enhance productivity within your organization.
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