Extra long pool floats
Regarding downgrades from 20/30/50/60GB Free plans
2023.06.09 23:32 WindscribeSupport Regarding downgrades from 20/30/50/60GB Free plans
Some of you may have noticed a notification and/or email sent to you letting you know that your upgraded Free plan will be deprecated and your monthly VPN bandwidth will go down to 10GB per month. Some of you may have already been downgraded to the 10GB plan. In this post we'd like to answer a few questions and clarify some concerns that people had regarding this change.
First off, who will be affected by these changes? The changes we're making right now will be affecting anyone on an upgraded Free plan with 20GB or more monthly bandwidth. There are a couple of exceptions to this but let's explain some basics first.
All Windscribe accounts have 2 different types of bandwidth allotted to them. The first is the actual
Base plan you are on, so 2GB per month, 10GB per month, 50GB per month, etc, and the second is what we call
Bonus bandwidth. Bonus bandwidth is what you get when you refer people to our service (you get +1GB for every person referred), it's what you get when you buy a Custom plan (each location on a custom plan is an additional 10GB to your account as long as you have the custom plan), and it covers some other situations like Mine-for-Upgrades bonuses.
The total monthly bandwidth you have on your account is the sum of your base plan and any bonus bandwidth. Here are a couple of examples:
- You are on the 10GB Free plan and purchase a custom plan with 3 locations which gives a bonus of 30GB while you have the custom plan. Total bandwidth = 40GB.
- You have the 15GB Free plan and referred 10 people to get 10GB of Bonus bandwidth. Total bandwidth = 25GB
Once again, these changes will only affect any base plan that is 20GB or more.
The 15GB Tweet-4-Data plan and any Bonus Bandwidth you may have are unaffected. Here are some examples before and after the changes: BEFORE | AFTER |
You have a 50GB base plan with an extra 10GB from referrals for a total of 60GB. | The 50GB plan downgrades to 10GB and you keep the bonus 10GB referral bandwidth for a total of 20GB. |
You have a 30GB base plan and added an extra 50GB through the discontinued Mine-for-Upgrades program for a total of 80GB. | The 30GB plan goes down to 10GB, bonus stays for a new total of 60GB. |
You are on the 15GB Tweet-4-Data plan and bought a Custom plan with 3 locations for a total of 45GB | No changes to the base plan, the bonus stays as long you have the custom plan, so total remains 45GB. |
You are on the 50GB Free plan with no Bonus bandwidth. | The 50GB plan gets deprecated and you will now have the 10GB Free plan. |
All people who are affected by this will also have received an offer to purchase a yearly Pro plan at a highly discounted price.
Now, why are we doing this? There are a couple of reasons for this decision. Some of the upgrade codes we released were meant for a specific set of users who are living in countries with severe internet restrictions during a time where access to internet is vital. These were upgrades for people in Russia and Ukraine who were having their internet censored during a war, users in Iran who couldn't get access to the open internet during long and difficult country-wide protests, Turkish residents who were dealing with internet restrictions after a devastating earthquake, and a few other cohorts.
While the upgrade codes were meant to help people in specific countries, because we don't track where users are, there was no way to enforce those geographic intentions. And so, hundreds of thousands of people who were completely unaffected by any restrictions were claiming these codes on their accounts because hey, it's a free upgrade and who's gonna stop them? The relief codes were also meant to be temporary, to get people through the toughest of restrictions during the most heated times of conflict, which typically results in a drastic increase in internet blocking.
It certainly didn't help that people spun up bots to create tons of free Windscribe accounts and claim these upgrade codes, only to then sell the upgraded accounts in shady telegram groups where people get scammed (please report any of these resellers if you see them). Thousands of accounts were made by bad actors who abused this solely for their own gain as opposed to leaving it for the people who need it. There's also no simple way for us to detect which accounts are good and which are bad because of how little we track so pruning the upgrades only from the bad actors isn't possible.
Along with the temporary relief codes we put out in the last 18 months, well before that we also released some offers to get 50GB or sometimes even 60GB upgrades to your Free plan. It was a no-brainer to grab one of these free upgrades for yourself back in 2016-2019 when other free VPNs would give you 1-10% of the monthly bandwidth we offered with these upgrades. So naturally, many people did.
Which leads us to the second reason for why we're doing this. We've always tried to be transparent with our userbase and the reality is, in order to keep hiring more developers, expanding our server infrastructure and improving the service, we have to find ways to reduce our spending. Don't worry, we're not on the verge of collapse or anything close to that. We're still going strong, but our mission is not yet complete. Our goal is to be the biggest ethical privacy company on the market, and we're trying to do this entirely self-funded - no VC interference for us, thanks. The first few years of Windscribe's growth were very positive and with a small team and a few million registrations, we were able to afford a lot of benefits for our users, like 50GB Free plan upgrades.
Now, we've passed 60 million registered users and have almost 50 employees. The competition in the VPN industry is only growing, while the economy and consumer spending are going down. We need to stay on top of our game. We don't have a 100 million dollar VC piggy bank to play around with (VC money comes with conditions that can be antithetical to our morals). Supporting hundreds of thousands of users on these upgraded free plans isn't free for us as we pay for servers and bandwidth, nor is it giving us any returns. Our metrics show that very few people on the upgraded free plans actually upgrade to any paid plans. From a business perspective, supporting these upgraded free plans long term with no returns is not economically feasible which is why we made the decision to deprecate those plans and revert the people who had them back to the standard 10GB (or 15GB) Free plan.
"Weren't these supposed to be lifetime upgrades?" You may have seen some old comments made by us or recall some websites advertising these upgrade codes as "Lifetime upgrades". This is true, we did in fact say that these were lifetime upgrades. These comments were also made 7 years ago when we didn't know how things would pan out down the line. Back then, we made the assumption that we'd be able to support these upgrades forever without any downsides as our trajectories were all very positive. We certainly didn't foresee a global pandemic, wars and an economy heading straight for the dumpster. And our costs didn't go up in a linear fashion either, we didn't simply get more servers over time, we've had an enormous amount of work done on our infrastructure to make it faster, more secure, more flexible, more reliable and more resilient. That isn't done with a few lines of code written over a weekend - it has taken years of development
while we also still expand our network. Now that we're here, today, with all this knowledge, we have to reconsider some of the choices we made back then.
At the end of the day, these were free offers that we gave away and people got to use them for 5-6 years for a total cost to the user of zero dollars and zero cents. These upgrades were never sold, there is no legal purchase agreement that we're breaking, and as per our Terms of Service, "
Windscribe does not guarantee as to the continuous availability of the service or of any specific feature(s) of the service....Windscribe may impose usage or service limits, suspend service, or block certain kinds of usage at our sole discretion."
"Are users on Lifetime Pro plans affected?" No, the Lifetime Pro plan is an actual paid plan. If you have it, it will remain unchanged on your account. You were advertised a service you would get access to for as long as the company exists if you paid the price on the site. We're still around so if you paid that price, you will still have the service.
"Will there be other relief codes in the future?" Yes, we are still going to help people in places where severe internet restrictions pop up by offering them some relief codes for extra bandwidth. These codes will activate a temporary upgrade on the account and after some time, the plan will automatically downgrade back to the original 10 or 15GB plan.
We know this change isn't going to make people happy, no one likes having things taken away from them, but at the end of the day we are a business and we sometimes have to make some tough business decisions. We hope this post has answered any questions and cleared up any confusion there may have been about the situation. If you still have any questions or concerns, feel free to post them in this thread so we can continue the discussion.
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2023.06.09 23:31 purplelily1020 Job offer etiquette - give a heads up that I’m likely to decline?
6 years into my career I’m looking to leave consulting and exit my company all together. My former manager, who I adore, has since moved into industry and had an attractive opportunity come available that she thought would be a good fit. She and I had an initial conversation with her director (who I’d be reporting to), and it really felt like the ball was in my court. I then had a follow up conversation with my old manager, who seemed keen on moving forward. I was already iffy on the poor parental leave policy (I made her aware) and when she mentioned it would be a 15% paycut, let her know that’s a huge decision point for me. She was completely understanding and let me know I could take my time. In the meanwhile, she said she and her director would get a formal job description together to help guide my thinking.
The role seems to be good enough to where if the pay was slightly higher, I’d leave. But I’m too comfortable at my current company, not miserable, and been sitting at my current salary band long enough to where it would have to be a step up for me to leave.
She and I were supposed to meet today, and I was going to break the news that I had made up my mind and had to regretfully decline. However, she had to postpone since the job offer isn’t ready. I’ll be on vacation next week, so we plan to reconvene once I’m back.
That said, I already feel immensely guilty for declining when she went the extra mile to make this process easy for me. I know the role wasn’t designed FOR me, but she had me in mind. I don’t want to decline over text, especially since it’s late Friday and I leave for vacation tomorrow morning, is it rude for me to leave this hanging until we meet once I return?
I thought about texting her that I’m leaning towards declining so she has an expectation, but don’t want to set a negative tone for the conversation. She was hoping the job description would help solidify my decision either way. I just feel badly about stretching this process out.
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2023.06.09 23:29 Thorium90-232038 [Knave][Other][beginner friendly][tuesday][EST][6pm][lfp]
Do we have any fans of Knave floating around this group ? Its an easy to learn and play rules light way to quickly and easily create a character and play the classic adventures (I'm looking at converting Against the Cult of the Reptile God first) in a hopefully long term group. I got my start on adventures like the Temple of Elemental Evil, Castle Amber and others and like having a quick and fun way to dive back into them. Any questions please DM me!
Setting: Greyhawk
Time:6pm EST Tuesdays, 2.5-3 hours,
Spaces: 5 spaces available,
Platforms: Discord and Role
Type: short Campaign, Multiple sessions, module
System: Knave 1E
Cost: 15$
There is trouble in the town of Orlane, a number of its residents have just up and left without warning and reason. Those who stayed are stand-offish, paranoid and suspicious of other residents and strangers alike. Rumours persist that there is something sinister and evil at work in the town. Making your way to the town to see for yourselves and to speak with Mayor Ormand to get to the bottom of it all. Played with the Knave first edition ruleset, with a few custom modifications to add ancestry, this classic adventure will be presented in a fun and engaging fashion with an emphasis on story and fun. Everyone is welcome whether you have never played before or you can remember playing the original back in the day
https://startplaying.games/adventure/clikomikt000x08m96m5v2qdc?fbclid=IwAR1Uh44ecncLWIInBAn597B85f5v3v3toB9IWNtIg93gCtlkwedt1Z2B5Xs submitted by
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2023.06.09 23:29 BigOk8056 Terrifying Weed Paranoia
Throughout highschool I had smoked weed relatively often, maybe once every few weeks and I was always able to handle quite a bit without any bad effects. I’d get extremely high, sure, but never uncomfortable.
One time however, me and a few friends decided to go to a beach to smoke some of their uncle’s home-grown weed. The tide was going out and the beach has extremely shallow water so when the tide is low you can walk like a kilometer out towards the sea over flat sand. We made a fire and had some hot dogs. Once the sun started to set my friend pulled out a joint and lit it. He warned us it was fairly potent so we all had a conservative hit and enjoyed the sunset. When it was dark we were all a little high and having a good time so we decided to smoke a little more. I'm not sure when exactly it happened but I started feeling uncomfortable. I couldn't put my finger on what was bothering me but we decided to go for a walk on the beach to do something to take my mind off of it.
We walked out towards the sea for a while and looking back at land I could see the fire on the beach with trees behind it silhouetted by the moonlight. I started having a good time again and was chilling. My friend started doing this thing where he'd draw a line in the sand and then jump through it, saying he just went through a portal. I did it too with him and it was a good bit of fun. We were basically imaging we were in another dimension, and I remember he pointed out a little cloud and called it a UFO, since it was illuminated by the moon. Because we were both pretty high it was entertaining and I sorta imagined it to be a ufo.
At some point through jumping through these "portals" I started becoming very disoriented. My high imagination was getting the better of me and I started thinking "maybe I really did go through a portal". My friends noticed something was up so the sat me down on the beach and talked to me. I closed my eyes and my friends voice seemed to teleport around me, almost as if I were spinning in circles as he talked to me. The direction of the voice would be illuminated by a white light in my vision when my eyes were closed. Very suddenly I felt extremely dissociated, and when I opened my eyes and looked back to the fire my vision seemed to pivot upwards, as if it was a TV screen folding up to the ceiling. This is when the paranoia became super intense.
I had many existential thoughts running through my mind, all along the lines of "am I a real person? Are my friends real people? How am I conscious if I am just a brain?". As you probably know, these thoughts on drugs can be very hard to describe accurately after the fact, and they can be extremely overwhelming and convincing at the time. As I thought these things I became increasingly disconnected from my body and convinced that all of reality was an illusion. That we were nothing more than a bunch of biochemistry in an organic body. I looked at my friends and I saw them as zombies, not hallucinating, but I "realized" that people were like animals reacting to the world around them based on stimuli and chemistry. Sort of like the "deterministic universe theory". This freaked me the hell out. On top of this I felt as if I had been stuck in a time loop for many many many hours. I felt like I'd never leave this terrifying dissociative state, and I was stuck there with all of these thoughts in my head forever.
As I was on this beach basically going insane I had these visions of different monsters on the beach with me. I can't say if they were real hallucinations or if I was imagining it with my eyes closed, but I saw thousands of people on the beach stumbling around like zombies. Guided only by the primal instincts that the chemistry in the brain dictates. Like a sea of zombies out of the walking dead, except they weren't dead or rotting. I saw this as if I were not in my body, but floating above because I was extremely dissociated. Again, my eyes may have been closed and I was just imagining all of this, but it felt very real.
I have a very hard time remembering exactly how long this all lasted, but it felt like a LONG time, to the point where I thought I had been like this forever and also I would be like this forever. The next thing I remember seeing was looking around me at this beach sandy beach which seemed to stretch infinitely in each direction other than the shore. I saw these one-eyed black blobs sprout from the ground. They had like a teardrop shape with a stump at the bottom. Look up "chuchu zelda phantom hourglass" and its basically a one eyed black version of those. There seemed to be hundreds of them on the beach.
I think it was at this point when my friends took me back to the shore. It was probably only like 10 minutes since I started freaking out but it felt like eternity. We had parked one of our cars there and had plans to be picked up by another friend after his night shift. I went and sat in the backseat of the car and I opened my phone to look at who had snap chatted me. I looked at the bitmojis and they seemed completely foreign and I couldnt assign a real person to each of them. I felt as if I had forgotten who I was and who I knew. I looked at photos of people on my phone and couldn't remember who they were. I then felt as if I had pissed myself. I hadn't, but that feeling kinda woke me up and I actually laughed about it and then promptly went back to freaking out. I kept telling my friend "make it stop" over and over again.
Eventually at some point my other friend picked everyone up and drove us home. I had a hard time falling asleep, although I was less panicked at that point.
In the morning I woke up and felt extremely strange. As if I was watching my vision through a screen like playing a video game. The next couple weeks were scary because I was very forgetful. I forgot where my friend lived when driving them home one day that week. I couldn't picture people's faces if I tried. I felt as if I wasn't real. I was terrified that I had broken my brain or that I was going insane.
The scary thoughts I had during that experience plagued me for two years. I found myself mulling over these existential thoughts that I couldn't put into words very well. I also felt very dissociated for a year, gradually getting better until 3 years after the incident where I finally felt normal. I went to therapy for it and it helped a bit, but I never found a magic cure to my dissociation other than just waiting it out. I also had semi-regular anxiety attacks for a while related to existential dread which I hadn't had before and haven't had recently either.
I have tried smoking weed a few times since then and the same sort of paranoia has happened, to a slightly lesser extent though. Most recently was 4 years after the experience and I had instant paranoia about the feeling of being high. I used to be able to keep up with my "experienced" friends when smoking weed but now I cant even handle a single small hit off of the weakest joint you can buy. I find it really interesting and that the experience instantly and permanently lowered my weed tolerance to exactly zero. I have also tried LSD and mushrooms since then and they were totally fine, no scary experiences there.
Every time I've told people this story they don't believe me that I had this time-loop effect. They also don't really believe that I saw those zombies or those monsters (neither hallucinations or imagining). They suggest that maybe the weed was laced but that's virtually impossible because it was home grown and I personally know the guy who grew it.
Anyway, roughly 4 years later I feel fine. The dissociation is gone and I don't have much existential dread. Not due to me finding any sort of answer or coming to terms with it, it just seemed to fade away by itself. Glad its all over now.
Anyone else have similar experiences with weed?
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2023.06.09 23:28 DankTrainTom Thoughts on Core System
Reposting because the markdowns were all messed up and Reddit wouldn't let me fix it through editing.
Attributes
There are four core attributes: Strength, Dexterity, Intellect, and Will that are represented by a number between -3 and +6.
Strength: might attack challenges, health, weak save
Dexterity: finesse attack challenges, strong save
Intellect: arcane attack challenges, perception, weak save
Will: divine attack challenges, strong save
Proficiency = half level rounded up (1-5)
Stamina and Focus Two resource pools that a character can use to perform additional feats. Once depleted, they cannot be used without first taking a recovery action, regaining an amount of points equal to the result of the recovery die. Each replenish completely after each encounter.
Stamina = 3 + highest physical attribute. Used to perform empowered attacks, sprinting, and evading attacks.
Focus = 3 + highest mental attribute. Used to empower spells and maintain concentration.
Empowering spells works like Sorcery Points and Metamagic features of D&D 5e and Pathfinder 2e.
Protection Determined by worn armor and wielded protective armaments (shields and weapons with the Guarding trait). Protection represents your ability to prevent damage that would be dealt to you. Enemy attack challenges are typically made against this score and your character will take damage equal to the difference.
Hit Points = 10 + Strength + Proficiency
Perception = 10 + Intellect + Proficiency
This score serves as a Passive Perception score found in some D20 systems, and is the default method of determining surprise from hidden creatures.
Armor Class
There are three armor classes: Light, Medium, and Heavy.
Light Linens, cloths, leathers, and furs. You gain the following:
- Evade costs 1 Stamina
- Protection = 4
- +1 Focus
Medium Boiled leathers, brigandine, and half-plate. You gain the following:
- Evade costs 2 Stamina
- Protection = 7
Heavy Full Plate. You gain the following:
- Evade costs 3 Stamina
- Protection = 10
- -1 Focus
- Fortified: effects that would force your movement only move you half as far, rounded down to the nearest 5 foot increment.
Challenge Rolls
A challenge roll is made whenever a character has to take some kind of action where the outcome is uncertain and their chances of success are determined by the difficulty of the challenge and their ability to overcome that challenge. All challenge rolls will require rolling 2d6 + an attribute modifier to overcome a target number (TN) to determine a result. Critical successes are marked on a 11 or 12, rolling a new die for each six and adding the rerolled die to the total result.
2d6 + Attribute + Proficiency + Boons/Banes + Other Modifiers vs Target Number (TN)
Boons and Banes Boons and Banes are conditional modifiers that are applied to the roll. Some effects in the game will call for a roll to be made with a number of either Boons or Banes, or the GM may call for a number of Boons or Banes to be rolled given an in-game circumstance that would call for it.
Each Boon and Bane that would applied to the same roll cancel each other out and no more than a total of three Boons or Banes may be applied to a given roll. So if three Boons and one Bane are applied to a roll, the roll is made with two Boons.
When a player rolls a Challenge Roll with any Boons or Banes, they roll an additional number of d6’s equal to the number of Boons or Banes. Then, if they rolled with Boons, they take the highest two results. If they rolled with Banes, they instead take the lowest two results. All additional results are removed from the pool and not counted. After all extra dice are removed from the pool, critical successes are checked.
Attack Challenge For attacks vs an enemy’s Protection as the TN, the difference of the Attack Challenge result and the TN is the amount of damage dealt to the enemy’s HP.
However, some attacks are made against an enemy’s attribute defense score, bypassing their armor and determining the success based on their attribute defense target number. For attacks vs an enemy’s attribute defense, is made against their static defense number in the corresponding attribute. Rolling greater than or equal to the TN causes the success line of the ability to trigger. Rolling under the TN causes the failure line of the ability to trigger. If there is no failure line, no effect takes place.
Defense Challenge Defense Challenges are performed similarly to Attack Challenge and Skill Challenges except they represent you character’s ability to avoid damage, rather than their ability to inflict damage. Rolling a defense challenge result higher than the TN usually means preventing the all or some of the effect, while failing means suffering the full effect.
Actions
The action economy is handled in the same way it is in Pathfinder 2e with little variation. Each character gets three actions, free actions, and one quick action. The only key difference is that the first
Interact action a character takes each turn is free, then is a single action for each additional
Interact action taken on the same turn.
Single Action ⟐ Single Actions require a single AP and usually take no more than a few seconds to perform.
Extended Action ⟐⟐ Extended Actions are actions that require more time and/or are more complex in nature to perform than a Single Action. Each Extended Action may require two or more AP to use.
Free Action ◇ Free Actions can typically be performed swiftly and easily. Free Actions may sometimes require a trigger to be performed (like a Quick Action) or otherwise can be performed like a Single Action.
Quick Action ↻ Quick Actions are actions that are performed in reaction to another event taking place outside of a creature’s turn. Quick Actions will always have a specified trigger and occur as soon as that triggering event occurs.
Multiple Attack Penalty Attack penalties are resolved in this game with Banes, rather than a flat modifier. Each attack after the first is made with a number of Banes as shown on the table below:
Attack Number During Turn | Number of Banes |
First | 0 |
Second | 1 |
Third or subsequent | 3 |
Evade ◇ Trigger: when you would take damage from an attack
Cost: Stamina according to your AC
You are able to evade the attack. Effect: Prevent the damage that would be dealt by the attack and you may move up to 5 feet in any direction.
Recover ⟐⟐ You take a moment to catch your breath. Effect: Roll your recovery die and gain a number of either Stamina or Focus points equal to the result.
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2023.06.09 23:28 NoVermicelli5114 i'm on daily antiviral when i'm having unprotected sex with my expected long term partner is better if i take a extra pill right before sex or what ?
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2023.06.09 23:25 spicey_b1tch i’m back to where i started again
Not so long ago I was studying really hard at school, up early to go to the gym 3 days a week and go kickboxing to other two. I was making some extra money on the side selling clothes, and eating good and i felt great. over the last few weeks I stopped trying to sell clothes, stopped getting up early. I go to the gym once or twice a week if it all now, and i still go to my kickboxing but with a different attitude than before. My meals are few and far between now and often just whatever I can afford. i haven’t sold anything for weeks and my studying is pretty patchy to say the least. Now i feel like shit, and it’s not the first time. before this I was in a similar situation: i was working hard as a gardener and tutor on the weekends, and I was doing really well at school. I was in the gym 3 times a week and kickboxing once a week and then it just all fell away and i was back to where I am now. I’ve been through this more than twice and every time it all just falls apart and i’m back to sitting around my house as soon as I get home or all weekend scrolling through my phone doing nothing useful and feeling like shit but for some reason it’s when i’m here that I cant seem to get myself up. I feel absolutely trapped in this negative feedback loop of as soon as things start going well i throw it all away.
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2023.06.09 23:23 pandapaxxy S21 Weapon Evaluation
Hello Guardians, my name is
u/PandaPaxxy. Today I am here to go over my process for evaluating weapons. From hand cannons to glaives I will go over what I look for in weapons and why. A lot of the time it will fall into “Reload gun and get damage.” But in terms of other stats to look for, why I choose certain perks sometimes and other perks other times. My guides serve to educate Guardians on weapons for the season. I work hard to test and find out what works on weapons so you can dedicate your time to playing with them instead of testing them for yourself.
Ultimately my guides and wishlists are a jumping off point. They serve as a great baseline but are neither gospel, nor all-encompassing. I build them to get you to a point where you can look at perk pools and decide for yourself what you want on your weapons.
Exotic armor builds are always a great place to start, see what exotic you gravitate towards and build your weapons around that. Do you like mowing through enemies? Well then Subsistence might be your best friend. Do you like punching things? Pugilist, Swashbuckler, One-Two Punch, and Trench Barrel just became your best friends. Depending on your build and what you use can drastically change perk recommendations one way or the other. Building into a specific play style with your weapons can not only get you to a point where clearing activities is easier, but it can also create your own identity within Destiny. Two players using the same subclass and exotic can choose very different weapons to pair with it and have very different play styles. My recommendations are purely that. Recommendations.
This guide not only serves as what I recommend on weapons but also a peek behind the curtain into my brain. To set you off right, I
LOVE high handling weapons, if I could have Ophidians or Dragon’s Shadow on my Titan, I might never take them off. Any way I can bump up handling on my weapons is always going to be my forefront choice, that’s why a lot of the time I recommend Fluted Barrel, Fastdraw HCS, or QuickDot SAS. The faster the animation the better.
With all that being said, let me get into the meat and potatoes of this breakdown of my breakdowns.
Primary Ammo
Auto Rifles:
Auto rifles need some stability and a good recoil direction to make them work. Any base recoil direction less than 70 needs Arrowhead Brake, and even above that it might be necessary. It depends also on what magazine perks the auto rifle gets. Ricochet Rounds is the best as it marginally increases range while heavily increasing stability. Steady Rounds almost never gets recommended as it lowers the next best stat being range.
In terms of perks a lot of the time it will either be consistency for PvP or damage + reload perks for PvE. Reload perks come in all forms; Surplus, Threat Detector, Outlaw, and Overflow are easy choices. Ambitious Assassin and even Envious Assassin are also great choices depending on how you use this auto. They pseudo-bypass reload by giving you a bigger base mag each time the perk activates. They fall under Overflow because with Overflow you will never see your reload animation but get all the benefits.
In terms of damage perks all of them work perfectly. Golden Tricorn is the best overall and will be for most weapons as it has the highest damage increase and stacks with surge mods. As long as you keep the same element you will be golden.
For PvP there are few choices. Consistency perks like Tap the Trigger, Dynamic Sway Reduction, Zen Moment, and even Threat Detector are fantastic for keeping bullets on target. Autos need your full dedication to the engagement to kill and keeping your bullets on their head is the only way to succeed. There are “Win More” perks like Kill Clip that allow you to slay past that first engagement, but most autos I recommend will have full consistency unless there isn’t a consistency perk in the stereotypical “damage” column.
Combat Bows:
Bows were a fantastic addition to the game and provide a nice balance between scouts and snipers. Harder hitting than a scout but less damage than a sniper. Primary ammo over a sniper, but less damage per second (or shots per second) than a scout. Very cool choice. Most of the time I will recommend dropping draw time as low as possible and bringing up accuracy after the fact. This will make the damage per second go up a bit as you can fire more shots and keep your “range” and feeling sticky the further away the enemies are.
There aren’t a wide variety of perks to choose from on bows. Crowd control perks and reload perks are the only things. There are a few choice perks for builds specifically. Wellspring, Demolitionist, and Pugilist are great for specific builds or general ability uptime. However, I will, more often than not, recommend Archer’s Tempo or Rapid Hit over them. Bringing up the base reload speed and draw time means you won’t have to invest as heavily into dropping draw time, though the two do help together.
In the final column going with your damage perks or crowd control perks are the best. Headstone, Dragonfly, Explosive Head, or Frenzy. All of them work to clear rooms faster. This comes mostly down to player preference and what build you will ultimately use.
Bows in PvP have two main play styles, swap (blinting) or laning. With either Opening Shot is the best in slot whenever it is available. It allows you to almost always get a crit which will be helpful in either play style. With the swap builds you could also opt for Explosive Head for some added flinch, but you definitely want Quickdraw or Moving Target for added Flexibility. For a more laning approach I would always recommend Rapid Hit for a faster draw time after you get that first crit with Opening Shot.
Hand Cannons:
Well these are certainly my favorite weapons in the game. They really don’t feel good in higher end PvE. Shame. For the most part I look for a decent mix of stability, range, and handling. In that order. If the weapon has decent stats for each of those that aren’t way out of band I usually default to handling. Range does help in PvE but it can be mitigated through Explosive Payload or Timed Payload. You also can pseudo-break range with higher damage. Hand cannons experience a hard damage drop off, so investing into range isn’t a terrible choice either.
For the first column usually a reload perk resides here. Ensemble, Outlaw, Rapid Hit, Surplus, etc. Almost all hand cannons follow in the footsteps of Midnight Coup for PvE. Outlaw and Rampage was a beast in year 1, and while it still works in year 5 it isn’t as versatile. Headstone has replaced most damage perks for me, though there are some good alternatives like Frenzy and Thresh.
In PvP there are only really a few choice perks to look for. Even after the Rangefinder nerf it will still be a very sought after perk. Eye of the Storm is S tier on everything it rolls on, so are Opening Shot and Rapid Hit. Snapshot, Zen Moment, and Moving Target are great supplemental perks. Explosive Payload and Timed Payload might become more sought after if you want to consistently win your 1v1s.
Pulse Rifles:
The most important stat on pulse rifles is the recoil direction. Anything less than 100 should be dismantled immediately. That makes Arrowhead Brake almost a requirement on all pulses. Depending on the pulse and more specifically its archetype will determine what magazine perk is best. If the magazine is less than 30 I would usually go for Appended Mag or Tactical Mag. If the pulse has low reload I will often recommend Flared Magwell as an alternative or best in slot. It also bumps up the stability which definitely helps with a good recoil direction.
Almost all perks within the reload and damage column work here and will be great to maximize your pulses utility. Golden Tricorn is best when applicable. But I have been enjoying Void with Repulsor Brace for a small overshield in the legendary campaign. Being able to keep up a small overshield almost all the time is incredibly helpful in all activities you feel squishy in.
In PvP most of the above applies that recoil direction and stability are important. Range isn’t as important depending on the archetype You might even be able to go for Steady Rounds if you wanted more stability and aren’t utilizing all the range pulses get. I would recommend anything that helps you secure bursts on target, Moving Target, Heating Up, Rapid Hit all come to mind as they each help your burst patterns. Firmly Planted is an incredible shout out too if you slide into engagements or hold lanes instead. Lots of consistency perks. There are a few archetypes that are able to two-burst with a little help from damage, or that damage makes the bursts you need to kill more forgiving. Each of those are great ways to utilize damage perks; not all the time are they necessary in PvP.
Scout Rifles:
Scout rifles are most people’s first weapon type. They help you stay safe and far back while still doing respectable damage. I know I used them, and they still hold up in higher tiered content. High recoil direction is important but not necessary. None of the stats really do a lot on scouts until you get down into the faster firing scouts in which case you’ll want stability to keep shots on target. I always look for consistency perks over damage perks because the rise and fall of damage really shifts gameplay in higher level content. In GMs you’re not always running around with max stacks of damage so something neutral like Explosive Payload will pull way more weight.
In PvP scouts fall into a weird hot and cold. They are either the top of the meta or bottom. Scouts cater to a passive play style so depending on how games go they are either the best thing or you’ll get rolled for being too passive. Damage perks are great for streaks, and consistency perks are plenty. Depending on the archetype I might opt for one damage perk over another to push down the TtK but overall I tend to mix both damage and reliability perks.
Sidearms:
Sidearms are super interesting. Outside of exotic sidearms you don’t see too many people using them aside from niche builds or players looking at a shiny new toy. Range is what makes sidearms even remotely useful in this sandbox as you don’t want to use a sidearm that literally any other weapon could do the same job. Swords could even be better than sidearms sometimes. Pushing out the range as far as it can go, and pumping the sidearm full of damage will give you some great results but will be very hard to take into higher level content. Rat Pack go back in your dens, that is not a sidearm.
In PvP sidearms live and die by their range. Similar to PvE they need to compete outside of melee range. Shotguns will eat them up and fusions will turn them into space air. I find that the best sidearm users make effective use of their space and by manipulating sight lines. If you can control a small space effectively you can use sidearms, otherwise any other primary weapon might be better.
Submachine Guns:
Submachine guns in PvE are great weapons for being aggressive and spraying down enemies. While auto rifles do this job excellently, submachine guns are just smaller and faster versions. They make you feel agile running and gunning while doing great dps but less good sustained damage. They might be great against rank-and-file enemies but won’t scale up with their low magazine, high RPM, and medium damage. In order to make these weapons strong you will want to look for a way to circumvent the reload entirely or speed it up so it feels non-existent. That way you’ll be able to output incredible damage while still being able to weave in and out of cover.
In PvP SMGs will always have a place. They exist as shotgun deterrents and act as breaching tools. They can spray down targets faster than auto rifles while keeping your mobility up. Technically no weapon lowers your native speed, but SMGs with their high RPM allow you to hit your TtK fast in a way that auto rifles cannot. With damage perks they can really reach into auto rifle range, but those few are usually outliers. SMGs exist alongside hand cannons for fast paced, aggressive game play
Special Ammo
Fusion Rifles:
Fusions in PvE are either hit or miss. The charge time is a weird mechanic to get behind at first, and can cause some frustration compared to other special weapons. I always try to maximize the recoil direction to land all my bolts, and then try to stack damage after the fact. There are few perks I look for in order to really create a PvE fusion. Other things to look for are magazine replenishing perks. Subsistence, or Reconstruction. In terms of magazine I either opt for Accelerated Coils for more damage per second, or a larger mag. Oftentimes the extra damage per bolt from Liquid Coils is beaten by Accelerated Coils shooting a whole other burst.
Fusions in PvP are all about consistency. Sure you can find a few rolls that offer kill chaining potential. The biggest threat that came from the fusion community was the Xur Main Ingredient that offered only consistency perks. Under Pressure adds aim assist and stability. Tap the Trigger works on every burst. Firmly Planted works in a slide and pairs well with Kickstart. Rangefinder bumps out the stability and pushes out the zoom for deep one-bursts.
Glaives:
Glaives are interesting, they take out your charged melee, and offer both protection and a fusion rifle-lite experience. The damage protection and resistance is perfect for higher level content, but pushing out the range means your shot is more likely to connect. Depending on the roll you might want to bump one or the other. Impulse Amplifier is the real kicker so that will help with range and projectile speed, so bringing up their shield duration will keep you alive.
In PvP I don’t feel personally well equipped to speak upon. Every time I try to use them myself I get absolutely bodied. There are some quirky builds like a one-shot glaive or blinting with them, but I cannot use them to save my life and try to remain as neutral as possible when giving roll recommendations. I can see how to use them, my body just doesn’t input the right Konami code to win in PvP.
Grenade Launchers:
Grenade Launchers are great for chip damage and setting up for other weapons. Disruption Break is legendary tier on grenade launchers and I always look for it to boost not only your weapon damage but your teams. Debuffing an enemy so that all kinetic damage deals an additional 50% damage is incredible. I always try to maximize blast radius and velocity at the same time. Reload and handling are also incredibly useful as you will be swapping weapons often or reloading your single shot to become a double shot when applicable.
Grenade Launchers in PvP are as good as the other weapon attached to them. They live and die by how good their pairings are. Fighting Lion is the best as it can pair with anything and make things work. Special grenade launchers have a harder time because of the ammo economy. You’re almost always stuck with a primary ammo weapon and only sometimes is that a good thing. It can set up sweeps and kill chaining, but it can also mean your GL shot bounces thirteen times and blows up in your face and not theirs.
Shotguns:
Shotguns are the leading example of a DPS weapon. They shoot things good dead quick. They do high damage at the cost of range. Even the rapid-fire frames have great damage because they shoot so fast. Anything to boost that damage is worthwhile. Surrounded, Trench Barrel, and my favorite One-Two Punch. You are close enough to melee so throwing one or two in there will enhance your shotgun, or your melee. Kinda cool right? I also love seeing things like Grave Robber and Auto-Loading Holster on shotguns as they are one of the few weapons that reload each bullet one at a time. This can be both great and awful at the same time.
In PvP right now we are at a weird divide. You want to bump up your handling as high as you can, and bump up your range as high as you can. Preferably in that order. Things that enhance your animation speed or your handling are greatly preferred. Surplus is great if you keep your abilities but the gold standard right now is Threat Detector. This applies an animation scalar based on the number of enemies around you. Even at 1x it is incredibly strong and hopefully you won’t find yourself where 2x is active because you might be dead.
Sniper Rifles:
Sniper rifles serve one of two purposes. Add clear or DPS weapon. There is no inbetween. There are a handful of snipers that can bridge both but typically don’t particularly excel at either. A jack of all trades, master of none. DPS snipers are hallmarked by some sort of damage bonus natively like Firing Line, High-Impact Reserves, or Focused Fury. Alongside a magazine enhancing perk like Fourth Time’s the Charm, Triple Tap, Rewind Rounds, or Reconstruction. Anything to limit reloading by shooting. Add clear weapons have perks that are great at AoE such as Incandescent, Firefly, or Voltshot.
Snipers are not as meta in PvP but are the strongest weapon in the game. A one-shot from any range at any time without a charge up. They can be used as a shotgun, a follow up, an opening kill, set up, and many more things. They are great at doing high damage from anywhere, and most Destiny maps are not made to see sniper’s damage drop off they will maintain that high damage throughout the map. Snapshot is a must have for some users, other users like high handling. Opening shot is incredible for adding range and aim assist for some bullet bending capabilities.
Trace Rifles:
Trace rifles are beefed up auto rifles. Anything auto rifles can do, traces do better at the cost of special ammo. Without it, you’ll feel like you’re missing a weapon entirely, but with it you’ll wonder why autos and SMGs exist.
In PvP there is a similar handicap where you live and die by the special ammo you do or don’t have.
Heavy Ammo
Grenade Launchers:
Grenade launchers in your heavy slot are primarily used for damaging bosses but have small niches where they can be used for add clear. They don’t have the best damage but they make up for it in continuous damage. Being able to fire repeatedly and quickly for high burst damage makes them good for short damage phases and champions.
In PvP think of a rocket launcher, now cut it in half. That’s what you want in a heavy grenade launcher. A quick firing easy kill that you can run around with.
Linear Fusion Rifles:
Very few times are you using a linear fusion rifle on a red bar enemy, and far less often are you using it to clear rooms. Linear fusion rifles excel in high damage per shot and as such you want to make it easy to hit crits for getting the most per shot. Arrowhead Brake or Fluted Barrel will make it easier to swap to this weapon when it is time for damage, while specifically the former will be best for lining up shot after shot. I prefer faster firing fusions too so Accelerated Coils and a charge time MW would be best DPS. You do lose some impact but you will be able to make up for that loss in impact in more shots fired.
In terms of first trait you’ll want either Field Prep or Triple Tap / Fourth Time’s the Charm. While the latter doesn’t roll on any linear fusion, yet, it will still be a great perk to look out for.
Linear fusions in PvP should have the fastest charge you can obtain while giving you the highest range possible. The idea is to have less of a fusion rifle and more of a sniper with a charge time.
Machine Guns:
Machine guns are the kings at clearing rooms. Either through AoE perks like Dragonfly or Incandescent or through pure damage like Rampage, or Killing Tally. I like perks that either keep the ammo in the magazine or make it so I never have to reload my machine gun. Auto-Loading Holster is perfect, but Subsistence and Reconstruction are fantastic too. Mag boosting perks like Appended Mag and Extended Mag also keep my shooting going.
In PvP Machine Guns are pretty niche. They used to be incredibly strong and they still are but the time to kill has gone down with more grenade launchers and it's been getting harder to hit enemies with abilities that cause them to zoom around the map or change directions on a dime. Consistency perks are the name of the game as I don’t think kill chaining will be as strong anymore.
Rocket Launchers:
Rockets are both the Gold Standard for damage as well as the bar. If you can beat rockets in terms of DPS either for an encounter or boss, you’re on a good track. These weapons do insane single shot damage only lessened by the fact they cannot do precision damage. If a special weapon beats out a rocket for damage, we are in for a wild meta. Rockets need two things in order to succeed. A damage boosting perk and a reload perk. Which feels like I am saying this often. The downfall of rocket launchers is the fact you cannot shoot more than three at a time and even that is under specific use cases. Rockets would be incredibly strong if you could still stack multiple rockets into one tube to keep firing.
In PvP Rockets will obliterate almost anything so your goal is to get splash kills either via Chain Reaction or Cluster Bomb for multikills, they are often fire-and-forget weapons that don’t need a lot to succeed. Just fire in the general direction of an enemy and hope it kills.
Swords:
For the most part these weapons are the easiest to choose, you will want high Impact, decent guard depending on what the weapon tries to enforce. A shorter Charge Rate is better for damage, and a better Guard Resistance is better for add clearing or general use. If you have a zoom sword with Valiant Charge you will want decent Guard Resistance to stop damage from coming through. On a different zoom sword with Eager Edge you will want high ammo capacity for as many zooms as possible.
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2023.06.09 23:23 thatdominoguy What’s your favorite MARINA song starting with L?
I’ve seen this trend floating around some other artists’ subreddits, particularly
taylorswift , and I wanted to bring it here! The thing with Marina is that there are only 16 letters that have more than 1 song starting with them, meaning that we will not have polls for C, D, J, K, Q, U, W, X, Y, or Z. All the other letters will have polls of their own!
Rules are simple, in terms of songs I will only be including songs from Marina’s 5 official albums, nothing from her MySpace era (
shivers). In terms of voting, all you need to do is head to the comments and upvote your favorite of all the choices!
EXTRA NOTE: Song titles beginning with ‘The’ will go under whatever letter the next word starts with (this applies to The Family Jewels, The Outsider, and The State of Dreaming)
CURRENT LIST:
A: Are You Satisfied?
B: Buy the Stars
C: Can’t Pin Me Down
E: E.V.O.L.
F: Froot
G: Guilty
H: Hermit The Frog
I: I Am Not A Robot
K: Karma
W: Weeds
Y: You
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2023.06.09 23:22 callmeshelbs Prepping for summertime
LO is 9mo and I’m a FTM so I have a few questions as we go into summertime to ease my overthinking :)
1) when going to a pool, is there a specific time of day that’s safest? Or as long as they’re wearing appropriate swimwear that’s covered and spf is applied they’re good anytime?
2) Also, are the floats with the sun cover good to use? Or do you use a life vest for them? Can I take baby out of the float and walk around the shallow end with them?
3) Do you put sunscreen on everywhere or just where skin is showing? Babe likes to take their sun hat off so do I put some on their head, too? What about hands if they put their hands in their mouth with the sunscreen on them?
4) What do you use for mosquito repellent? I love afternoon / evening walks but they’re already out with a vengeance it seems haha
Ok I think that about covers my ADHD overthinking questions for now lol thank you in advance for easing my mind!
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2023.06.09 23:21 pandapaxxy S21 Vendor Weapon Breakdown
Vendor
Last Rite - Kinetic Scout Rifle Source: Earn Ranks in Vanguard, Crucible, or Gambit playlists.
- Craftable: No
- Intrinsics: Aggressive Frame
- Impact: 100
- Range: 50
- Stability: 27
- Handling: 48
- Reload Speed: 51
- Aim Assistance: 51
- Zoom: 18
- Airborne Effectiveness: 13
- Rounds Per Minute: 120
- Mag size: 14
- Recoil Direction: 78
Curated Roll:
Full Bore / Ricochet Rounds / Keep Away / Opening Shot Recommended PvE Perks: - Sights: Full Bore - Magazine: Ricochet Rounds - Perk 1: Reconstruction - Perk 2: Focused Fury - Masterwork: Range, Stability, Handling, Reload Speed - Origin Traits: Tex Balanced Stock, Vanguard's Vindication, One Quiet Moment, Gun and Run
Recommended Controller PvP Perks: - Sights: Full Bore - Magazine: Ricochet Rounds - Perk 1: Keep Away, Reconstruction - Perk 2: Opening Shot - Masterwork: Range, Stability, Handling, Reload Speed - Origin Traits: Tex Balanced Stock, Vanguard's Vindication, One Quiet Moment, Gun and Run
Recommended MnK PvP Perks: - Sights: Full Bore - Magazine: Ricochet Rounds - Perk 1: Keep Away, Reconstruction - Perk 2: Opening Shot - Masterwork: Range, Stability, Handling, Reload Speed - Origin Traits: Tex Balanced Stock, Vanguard's Vindication, One Quiet Moment, Gun and Run
Last Rite is very much a solid Ritual Weapon. It doesn’t exist as an incredibly strong scout, but it does come with a solid set of perks. Reconstruction and Focused Fury do allow you to use a legendary 120 RPM scout rifle in PvE without it being Dead Man’s Tale. I cannot think of many situations where that’s necessary, nor really a need to use a 120 RPM scout. This does break up the need for an exotic as both Long Arm and Last Rite are legendary and therefore allow some loadout variation. However, the lack of specific perks like Rapid Hit, Explosive Payload, Kill Clip, or even Kinetic Tremors would bump this scout way up into usage. It’s certainly one of the scouts of all time.
Last Rite does not fare any better in PvP. Dead Man’s Tale is the best 120 RPM scout and has hip firing capabilities. All other legendary 120s feel
fine while hip firing but feel night and day different comparatively. Keep Away feels like a throw away perk because scouts barely need any range. Rapid Hit would bump Last Rite up for me, but Reconstruction could work. I would not use this for hip firing but as a classic scout I wouldn’t be upset with a teammate using this.
Randy's Throwing Knife - Kinetic Scout Rifle
Source: Complete Crucible matches and earn rank-up packages from Lord Shaxx.
- Craftable: No
- Intrinsics: Rapid-Fire Frame
- Impact: 45
- Range: 23
- Stability: 39
- Handling: 20
- Reload Speed: 28
- Aim Assistance: 63
- Zoom: 20
- Airborne Effectiveness: 10
- Rounds Per Minute: 260
- Mag size: 17
- Recoil Direction: 59
Curated Roll: Fluted Barrel / Extended Mag / Rapid Hit / Kill Clip
Recommended PvE Perks: - Sights: Arrowhead Brake, Fluted Barrel, Smallbore - Magazine: Appended Mag, Armor-Piercing Rounds, Flared Magwell - Perk 1: Rapid Hit, Pugilist, Well-Rounded - Perk 2: Kinetic Tremors, Cascade Point, Kill Clip - Masterwork: Stability - Origin Traits: One Quiet Moment
Recommended Controller PvP Perks: - Sights: Arrowhead Brake, Corkscrew Rifling, Smallbore - Magazine: Ricochet Rounds, High-Caliber Rounds - Perk 1: Rapid Hit, Zen Moment, Perpetual Motion - Perk 2: Kill Clip, Swashbuckler - Masterwork: Stability - Origin Traits: One Quiet Moment
Recommended MnK PvP Perks: - Sights: Arrowhead Brake, Extended Barrel, Smallbore - Magazine: Ricochet Rounds, High-Caliber Rounds - Perk 1: Rapid Hit, Zen Moment, Perpetual Motion - Perk 2: Kill Clip, Swashbuckler - Masterwork: Stability or Handling - Origin Traits: One Quiet Moment
Randy’s Throwing Knife is back! My favorite little scout-auto love child. This time with random rolls!!! I do enjoy seeing older ritual / pinnacle weapons refreshed with more options, especially post sunsetting. It does feel good grinding them out again. Randy’s Throwing Knife was the best rapid-fire scout for its time but unfortunately fell into a time where scouts were just awful to use and did not have a set place outside of MIDA Multi-Tool or a few specific options. Randy’s Throwing Knife with Kinetic Tremors will feel great as it fires fast enough to get the AoE back to back. Cascade Point is really funny to me, seeing a 260 scout bumping the RPM all the way up to 428 via D2Foundry. If this lands for me I don’t even really care about viability, it will just be fun.
Randy’s Throwing Knife did find its slight niche within PvP, hopefully the new version delivers. I think it does and then some. The old version had Rapid Hit and Kill Clip, which you can get again, but with Extended Mag instead of a better mag boosting perk. You also have the option of bumping up the recoil direction making those quick headshots a lot easier. While the old Randy’s Throwing Knife didn’t have a bad roll, getting it again with slightly better options feels good.
Mercurial Overreach - Arc Sniper Rifle
Source: Complete Glory matches in Crucible.
- Craftable: No
- Intrinsics: Adaptive Frame
- Impact: 70
- Range: 65
- Stability: 54
- Handling: 52
- Reload Speed: 50
- Aim Assistance: 63
- Zoom: 40
- Airborne Effectiveness: 5
- Rounds Per Minute: 90
- Mag size: 4
- Recoil Direction: 75
Curated Roll: Fluted Barrel / Ricochet Rounds / Snapshot Sights / Moving Target / Short-Action Stock
Recommended PvE Perks: - Sights: Arrowhead Brake, Fluted Barrel - Magazine: Appended Mag, Flared Magwell, Extended Mag - Perk 1: Surplus, Discord - Perk 2: Vorpal Weapon - Perk 3: Short-Action Stock - Masterwork: Reload Speed
Recommended Controller PvP Perks: - Sights: Fluted Barrel - Magazine: Ricochet Rounds - Perk 1: Snapshot Sights, Surplus, Discord - Perk 2: Opening Shot, Elemental Capacitor, Moving Target - Perk 3: Composite Stock, Fitted Stock, Hand-Laid Stock, Short-Action Stock - Masterwork: Handling
Recommended MnK PvP Perks: - Sights: Fluted Barrel - Magazine: Ricochet Rounds - Perk 1: Snapshot Sights, Surplus, Discord - Perk 2: Opening Shot, Elemental Capacitor, Moving Target - Perk 3: Composite Stock, Fitted Stock, Hand-Laid Stock, Short-Action Stock - Masterwork: Handling
The new competitive weapon is a sniper, and while there are a lot of perks to look out for, I don’t think your main priority should be PvE. Snipers dedicated for PvE have ammo refreshing perks and a solid damage perk. Discord is nice, but require constant kills in order to keep up their utility. Snipers for damage don’t usually get constant flows of kills, and snipers for add clear (if you’re one of those odd balls, like me) need a better AoE damage perk. Mercurial Overreach is a PvP sniper.
In PvP you’ll find a lot of Guardians opting for the tried and true Snapshot Sights and Opening Shot Combo. With the right investments (aka all handling) you can have the most coveted sniper perks alongside 92 handling. Almost making this the fastest sniper in the game, but certainly one with both Snapshot Sights and Opening Shot at the same time. The Supremacy can also reach 92, but that’s on a rapid-fire frame. Defiance of Yasmin (Harrowed) can reach 82 but that is with adept mods. Silicon Neuroma (Adept) is the highest aggressive frame at 59. On an adaptive sniper, this is the highest handling you can get without using things like Dragon’s Shadow, Ophidians, or even Slickdraw.
Positive Outlook - Void Auto Rifle
Source: Complete strikes and earn rank-up packages from Commander Zavala.
- Craftable: No
- Intrinsics: Precision Frame
- Impact: 29
- Range: 64
- Stability: 42
- Handling: 46
- Reload Speed: 43
- Aim Assistance: 26
- Zoom: 16
- Airborne Effectiveness: 10
- Rounds Per Minute: 450
- Mag size: 33
- Recoil Direction: 66
Curated Roll: Hammer-Forged Rifling / Accurized Rounds / Surplus / Repulsor Brace
Recommended PvE Perks: - Sights: Arrowhead Brake, Fluted Barrel, Smallbore - Magazine: Appended Mag, Armor-Piercing Rounds, Flared Magwell - Perk 1: Ambitious Assassin, Stats for All - Perk 2: Golden Tricorn, Destabilizing Rounds, Repulsor Brace - Masterwork: Stability - Origin Traits: Vanguard's Vindication, Omolon Fluid Dynamics
Recommended Controller PvP Perks: - Sights: Arrowhead Brake, Fluted Barrel, Smallbore - Magazine: Ricochet Rounds, High-Caliber Rounds - Perk 1: Zen Moment, Tap the Trigger, Dynamic Sway Reduction - Perk 2: Kill Clip, Eye of the Storm, Elemental Capacitor - Masterwork: Stability - Origin Traits: Vanguard's Vindication, Omolon Fluid Dynamics
Recommended MnK PvP Perks: - Sights: Arrowhead Brake, Hammer-Forged Rifling, Smallbore - Magazine: Ricochet Rounds, High-Caliber Rounds - Perk 1: Tap the Trigger, Dynamic Sway Reduction, Zen Moment - Perk 2: Kill Clip, Eye of the Storm, Elemental Capacitor - Masterwork: Range - Origin Traits: Vanguard's Vindication, Omolon Fluid Dynamics
Positive Outlook was one of my favorite guns from Year 1. I still have mine in my vault with 4,600 kills on it. Nothing better than old reliable Kill Clip from Curse of Osiris. This new version gives us access to Golden Tricorn, Destabilizing Rounds, and even Repulsor Brace making it a really great void option for anyone drawn to the void. Ambitious Assassin isn’t a replacement for reload, but it does help make reloads feel a bit further away instead of making them faster.
In PvP I cannot reliably see a way to make Positive Outlook meta. Tap the Trigger and Kill Clip will give you the best footing for multikills and sprees. Eye of the Storm also helps win duels for a more consistent 1v1 experience. Both Zen Moment and Dynamic Sway Reduction could swap in for Tap the Trigger as your consistency perk.
Laser Painter - Strand Linear Fusion Rifle
Source: Complete Gambit matches and earn rank-up packages from the Drifter.
- Craftable: No
- Intrinsics: Precision Frame
- Impact: 41
- Range: 34
- Stability: 43
- Handling: 23
- Reload Speed: 25
- Aim Assistance: 63
- Zoom: 25
- Airborne Effectiveness: 10
- Charge Time: 533
- Mag size: 5
- Recoil Direction: 70
Curated Roll: Extended Barrel / Liquid Coils / Rapid Hit / Harmony
Recommended PvE Perks: - Sights: Arrowhead Brake, Fluted Barrel, Full Bore - Magazine: Accelerated Coils, Liquid Coils, Enhanced Battery - Perk 1: Rapid Hit, Clown Cartridge, Auto-Loading Holster - Perk 2: Vorpal Weapon, Golden Tricorn, High-Impact Reserves - Masterwork: Charge Time - Origin Traits: Gun and Run, Veist Stinger
Recommended Controller PvP Perks: - Sights: Fluted Barrel, Full Bore, Hammer-Forged Rifling - Magazine: Projection Fuse, Accelerated Coils - Perk 1: Fragile Focus, Moving Target - Perk 2: Harmony - Masterwork: Range or Charge Time - Origin Traits: Gun and Run, Veist Stinger
Recommended MnK PvP Perks: - Sights: Fluted Barrel, Full Bore, Hammer-Forged Rifling - Magazine: Projection Fuse, Accelerated Coils - Perk 1: Fragile Focus, Moving Target - Perk 2: Harmony - Masterwork: Range or Charge Time - Origin Traits: Gun and Run, Veist Stinger
Laser Painter has a fun name as you’re painting the target with a laser. Normally I don’t love Bungie’s names but this one earned a chuckle from me. I wish this was either a new archetype entirely or another aggressive frame. Regular linear fusion rifles just don’t feel as good to me anymore, and the huge perk pool just feels unrewarding now. You can craft Taipan and you’re basically done. Strand is nice for breaking the few shields, but the removal of match game belittles strand damage types for now.
In PvP if you didn’t craft a Taipan, you just missed the mark entirely. Buffed Fragile Focus and Opening Shot for great range and specifically what you want? Instant shards for Laser Painter.
Iron Banner
Pressurized Precision - Strand Fusion Rifle
Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.
- Craftable: No
- Intrinsics: Adaptive Frame
- Impact: 70
- Range: 40
- Stability: 42
- Handling: 35
- Reload Speed: 40
- Aim Assistance: 43
- Zoom: 15
- Airborne Effectiveness: 4
- Charge Time: 660
- Mag size: 6
- Recoil Direction: 55
Curated Roll: Arrowhead Brake / Liquid Coils / Perpetual Motion / Hatchling
Recommended PvE Perks: - Sights: Arrowhead Brake, Fluted Barrel - Magazine: Accelerated Coils, Liquid Coils, Ionized Battery - Perk 1: Auto-Loading Holster, Discord - Perk 2: Vorpal Weapon, Hatchling, High-Impact Reserves - Masterwork: Charge Time - Origin Traits: Skulking Wolf
Recommended Controller PvP Perks: - Sights: Arrowhead Brake, Extended Barrel - Magazine: Projection Fuse, Accelerated Coils - Perk 1: Firmly Planted, Moving Target, Perpetual Motion - Perk 2: Rangefinder, High-Impact Reserves, Eye of the Storm - Masterwork: Range - Origin Traits: Skulking Wolf
Recommended MnK PvP Perks: - Sights: Arrowhead Brake, Extended Barrel - Magazine: Projection Fuse, Accelerated Coils - Perk 1: Firmly Planted, Moving Target, Perpetual Motion - Perk 2: Rangefinder, High-Impact Reserves, Eye of the Storm - Masterwork: Range - Origin Traits: Skulking Wolf
Pressurized Precision is a great choice for a Strand fusion rifle. Discord will regenerate ammo for you as long as you get the kill, which will pair well with High-Impact Reserves or Vorpal for damage. Hatchling does not refund you ammo, but does pair well with Strand subclasses. Use whatever build you’d like.
In PvP I don’t think Pressurized Precision is the best in its class. You can also get away with the Discord shenanigans but with zoom decoupling from Rangefinder soon I wouldn’t rush out to get one. Firmly Planted did receive a nerf a while back and the effects can still be felt, it is not as consistent as it used to be. You can still make it work, but I would look elsewhere for a better fusion.
Swarm of the Raven - Void Grenade Launcher
Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.
- Craftable: No
- Intrinsics: Rapid-Fire Frame
- Blast Radius: 20
- Velocity: 49
- Stability: 21
- Handling: 18
- Reload Speed: 21
- Aim Assistance: 27
- Zoom: 13
- Airborne Effectiveness: 6
- Rounds Per Minute: 150
- Mag size: 5
- Recoil Direction: 63
Curated Roll: Quick Launch / Proximity Grenades / Impulse Amplifier / Destabilizing Rounds
Recommended PvE Perks: - Sights: Quick Launch, Linear Compensator, Smart Drift Control - Magazine: Spike Grenades - Perk 1: Field Prep, Auto-Loading Holster, Clown Cartridge - Perk 2: Cascade Point, Full Court, Destabilizing Rounds - Masterwork: Blast Radius - Origin Traits: Skulking Wolf
Recommended Controller PvP Perks: - Sights: Quick Launch, Linear Compensator, Smart Drift Control - Magazine: Proximity Grenades, High-Velocity Rounds - Perk 1: Impulse Amplifier, Demolitionist - Perk 2: Cascade Point, Disruption Break - Masterwork: Blast Radius - Origin Traits: Skulking Wolf
Recommended MnK PvP Perks: - Sights: Quick Launch, Linear Compensator, Smart Drift Control - Magazine: Proximity Grenades, High-Velocity Rounds - Perk 1: Impulse Amplifier, Demolitionist - Perk 2: Cascade Point, Disruption Break - Masterwork: Blast Radius - Origin Traits: Skulking Wolf
There aren’t many places I see myself using a grenade launcher in PvE nowadays. Cascade Point is very fun and Full Court will net you some solid damage from afar, but I find myself using rockets over grenade launchers. Maybe for GMs or activities where ammo is a bit more scarce and using a rocket launcher wouldn’t be the best choice. Explosive Light really is carrying my weapons this season.
In PvP you could definitely surprise a few players with an extra rapid rapid-fire frame grenade launcher with Cascade Point, but I find those groupings to be way less common than you think. Otherwise I would just go for Disruption Break to enhance my kinetic weapon.
Nightfall
Loaded Question - Arc Fusion Rifle Loaded Question (Adept)
Source: Nightfall
- Craftable: No
- Intrinsics: High-Impact Frame
- Impact: 95
- Range: 52
- Stability: 25
- Handling: 25
- Reload Speed: 19
- Aim Assistance: 66
- Zoom: 15
- Airborne Effectiveness: 4
- Charge Time: 960
- Mag size: 5
- Recoil Direction: 77
Curated Roll: Corkscrew Rifling / Ionized Battery / Auto-Loading Holster / Reservoir Burst
Recommended PvE Perks: - Sights: Arrowhead Brake, Smallbore - Magazine: Accelerated Coils, Ionized Battery - Perk 1: Auto-Loading Holster, Overflow - Perk 2: Reservoir Burst, Controlled Burst, Frenzy - Masterwork: Charge Time - Origin Traits: Stunning Recovery, Vanguard's Vindication
Recommended Controller PvP Perks: - Sights: Arrowhead Brake, Chambered Compensator, Smallbore - Magazine: Projection Fuse - Perk 1: Under Pressure, Firmly Planted - Perk 2: Controlled Burst, Eye of the Storm - Masterwork: Range - Origin Traits: Stunning Recovery, Vanguard's Vindication
Recommended MnK PvP Perks: - Sights: Arrowhead Brake, Chambered Compensator, Smallbore - Magazine: Projection Fuse - Perk 1: Under Pressure, Firmly Planted - Perk 2: Controlled Burst, Eye of the Storm - Masterwork: Range - Origin Traits: Stunning Recovery, Vanguard's Vindication
Controlled Burst feels like a better Backup Plan. With full investments into charge time and Controlled Burst you could voop as fast as an adaptive or even a rapid-fire while maintaining or increasing your damage through surge mods and other means. Auto-Loading Holster is the obvious choice, but Overflow is incredibly strong for keeping up those bursts. Envious Assassin and Demolitionist are also great shouts as well. Reservoir Burst is the tried and true, so keep using that if you like booms. But Controlled Burst feels strong and it’s all about the power fantasy, right?
In PvP Controlled Burst will be great for going on those streaks but we haven’t seen many fusion rifles with Eye of the Storm. Dreambreaker was the first and then came Glacioclasm, but we haven’t seen Eye of the Storm on an adept fusion before. Making this a really strong contender for being the most consistent high-impact fusion in the game. Under Pressure or Firmly Planted paired with Eye of the Storm will give you huge amounts of consistency. Maybe a better 3v3 weapon compared to Controlled Bursts 6v6 focus.
BrayTech Osprey - Void Rocket Launcher BrayTech Osprey (Adept)
Source: Nightfall
- Craftable: No
- Intrinsics: High-Impact Frame
- Blast Radius: 90
- Velocity: 41
- Stability: 55
- Handling: 64
- Reload Speed: 34
- Aim Assistance: 69
- Zoom: 20
- Airborne Effectiveness: 3
- Rounds Per Minute: 15
- Mag size: 1
- Recoil Direction: 59
Curated Roll: Linear Compensator / High-Velocity Rounds / Cluster Bomb / Destabilizing Rounds
Recommended PvE Perks: - Sights: Quick Launch, Linear Compensator, Smart Drift Control - Magazine: Impact Casing, Black Powder, High-Velocity Rounds - Perk 1: Cluster Bomb, Auto-Loading Holster, Field Prep - Perk 2: Lasting Impression, Golden Tricorn, Frenzy - Masterwork: Velocity - Origin Traits: Stunning Recovery, Vanguard's Vindication
Recommended Controller PvP Perks: - Sights: Quick Launch, Linear Compensator, Smart Drift Control - Magazine: High-Velocity Rounds - Perk 1: Cluster Bomb - Perk 2: Chain Reaction, Destabilizing Rounds - Masterwork: Velocity - Origin Traits: Stunning Recovery, Vanguard's Vindication
Recommended MnK PvP Perks: - Sights: Quick Launch, Linear Compensator, Smart Drift Control - Magazine: High-Velocity Rounds - Perk 1: Cluster Bomb - Perk 2: Chain Reaction, Destabilizing Rounds - Masterwork: Velocity - Origin Traits: Stunning Recovery, Vanguard's Vindication
There is nothing more I want this season than BrayTech Osprey with Cluster Bomb and Chain Reaction. Seeing all those explosions, especially at once, will bring a smile across my face. I’d also like to see how it interacts with Lasting Impression. Do the clusters drop on the initial hit or, more likely, once the explosion goes off? There will be some obvious testing to do this season, but I want this rocket launcher for the sheer fun of it. Cluster Bomb might be useful again when coupled with Frenzy or Golden Tricorn’s damage increase.
In PvP my boom-splosion rocket will be the best to get, I do think that the Cluster Bomb getting the kill will result in Chain Reaction going off, it might affect the damage but that will have to be tested a bit more. There is nothing holding back my excitement for so many explosions.
Trials of Osiris
The Messenger - Kinetic Pulse Rifle The Messenger (Adept)
Source: Earned by completing challenges in the Trials of Osiris.
- Craftable: No
- Intrinsics: High-Impact Frame
- Impact: 33
- Range: 66
- Stability: 54
- Handling: 31
- Reload Speed: 38
- Aim Assistance: 37
- Zoom: 18
- Airborne Effectiveness: 20
- Rounds Per Minute: 340
- Mag size: 31
- Recoil Direction: 60
Curated Roll: Arrowhead Brake / Extended Mag / Rapid Hit / Kinetic Tremors
Recommended PvE Perks: - Sights: Arrowhead Brake - Magazine: Appended Mag, Flared Magwell - Perk 1: Rapid Hit, Outlaw - Perk 2: Kill Clip, Kinetic Tremors, Desperado - Masterwork: Stability - Origin Traits: Alacrity, One Quiet Moment
Recommended Controller PvP Perks: - Sights: Arrowhead Brake - Magazine: Ricochet Rounds, High-Caliber Rounds - Perk 1: Rapid Hit, Moving Target, Perpetual Motion - Perk 2: Headseeker, Kill Clip - Masterwork: Stability - Origin Traits: Alacrity, One Quiet Moment
Recommended MnK PvP Perks: - Sights: Arrowhead Brake - Magazine: Ricochet Rounds, High-Caliber Rounds - Perk 1: Rapid Hit, Moving Target, Perpetual Motion - Perk 2: Headseeker, Kill Clip - Masterwork: Range - Origin Traits: Alacrity, One Quiet Moment
The Messenger returns to us. A once great pulse has returned to take its throne. Move aside No Time to Explain, we don’t have time to explain how good Messenger is. Go away Graviton Lance, no one liked you before your multiple buffs. The king is back to retake the crown. Messenger needs a few things to make it the best roll possible, the first being Arrowhead Brake to bring up the low stability. Rapid Hit is the clear winner in the third column, but Outlaw is great if you don’t want the change in burst pattern depending on what stack of Rapid Hit you have. Kill Clip is an easy damage buff, and Kinetic Tremors is fun for the AoE. Desperado fell off a bit, but I would still use it in PvE if I were looking for a good time.
A very similar situation is present in PvP. Arrowhead Brake and Rapid Hit are the staples to look out for. You can certainly get by without one or the other but the true King has both. Headseeker takes over for Desperado since the adjustment. Securing those blistering two-bursts is a feeling like no other. Headseeker makes those bursts more consistent and frequent.
Unexpected Resurgence - Arc Glaive Unexpected Resurgence (Adept)
Source: Earned by completing challenges in the Trials of Osiris.
- Craftable: No
- Intrinsics: Adaptive Glaive
- Impact: 80
- Range: 60
- Shield Duration: 50
- Handling: 61
- Reload Speed: 55
- Aim Assistance: 74
- Zoom: 0
- Airborne Effectiveness: 12
- Rounds Per Minute: 55
- Mag size: 4
- Recoil Direction: 0
Curated Roll: Ballistic Tuning / Extended Mag / Tilting at Windmills / Close to Melee
Recommended PvE Perks: - Sights: Supercooled Excelerator, Auxiliary Reserves - Magazine: Appended Mag, Light Mag, Swap Mag - Perk 1: Thresh, Subsistence, Feeding Frenzy - Perk 2: Vorpal Weapon, Frenzy, Close to Melee - Masterwork: Shield Duration - Origin Traits: Alacrity, One Quiet Moment
Recommended Controller PvP Perks: - Sights: Supercooled Excelerator, Auxiliary Reserves - Magazine: Accurized Rounds, Swap Mag, Light Mag - Perk 1: Replenishing Aegis, Tilting at Windmills, Auto-Loading Holster - Perk 2: Impulse Amplifier, Unstoppable Force, Close to Melee - Masterwork: Range - Origin Traits: Alacrity, One Quiet Moment
Recommended MnK PvP Perks: - Sights: Supercooled Excelerator, Auxiliary Reserves - Magazine: Accurized Rounds, Swap Mag, Light Mag - Perk 1: Replenishing Aegis, Tilting at Windmills, Auto-Loading Holster - Perk 2: Impulse Amplifier, Unstoppable Force, Close to Melee - Masterwork: Range - Origin Traits: Alacrity, One Quiet Moment
Truthfully I don’t know how to feel about the new glaive, it might need more time in my hands but it felt bad despite its beefed up stats. Thresh is great for getting super kills on both melee and powered shots. Subsistence for keeping the mag topped off or Feeding Frenzy for just reliable reload. I found the best success with Frenzy, but that’s due to it being a straightforward damage bonus, your mileage may vary. Prove me wrong with this glaive.
In PvP glaive users might find a niche with adept mods being present on the first ever adept glaive. While there are at least 3 of you I might finally encounter a wild glaive in the crucible. If you are set on using glaives in PvP you do not need me to tell you what works and what doesn't.
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2023.06.09 23:20 pandapaxxy S21 World Drop Breakdown
World Drops
Epochal Integration - Solar Hand Cannon Source: Neumona Quest
- Craftable: No
- Intrinsics: Adaptive Frame
- Impact: 84
- Range: 42
- Stability: 65
- Handling: 50
- Reload Speed: 41
- Aim Assistance: 71
- Zoom: 14
- Airborne Effectiveness: 18
- Rounds Per Minute: 140
- Mag size: 11
- Recoil Direction: 89
Curated Roll:
Smallbore / Ricochet Rounds / Keep Away / Eye of the Storm Recommended PvE Perks: - Sights: Smallbore - Magazine: Ricochet Rounds - Perk 1: Stats for All - Perk 2: Incandescent - Masterwork: Handling - Origin Traits: Harmonic Resonance, Nanotech Tracer Rockets
Recommended Controller PvP Perks: - Sights: Smallbore - Magazine: Ricochet Rounds - Perk 1: Keep Away - Perk 2: Eye of the Storm - Masterwork: Handling - Origin Traits: Harmonic Resonance, Nanotech Tracer Rockets
Recommended MnK PvP Perks: - Sights: Smallbore - Magazine: Ricochet Rounds - Perk 1: Keep Away - Perk 2: Eye of the Storm - Masterwork: Handling - Origin Traits: Harmonic Resonance, Nanotech Tracer Rockets
I don’t think Epochal Integration is a great example of a World Drop, but it is from Neumona. I guess that counts, right? Epochal Integration is a set roll, so it makes my life a lot easier. Incandescent and Stats for All are your choices for PvE, you can proc Stats for All after one explosion kill, if that explosion tags two more enemies. In regular activities this is often and makes Epochal Integration feel amazing, the issue is you cannot refresh Stats for all, and when it does go away it makes the gun feel 1/4 as good.
Epochal is honestly a great PvP gun. The issue is mostly the other guns it has to compete against. Palindrome and Exalted Truth are stat monsters and basically bully Epochal Integration into obscurity. It will be great if you never earned either of those hand cannons and is a good stepping stone for newer players. I wouldn’t use this if you know you have better guns in your vault.
Glissando-47 - Strand Scout Rifle
Source: Open Legendary engrams and earn faction rank-up packages.
- Craftable: No
- Intrinsics: Precision Frame
- Impact: 62
- Range: 41
- Stability: 46
- Handling: 40
- Reload Speed: 41
- Aim Assistance: 65
- Zoom: 20
- Airborne Effectiveness: 15
- Rounds Per Minute: 180
- Mag size: 16
- Recoil Direction: 67
Curated Roll: Chambered Compensator / Flared Magwell / Perfect Float / One for All
Recommended PvE Perks: - Sights: Arrowhead Brake, Corkscrew Rifling, Smallbore - Magazine: Appended Mag, Flared Magwell - Perk 1: Reconstruction, Overflow - Perk 2: One for All, Box Breathing, Hatchling - Masterwork: Reload Speed - Origin Traits: Suros Synergy
Recommended Controller PvP Perks: - Sights: Arrowhead Brake, Smallbore, Fluted Barrel - Magazine: Ricochet Rounds, High-Caliber Rounds - Perk 1: No Distractions, Keep Away - Perk 2: Box Breathing, Opening Shot - Masterwork: Stability - Origin Traits: Suros Synergy
Recommended MnK PvP Perks: - Sights: Arrowhead Brake, Smallbore, Fluted Barrel - Magazine: Ricochet Rounds, High-Caliber Rounds - Perk 1: No Distractions, Keep Away - Perk 2: Box Breathing, Opening Shot - Masterwork: Stability - Origin Traits: Suros Synergy
This is nice, it’s like Staccato-46 from a few seasons ago. It combines wonderful perks into a good frame and stat package. While none of Glissando-47’s stats are abnormal, the utility of the gun is already solid. Strand with Reconstruction or Overflow to never need to worry about reloading and paired with One for All or Box Breathing for better damage. Hatchling to better pair with Strand is another great combination. Scouts are designed to be safe options and this will feel incredibly strong to use.
In PvP you really only have one option compared to the many PvE options. Box Breathing for a blistering fast 0.67s TtK, rivaling the old Luna’s Howl and Not Forgotten era. No Distractions will help with the flinch, and Arrowhead Brake will give you an easier follow up shot. Stability via your masterwork and Ricochet Rounds will also aid in making those three-taps a lot easier.
Old Sterling - Strand Auto Rifle
Source: Open Legendary engrams and earn faction rank-up packages.
- Craftable: No
- Intrinsics: Adaptive Frame
- Impact: 21
- Range: 43
- Stability: 42
- Handling: 63
- Reload Speed: 55
- Aim Assistance: 65
- Zoom: 16
- Airborne Effectiveness: 17
- Rounds Per Minute: 600
- Mag size: 42
- Recoil Direction: 63
Curated Roll: Full Bore / Extended Mag / Perfect Float / Frenzy
Recommended PvE Perks: - Sights: Arrowhead Brake, Corkscrew Rifling, Smallbore - Magazine: Appended Mag, Flared Magwell - Perk 1: Rewind Rounds, Surplus - Perk 2: Frenzy, Demolitionist, Hatchling - Masterwork: Reload Speed - Origin Traits: Field-Tested
Recommended Controller PvP Perks: - Sights: Arrowhead Brake, Hammer-Forged Rifling, Smallbore - Magazine: Accurized Rounds - Perk 1: Surplus, Slideways - Perk 2: Harmony, Adagio, Demolitionist - Masterwork: Stability - Origin Traits: Field-Tested
Recommended MnK PvP Perks: - Sights: Arrowhead Brake, Extended Barrel - Magazine: Accurized Rounds - Perk 1: Surplus, Slideways - Perk 2: Harmony, Adagio, Demolitionist - Masterwork: Range - Origin Traits: Field-Tested
It’s interesting to see the old Scathelocke model being used. I know many vets who loved this auto and I can’t blame them. Reliable was the name of the game back in Vanilla. In today’s world the best roll to look out for is similar to Rufus’s Fury. The benefit Old Sterling has is in its frame. Being an adaptive frame might feel better to some users compared to Rufus;s Fury being a rapid-fire frame. Entirely dependent on how you like to shoot. Frenzy and Demolitionist I listed as being better perks only because Hatchling falls off incredibly quick on non-Strand builds. The extra damage from the Threadlings are nice, but don’t pack as much of a punch without Strand to buff them.
Adaptive autos have not been meta in quite a while. It was back when Hard Light was too strong that adaptive autos felt like they had a place. What a weird time to be playing Destiny. It was like a light show all the time in PvP. Nowadays you’re going to have to do a lot to make adaptive autos feel strong. Surplus will bring up all your stats. Harmony when paired with a special weapon can also make multikills feel like a breeze if you couple the two. A fast handling, good feeling auto with a damage bump. Takes a lot to make this auto work, but I’m sure someone wants to.
Combined Action - Arc Hand Cannon
Source: Open Legendary engrams and earn faction rank-up packages.
- Craftable: No
- Intrinsics: Aggressive Frame
- Impact: 92
- Range: 54
- Stability: 26
- Handling: 23
- Reload Speed: 32
- Aim Assistance: 61
- Zoom: 14
- Airborne Effectiveness: 16
- Rounds Per Minute: 120
- Mag size: 8
- Recoil Direction: 94
Curated Roll: Full Bore / Steady Rounds / Eddy Current / Voltshot
Recommended PvE Perks: - Sights: Smallbore, Fluted Barrel - Magazine: Appended Mag, Flared Magwell, Tactical Mag - Perk 1: Zen Moment, Eddy Current - Perk 2: Voltshot, Timed Payload - Masterwork: Reload - Origin Traits: Field-Tested
Recommended Controller PvP Perks: - Sights: Smallbore, Fluted Barrel - Magazine: Accurized Rounds, Flared Magwell - Perk 1: Zen Moment, Tunnel Vision - Perk 2: Kill Clip, Timed Payload - Masterwork: Stability - Origin Traits: Field-Tested
Recommended MnK PvP Perks: - Sights: Fluted Barrel, Smallbore, Corkscrew Rifling - Magazine: Accurized Rounds - Perk 1: Zen Moment, Tunnel Vision - Perk 2: Kill Clip, Timed Payload - Masterwork: Handling, - Origin Traits: Field-Tested
Combined Action is an interesting 120 for PvE. Hand cannons are not the most meta weapon to use in higher level PvE, but Voltshot combined with a low magazine can make it reliable and give you a reason to reload this hand cannon. No reload perk hurts Combined Action, almost making it unusable. Eddy Current exists, but won’t work with Voltshot, you need to be sprinting for 3 seconds to make it take effect.
In PvP having an energy 120 with Kill Clip seems like a perfect weapon, however, Combined Action has terrible base stats that cannot really be brought up through perks like Surplus, Keep Away or even Well Rounded. Zen Moment does bring up the stability, but I don’t think it’s worth it to try and chase.
Last Foray - Solar Sniper Rifle
Source: Open Legendary engrams and earn faction rank-up packages.
- Craftable: No
- Intrinsics: Aggressive Frame
- Impact: 90
- Range: 70
- Stability: 27
- Handling: 27
- Reload Speed: 27
- Aim Assistance: 43
- Zoom: 55
- Airborne Effectiveness: 3
- Rounds Per Minute: 72
- Mag size: 3
- Recoil Direction: 75
Curated Roll: Arrowhead Brake / Accurized Rounds / Field Prep / Frenzy
Recommended PvE Perks: - Sights: Arrowhead Brake, Fluted Barrel, Corkscrew Rifling - Magazine: Appended Mag, Extended Mag, Flared Magwell - Perk 1: Field Prep, Lead from Gold, Envious Assassin - Perk 2: Frenzy, Incandescent, Cascade Point - Masterwork: Reload Speed - Origin Traits: Field-Tested
Recommended Controller PvP Perks: - Sights: Fluted Barrel - Magazine: Accurized Rounds - Perk 1: Elemental Capacitor - Perk 2: Incandescent - Masterwork: Handling - Origin Traits: Field-Tested
Recommended MnK PvP Perks: - Sights: Fluted Barrel - Magazine: Accurized Rounds - Perk 1: Elemental Capacitor - Perk 2: Incandescent - Masterwork: Handling - Origin Traits: Field-Tested
Last Foray is a fodder sniper. It exists as both legendary shards and has some incredibly niche use cases. The first of which is a rapid-fire sniper with the damage of an aggressive with Cascade Point. You will certainly want to bump up the mag to at least 5 in order to take some advantage of it. Envious Assassin can also help you out here as both perks require other weapon kills to activate. The second of which is with Lead from Gold builds, the only issue with this is that most of the best weapons for double special builds reside in the energy slot. I would hate to break a LfG build by using just bad weapons for it. Last Foray is good, but incredibly niche.
In PvP you lose Snapshot Sights, which is an instant shard for most players. Invested fully into handling you can bump up to 100, but at that point you’re stuck with one subclass and barely any wiggle room. I am sure some of you will do well with this sniper in PvP, however, even Adored will fare better to most players.
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2023.06.09 23:18 PHL1365 Venture Rewards versus Venture X
If I don't want to use the Travel Portal and I don't need Priority Pass, are there any good reasons to pay the extra for VX? I'm primarily interested in getting the SUB. I also already have the CSP
I plan to use this card almost exclusively for employee business travel, which makes it very problematic to use the Travel Portal. I also don't see any PP lounges at my normal departure airports, so it would only be useful for layovers, severely limiting the opportunities to use the benefit. VR allows for 2 visits per year, which would probably suffice for my needs (for the next few years, trips are long but infrequent).
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2023.06.09 23:16 offsky A reliable glider that floats for a long time without much fuss
2023.06.09 23:13 Gamebreaker35 39 [m4f] South Carolina/anywhere let's have a decent phone call
First and foremost I'm a big guy I'm 6'3 370 lbs i am disabled yes i can walk i only have one speed though. Hope that's not a deal breaker. While i may not have alot my needs are taken care of. This means i dont have anything extra so if thats what your looking for look the other way. Shouldnt even have to say that. I'm looking to chat and get to know someone. I've been alone a long time 6 years now. I'm ready to get myself back out there and see where things go. I'm open to chat about anything no limits. I also have children but they can be talked about later. Im a pretty laid back guy. I enjoy being outdoors. I enjoy reading. I also love a nice movie night cuddled up on the couch. I miss affection and having someone that has my back. I think I can hold a conversation pretty well. I'd like to move to the phone pretty quick i think im definitely worth someones time. So if your good with getting to know me and seeing what happens then please message away.
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2023.06.09 23:12 bdmelody I just want to vent ngl
F20 my whole life my mom was a very active alcoholic from when I was 5 to 19 I have a little brother that I took care of when our mom would black out I made him food ,bathed him cleaned the house ,played with him but still he is my moms favorite until this day,cause “she almost aborted him” due to her finding out my dad cheated a dozen times on her during her pregnancy so he always got extra good treatment and because of me he never rly noticed how much of an alcoholic my mom was which I am happy for but it just changes the both of us so much he’s a completely different person with completely different values than me,he’s what I maybe could’ve been if I wasn’t born the oldest but oh well I’ve “struggled”(aka willingly took them because it was fun)with substances since I was 15 from drinking to weed to E to codeine to …….. a few more thinks I’ve tried out I’ve skipped school cause we were homeless twice and those times rly changed me as a human my brother went to his friends house who’s dad conveniently was my moms new boyfriend but I moved in to my grandparents place with my mom and my grandparents never had a clean house because my grandma is mentally ill due to my grandpa beating her and just my family is fucked..and the house always smelled and it was dirty and she peed everywhere and I started skipping school cause my clothes smelled and I didn’t feel clean enough to go and then my grades dropped and skipping became an active problem in my life I started cutting myself while I was there too but just before our house got evicted I got a little cat that rly helped me through everything long story short he’s now gone too cause he died after leaving the house (he was a house cat never leaving the house ) and he ran on the street and got hit by a car and my mom was the one who left the door open… well yeah so basically I live in Germany I don’t have a proper degree because of all the skipping and the most frustrating part about it is that my grades have never been an issue it was just always the skipping that made me fail I’ve transferred to many different schools 5 in total and now I got kicked out again for skipping the reason behind it is a whole story in it’s self but now I’m left with nothing again wasting year after year of my life and I can’t seem to get better I’ve tried therapy with 17 but they just wanted to put me in a hospital during a time where I couldn’t leave my house then again with 18 but my therapist was shit now I’m 20 I am insecure to the max I hate every single part of my body and face I never leave the house I haven’t had a single real friend in over 4 years and the loneliness is rly getting to me I’m at a low again where it feels like there is no out it’s always a repeating cycle my therapist wanted me to go to an asylum so they could determine whether or not I have BPD and there’s just so much going on in my head and i can’t get up and get myself to do anything and it’s causing issues at home I smoke weed everyday and I’m starting to think it has rly done some damage to my conscience I just don’t feel the same I wish I had a time like other humans that I’d like to go back to but frankly my life has always been horrible lmao there is no past i can reminiscent And wanna go back to i just rly desperately want to feel genuine happiness and a life without is rly getting to me now idk what to do I’m out of options out of will out of want and just out of power to do anything anymore Hope you enjoyed a very quick lil run through of my life theres a lot more detail that has made it even more of a shit hole but maybe I’ll keep those for another time if there is one my friends :) see ya Xoxo stranger from Berlin
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bdmelody to
depression [link] [comments]
2023.06.09 23:12 Gamebreaker35 39 [m4f] South Carolina/anywhere let's have a decent phone call
First and foremost I'm a big guy I'm 6'3 370 lbs i am disabled yes i can walk i only have one speed though. Hope that's not a deal breaker. While i may not have alot my needs are taken care of. This means i dont have anything extra so if thats what your looking for look the other way. Shouldnt even have to say that. I'm looking to chat and get to know someone. I've been alone a long time 6 years now. I'm ready to get myself back out there and see where things go. I'm open to chat about anything no limits. I also have children but they can be talked about later. Im a pretty laid back guy. I enjoy being outdoors. I enjoy reading. I also love a nice movie night cuddled up on the couch. I miss affection and having someone that has my back. I think I can hold a conversation pretty well. I'd like to move to the phone pretty quick i think im definitely worth someones time. So if your good with getting to know me and seeing what happens then please message away.
submitted by
Gamebreaker35 to
R4R30Plus [link] [comments]
2023.06.09 23:11 Gamebreaker35 39 [m4f] South Carolina/anywhere let's have a decent phone call
First and foremost I'm a big guy I'm 6'3 370 lbs i am disabled yes i can walk i only have one speed though. Hope that's not a deal breaker. While i may not have alot my needs are taken care of. This means i dont have anything extra so if thats what your looking for look the other way. Shouldnt even have to say that. I'm looking to chat and get to know someone. I've been alone a long time 6 years now. I'm ready to get myself back out there and see where things go. I'm open to chat about anything no limits. I also have children but they can be talked about later. Im a pretty laid back guy. I enjoy being outdoors. I enjoy reading. I also love a nice movie night cuddled up on the couch. I miss affection and having someone that has my back. I think I can hold a conversation pretty well. I'd like to move to the phone pretty quick i think im definitely worth someones time. So if your good with getting to know me and seeing what happens then please message away.
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Gamebreaker35 to
r4r [link] [comments]
2023.06.09 23:09 Alzerkaran Following my previous publications on NHS Ucronia, now comes the History of Mu and its Continent.
The Techno-Federation of Mu is a Technocratic Federal State whose transformation is somewhat early, but its birth and emergence as a Nation-State comes from antiquity, more specifically 10,000 years ago, which if we can place it in Earth time would be in the 8,000 BC...
Mu's origin did not originate from this world... Not the one he came to either... If he did not come from one of the many alternate Realities of Planet Earth... His World... Terra in the Muan Language was a World almost equal to Earth... Almost, since in that World there were several very powerful and important Civilizations that in our world are only legends...
The First and Known by the Western World was "Atlantis" is a Civilization and Empire that arose in an Archipelago of large Islands near North Africa, more exactly 100 kilometers from the Moroccan Atlas... That Civilization had wide influence and colonies throughout North Africa and the Western Mediterranean...
The second best known and most powerful Civilization was Mu, the Pacific Continent a continent of about 40% Africa in the middle of the Pacific Osean... It was an Atlantis-like Empire that spanned the length of the Pacific Ocean colonizing multiple islands and touching each Continent, having colonies in Melanesia, Polynesia, Micronesia which at that time were a chain of larger islands and touching the Australian Continent of Zealand, which in the latter had a Civilization Similar to that of Mu, the Mauri...
The Third Civilization and the third most powerful in the world was Lemuria, formed in a Chain of Archipelagos and a small continent in a triangular formation that came to have the entire area of the Indian Ocean under its power...
And of course, there were other Civilizations in that World, such as Shangrila in what is now China, Civilization that agglomerated the peoples of Corea and Tíbet, and Yamuto (A Population Group that wanted to break away from Shangrila) which is now Japan, a civilization that originated after arming itself with Muan Weapons to corner the Ainus Settlers of the Islands where they lived. settled, this move on his part cost him the reputation of having Mu as his only ally due to his distrust and contempt for the rest of East Asia...
In the Américas (Specifically in the South) was the Civilization Whose City made of Gold extended its name and wealth to the rest of what would be Latin America, while in North America a Confederation of Tribes from East to West would be born...
Besides of course, the Finnish Proto-State, which had all the information on the Scandinavian Peninsula under its Control and part of Northern Russia and Europe...
Everything was going well... Until the Korean part of Shangrila separated giving the Jō-an Empire, which quickly seized much of Central Asia and Siberia rivaling Proto-Finland, which led to clashes that ended in a War that was made a Hyper-war that was only made that the rest of the World will go to war itself, Atlanteans against the Gold Civilization of South America, Lemurians against Shangrila, Muans being neutral but due to the impertinence of Yamuto that he entered at war with Jōam led Mu to a war that was leaving him ending little by little...
And so it was until Mu one day was suddenly transported from his World to another, his disappearance gave rise to many unknowns in his previous world, but in the next, World faced an Apocalyptic panorama...
-Taken from the writings made by the scribes of Mu in regard to their history-
"Cloudy Skies... Cold Weather... And, many, many refugees who, desperate for help, arrived on the Mu Continent where they were welcomed... All, in their language, claimed to be survivors of what was the Longest Day in History of his World"
"Where the Floating Cities fell precipitously from the sky to the bottom of the sea... Where all the Lights of the Cities were turned off forever, and their technology only went out to never be turned on again"
"When the remains of the Machines they created arrived from Space... Where, after the worst had happened, huge Balls of Fire fell that set the World on fire... And one that, despite impacting on the other side of it, made its impact felt by thousands of kilometers of distance"
"All this as a result of a Civil War between their benefactors from another world, a civil war between a Racist and Supremacist Group of theirs against which they helped their World to prospero"
"That Civil War made the Use of all the Weapons of its Benefactors against themselves and they erasing islands and deforming continents, turning fertile forests into wastelands, turning deserts into glass, exterminating living beings with invisible weapons, and Disintegrating Cities into a blinding flash of Light"
"And even though their 'Vehicles' were nearly indestructible, in a fight between equals it only prolonged the battles and left death and destruction, the flying Ships they deployed smaller consequently fell to the ground and into the burning sea, their Sea Ships fared the same, and the Submarines never knew what happened to them"
"And their Land Vehicles... Or disintegrated by their own weapons... Or torn to pieces until we recognize... Their small arms scrapped... Their Imaging Mirrors extinguished forever... And their Humanoids of Metal and from other unrecognizable materials"
"And no one knows how to handle their technology... And all their knowledge was lost in the devastated Cities"
"And his Biological creations while some lasted others in time fell by themselves"
"Only the Animal Humans, the Reptiles, the Felines, the Canines managed to survive since these were of equal intelligence to the other Humans and the Long-eared Humans"
"There was a race of Sea People whose Tails replaced their legs, when the Ravernal arrived they helped this people to be terrestrial using their technology, giving them legs and the ability to breathe on land, even so they retained the iconic tails of this people, giving it an improvement like the fins of a Shark, these oceanic people like others of the Semi-Human Races were one of the best examples of the technology of the Ravernal "
(Technically similar to what would be the Dragonborn of GATE only being based on Jaws)
"The same was done with the Reptilian and Dragon People, the Dragon being a huge improvement over what they were previously."
(Technically like the Dragonborn from GATE)
"All these genetically modified peoples along with normal humanoids and others had to survive what came next."
"This was the Story that the Muans were told when they arrived, and it was the only thing they knew about the Empire that ruled that World and was betrayed by its own Inhabitants, at least a part of them, it was only known that in the end what What was left of that Empire went somewhere"
"Thousands of years passed, many things happened, the Civilizations re-emerged, Mu spent a large part of that History helping the rest of that world by giving knowledge and technology to the Survivors of that World called by them "Eliysium" it was not until later when the Mu suffered a Fragmentation in their Empire, either by descendants of those refugees who came to them, or only by very powerful Muan governors, from there they founded their own nation states dividing the Mu Continent, and falling under the influence of others and the belief that the strange energy of that world was superior to Science... That Energy was called "Magic" after all"
"It was not until the 1500s when after the independence of an important colony from the Milishial Rivals that the era of innovations and the lights of science and technology arrived"
"From Rudimentary Hydraulic Technology, to Steam, from steam to Internal Combustion Engines, and from them to Electric Power"
"Multiple means of transportation arose... Steamships (Steam-Propelled Ships first with "Shovels" and then with Propellers) Trains (First using Coal, then Fuel derived from Petroleum such as Diesel, and now with electric motors most powerful together with metallic or synthetic Light materials, electric trains) both terrestrial and underground, Autocars or Automobiles, and the most important and great achievement of Science, the power to Fly, first Aircraft such as Hot Air Balloons, then Airships using Light gases like Helium or Hydrogen (Although Helium is always used) and later, Aircraft, first with a propeller, then a Turboprop and now a Turbine, the human Ingenuity has no limits for science"
"So many achievements given by the Scientific Civilization of Mu made the world welcome all their inventions and knowledge with open arms, and the Nations of the so-called Second Civilized Area little by little rejoined Mu as entities of the New Organization. Supranational of this and Leifor, the Techno-Union, The previous Kingdoms are now Republics Technocratism of all kinds of names, even the one that was the Magikareich Community (Which alluded to magic in its name) became a Techno-State"
"Even so, this growing Union of States did not stop the inevitable conflict between Mu and Milishial, a Great War that marked a before and after in the belief in the Supremacy of Magic in the world, now eclipsed by Technology"
"And all this is thanks to the Rebellion made by the Ancient Milishial Colony of Vestal, now called "Vanguardist Republic of Vestale" or "Avant-Garde Republic of Vestale" Of ideology similar to the Technocratic one called Accelerationism"
"This is just the beginning of the Age of Technology Primacy in the World"
"And the Great War of the early 1600s which demonstrated Machine Power and World industrialization at that time, the World was not the same again, the age of Science proved its prevalence over Magic, the Milishial will not give up on Show otherwise, even if they end the World in another War in the process"
submitted by
Alzerkaran to
nihonkoku_shoukan [link] [comments]
2023.06.09 23:07 SectionTwelve Realized academia was not for me a bit too late.
This was gonna be a huge narrative-style post, but I’d rather put the TL;DR version here (still long) with my story in the comments if anyone actually wants to read it.
Basically, I entered as a Freshman in Math/Econ and thought I wanted to do a PhD. Just did classes first year, worked as a research assistant as a Sophomore. Realized I’m not passionate about Econ for grad school, especially after hearing the experiences of a friend who’s going that route. Didn’t apply for any internships, etc.
I really liked Spanish in HS so I took a class Spring of Sophomore year. Fell in love with the language again, got involved with department/orgs, realized I wanted to minor in it. Spent the summer focusing almost exclusively on the language, got pretty good and decided I wanted to double major. Got even more involved with professors/department in Junior year, don’t wanna dox myself but I’ve won a research award and became an org president.
I thought I wanted to go to grad school for something in Spanish, but was put off by the possible idea of burn-out and having to focus on just one subject for years. Just “trying out” grad school seems like a very bad idea. Spring Quarter 2023 I realize I need to start figuring out post-college life, start going through quarter-life-crisis.
Realized that I'm super attached to the idea of school (want to be a student forever and keep learning) and that I have a lot of hobbies/hyperfixations. I’m a sheltered kid who’s never really had to think about the future or learn to be independent, 99% sure that I’m on the spectrum or have ADHD (looking for a therapist right now). I think I want a career that pays well and lets me commit to other hobbies when I have the chance. Tried petitioning to stay an extra quarter so I could apply to Summer 2024 internships but was denied :/.
Haven’t had the chance to explore different career paths (never wanted to until now), so I don’t know too much about what’s out there. I’ve been looking into different careers in finance, and it seems like I’m getting started a bit too late–don’t have too many marketable skills (I’ve been learning Excel functions and can read financial statements, but that’s about it). I have a great GPA. I’m taking MGMT 1A and 1B over the summer and was thinking about doing the accounting minor till my request to stay longer was denied. I can write very well academically too.
I wanted to make this post to ask for some advice on what I should do this summer (I’m also working on campus) and next year so I can figure out what direction I want to go in. My resume is ok, but it’s mostly just campus leadership stuff + research assistant work + volunteer internship I did in HR. Can anyone suggest any career paths that are worth exploring?
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SectionTwelve to
ucla [link] [comments]
2023.06.09 23:05 stjost Pool Jet Direction Help
https://imgur.com/a/n0cgSQB I bought a house with a pool 2 years ago and I'm only now realizing that the direction of the return jets can be important. I've read up on it and it seems straightforward in a lot of pools, but my pool has 3 return jets (3 circles at the top of the diagram), all on the same side of the pool as the skimmer (top left), which makes it more confusing to me.
Are the red arrows I drew a good way to point the return jets? Also, pointed basically straight out (neither up nor down)? If you have any other information or suggestions, please share.
Also, all of the jets are 1/2" opening. Would it make sense to have them different sizes? If so, which jets should be larger or smaller?
Additional info:
- The right side is the deep end, about 9ft.
- The left side is shallow, about 3ft.
- Long edge is 40ft.
- Short edge is 20ft.
- Steps on the bottom left.
- Wind tends to go left to right but isn't constant.
submitted by
stjost to
swimmingpools [link] [comments]
2023.06.09 23:05 CM_Archangel Check out the new War Defense team: Infestation, in the Weekly Blog:
https://marvelstrikeforce.com/updates/blog-update-6-9-23 WEEKLY BLOG: BIG TIME WEB-SLINGER
JUNE 9, 2023
Greetings Commanders,
Here's your Battle Plan for June 10th through the 16th - all dates are Pacific Time.
June 12th - Family Bedrock - Open Training Orbs and battle in War
June 12th - Classic Rock Web Milestone - Use Power Cores
June 12th - Tough Crowds - Battle with New Warriors in Cosmic Crucible and spend Iso-8 Campaign Energy
June 12th - Isotope-8 Hard Campaign Chapters 1 and 2
June 12th - Valkyrie Blitz
June 12th - Omega Red Legendary Event
June 15th - Thor (Infinity War) character shards and Red Stars available
June 16th at 2:00 PM (PDT) - Mojo's Mayhem new season
June 16th at 2:00 PM (PDT) - Moshpit Madness - Blitz with New Warriors
INFESTATION
Break out the bug repellant, because Helicarriers are about to have a severe bug problem in the form of the new Infestation team! This scrappy black ops squad will specialize in Alliance War Defense and consist of newcomer Spider-Man (Big Time) and S.T.R.I.K.E. veterans Ant-Man, Black Widow, Swarm, and Yellowjacket – all of whom will receive upgrades for their new role. Infestation will be a top Defensive team and bringing anything less than a top Offensive squad like Knowhere will result in your forces getting squashed. So beware, Commander! Let's meet the new face (mask?) of the Infestation team…
SPIDER-MAN (BIG TIME)
After losing his job as a photographer, Peter Parker took on a new role as a research scientist and engineer at Horizon Labs. There, he developed a new Spider-Man suit with upgraded tech, including a green camo mode that made him invisible to visual and audio means and a red anti-sound mode. Spider-Man utilized the updated suit to defeat the Hobgoblin and a new villain named Massacre, who was terrorizing the city.
Spider-Man (Big Time) swings onto the new Infestation team as a big-time Controller with high Health and Focus stats. He's the lynchpin of the team and is extremely powerful on War Defense. When he's with his full Infestation team, Spider-Man (Big Time) gains a Charged, which grants his Ultimate Ability a myriad of battle-changing effects, including applying 2 turns of Disrupted, Trauma, and Blind to all enemies, along with flipping all of their positive effects and stealing up to 2 Ability Energy.
Traits: Hero, City, Tech, Controller, Spider-Verse, Infestation
Speed: 128
Basic - Big Time Thwip
Attack primary target for 340% damage + apply +1 Defense Down, to a maximum of 3.
Bonus Attack for 280% damage + apply an additional +1 Defense Down, up to a maximum of 3.
When forced to attack an Infestation ally, this character deals less damage to Infestation allies.
ISO - 8/Counter Attack/Assists:
When forced to attack an Infestation ally, this character attack that ally for 10% Piercing.
Attack the target for 300% damage + 20% Piercing + apply an additional +1 Defense Down, up to a maximum of 3.
Special - Big Time Beatdown
Energy Cost: 3/3
Gain Anti-Sound Mode and clear Stealth Mode
Clear all Barrier and Revive Once on primary target and another enemy with the highest Speed.
Apply Offense Up for 2 turns and Defense Up for 2 turns to self and all Infestation allies.
This attack is Unavoidable and cannot be blocked.
Ultimate - Arachnid Assault
Energy Cost: 7/7
Gain Stealth Mode and clear Anti-Sound Mode
Attack all enemies for 300% damage.
Flip all positive effects into negative effects on the primary target + apply Disrupted for 2 turns.
Gain 2 Evade.
If Charged:
> Apply Disrupted for 2 turns to all enemies.
> Flip all positive effects into negative effects on all other enemies.
> Apply Trauma for 2 turns to all enemies.
> Apply Blind to 2 enemies with the highest Speed
> Steal up to 2 Ability Energy from every enemy. (This character can only gain a maximum of 2 Ability Energy from this attack).
> Lose 1 Charged.
This attack gains +1,000% Extra Focus, is Unavoidable, and cannot be blocked.
This attack cannot be Assisted.
Passive - Stealth Spider
On Spawn:
> Gain Speed Up.
> Apply Defense Up for 2 turns to self and all Infestation allies.
> On War Defense, if this character has 4 or more Infestation allies, gain Charged. This can only trigger once per War.
> On War Defense, apply Immunity to self and all Infestation allies.
When this character is attacked, fill Speed Bar by 20% for self and all Infestation allies.
When this character or any Infestation ally drops below 50% Max Health:
> Apply Stealth to that character.
> On War Defense, apply Evade to that character.
While in Anti-Sound Mode: Lower the Armor of all enemies by 20%.
While in Stealth Mode: Gain +20% Dodge Chance.
Gain +50% Max Health
Gain +150% Focus.
On War Defense:
> Infestation allies gain +50% Max Health.
> Infestation allies gain +150% Focus.
> All Speed Bar generated by any Controller enemy is reduced by 50%.
ANT-MAN UPDATES
Base stat increases
Health +131%
Damage +98%
Armor +71%
Focus +52%
Resist +68%
Speed +19%
Basic: Scrappy Fighter
Old:
Attack primary target for 300% damage + copy a positive effect from the target to Self + clear the copied effect.
If Wasp is an ally, she also gains the copied effect.
New:
Attack primary target for 340% damage + copy a positive effect from the target to Self + clear the copied effect.
If Wasp is an ally, she also gains the copied effect.
When forced to attack an Infestation ally, this character deals less damage to Infestation allies.
Special: Gum Up the Works
Old:
Attack primary target for 260% damage + apply Ability Block for 2 turns.
Gain an assist from an ally Wasp.
New:
Attack primary target for 260% damage + apply Ability Block for 2 turns.
On War Defense, if Spider-Man (Big Time) is an ally:
> Clear Revive Once from the primary target.
> This attack will also have the additional effects of this character's Ultimate - Stomp, targeting the primary target.
Ultimate: STOMP
Old:
Attack all enemies for 280% damage + apply Slow to primary target. If Wasp is an ally.
If Wasp is an ally, attack all enemies for 280% damage instead + apply Slow for 2 turns to primary target.
Apply Slow to all additional targets.
New:
On War Defense, if Spider-Man (Big Time) is an ally, clear Revive Once from the primary target.
Attack all enemies for 320% damage + apply Slow for 2 turns to primary target.
Apply Slow to all additional enemies.
If Spider-Man (Big Time) is an ally, this attack will also have the additional effects of this character's Special, Gum Up the Works, targeting the primary target.
Passive: Escape Plan
Old:
On Spawn, apply Evade to Wasp if she is an ally.
On non-Pym Tech, Hero ally turn, 20% chance to gain Assist Now.
On turn, 25% chance to gain Evade.
On Pym Tech ally turn, 40% chance to gain Assist Now. If this character does not gain Assist Now, apply Assist Now to Yellowjacket.
In Dark Dimension, on Spawn, apply Evade to self and all Pym Tech allies.
New:
On Spawn, apply Evade to Wasp if she is an ally.
On turn, 25% chance to gain Evade.
On non-Pym Tech or non-Infestation, Hero ally turn, 30% chance to gain Assist Now.
On Infestation or Pym-Tech ally turn, gain Assist Now.
In Dark Dimension, on Spawn, apply Evade to self and all Infestation and Pym Tech allies.
BLACK WIDOW UPDATES
Base Stat Increases
Health +83%
Damage +88%
Armor +34%
Focus +38%
Resist +100%
Basic: Sabotage
Old:
Attack primary target for 300% damage.
During Stealth, copy and clear all positive effects, excluding Taunt, on primary target to self.
New:
Attack primary target for 250% damage.
During Stealth, copy and clear all positive effects, excluding Taunt, on primary target to self.
When forced to attack an Infestation ally, this character deals less damage to Infestation allies.
Special: Camouflage Tech
Old:
Gain Stealth for 2 turns + clear all negative effects from self.
Clear 1 negative effect from Avenger and Skill Military allies.
Apply Speed Up to self and all S.H.I.E.L.D., Avenger, and Skill Military allies for 2 turns.
60% chance to apply Speed Up to all allies for 2 turns.
New:
Gain Stealth for 2 turns + clear all negative effects from self.
Clear 1 negative effect from Avenger, Skill Military, and Infestation allies.
Apply Speed Up to self and all S.H.I.E.L.D., Avenger, Skill Military, and Infestation allies for 2 turns.
60% chance to apply Speed Up to all allies for 2 turns.
Apply Immunity for 2 turns to self and all Infestation allies
Ultimate: Widow's Bite
Old:
Transfer 1 positive effect, excluding Taunt, from primary target to self and all Skill Military allies.
Attack primary target for 290% damage + apply Stun.
60% chance to Chain up to 3 adjacent targets for 220% damage + apply 2 Bleed for 2 turns.
If Hawkeye, Red Guardian, or Yelena are an ally, always Chain to 3 targets + gain 1,000% Extra Focus for this attack.
Counterattack breaks this Chain.
New:
Transfer 1 positive effect, excluding Taunt, from primary target to self and all Skill Military allies.
Attack primary target for 290% damage + apply Stun.
Chain up to 3 adjacent targets for 220% damage + apply 2 Bleed for 2 turns.
On War Defense, if Spider-Man (Big Time) is an ally, this attack will also have the additional effects of this character's Special Camouflage Tech.
This attack cannot be blocked and gains +1000% Extra Focus.
Counterattack breaks this Chain.
Passive: Saboteur
Old:
Gain +15% Speed. This is applied after any character has taken an action.
On self or ally Stealth, apply Offense Up to self and all Skill Military allies + apply Deathproof to all Hawkeye, Yelend, and Red Guardian allies.
On ally Hawkeye, Red Guardian, Yelena, or Infestation ally's turn, gain Assist Now.
New:
Gain +15% Speed. This is applied after any character has taken an action.
On self or ally Stealth, apply Offense Up to self and all Skill Military allies + apply Deathproof to all Hawkeye, Yelend, and Red Guardian allies.
On ally Hawkeye, Red Guardian, Yelena, or Infestation ally's turn, gain Assist Now.
On War Defense, on Spawn, if Spider-Man (Big Time) is an ally, gain Stealth and Speed Up.
SWARM UPDATES
Base Stat Increases
Health +56%
Damage +31%
Armor. Swarm previously had 0 Armor and now has a medium amount of Armor.
Focus +45%
Resist +41%
Basic: Bee Ball
Old:
Attack primary target for 220% damage + 50% Drain.
Rebound Chain to adjacent targets for 180% damage + 50% Drain.
If Charged, lose 1 Charged.
If not Charged, attack self for 300% damage.
Counterattack does not break this Chain.
New:
Attack primary target for 280% damage + 50% Drain.
Rebound Chain to adjacent targets for 240% damage + 50% Drain.
If Charged, lose 1 Charged.
If not Charged, attack self for 300% damage.
Counterattack does not break this Chain.
When forced to attack an Infestation ally, this character deals less damage to Infestation allies.
Special: Bee Scream
Old:
Attack primary target for 250% damage + apply Disrupted.
If the primary target has Disrupted, Bonus Attack for 190% damage + apply Defense Down.
If the primary target has Defense Down, Bonus Attack for 190% damage + apply Slow.
If Charged, lose 1 Charged. If not Charged, attack self for 400% damage.
New:
Attack primary target for 250% damage + apply Disrupted.
Bonus Attack for 190% damage + apply Defense Down.
Bonus Attack for 190% damage + apply Slow.
If Charged, lose 1 Charged. If not Charged, attack self for 400% damage.
On War Defense, if Spider-Man (Big Time) is an ally, this attack will also have the additional effects, without losing an additional Charged, of this character's Ultimate - Bee Gone, targeting the primary target.
Ultimate: Bee Gone
Old:
Attack all enemies for 300% damage + apply 2 Bleed for 2 turns.
If Charged, lose 1 Charged. If not Charged, attack self for 500% damage.
New:
Attack all enemies for 300% damage + apply 2 Bleed for 2 turns.
If Charged, lose 1 Charged. If not Charged, attack self for 500% damage.
This attack will also have the additional effects, without losing an additional Charged, of this character's Special- Bee Scream, targeting the primary target.
Passive: Buzzkill
Old:
On Spawn, gain 4 Charged.
On Turn, if Charged, Heal for 20% of this character's Max Health and flip 2 negative effects to positive effects.
Gain +3% Dodge chance per Charged.
New:
On Spawn, gain 4 Charged.
On Turn, Heal for 20% of this character's Max Health and flip 2 negative effects to positive effects.
Gain +3% Dodge chance per Charged.
Gain +25% Damage
On War Defense, Infestation allies gain +25% Damage
YELLOWJACKET UPDATES
Base Stat Increases
Health +57%
Damage +42%%
Armor +35%
Focus +46%
Resist +54%
Basic: Bio-Energy Blast
Old:
Attack primary target for 250% damage.
Bonus Attack for 230% damage.
New:
Attack primary target for 250% damage.
Bonus Attack for 230% damage.
When forced to attack an Infestation ally, this character deals less damage to Infestation allies.
Special: Spiteful Sting
Old:
Steal 30% Health from primary target and redistribute to self. Receive an additional 4,000 Health. This bypasses Heal Block.
Gain Evade + Regeneration.
In DARK DIMENSION, prolong all positive effects on this character by a duration of 1, up to a maximum of 4.
This attack ignores Deathproof and passives that trigger when a character drops below a certain Health.
New:
Steal 30% Health from primary target and redistribute to self. Receive an additional 4,000 Health. This bypasses Heal Block.
Gain Evade + Regeneration.
In DARK DIMENSION, prolong all positive effects on this character by a duration of 1, up to a maximum of 4.
This attack ignores Deathproof and passives that trigger when a character drops below a certain Health.
On War Defense, if Spider-Man (Big Time) is an ally, this attack will also have the additional effects of this character's Ultimate - Hostile Takeover, targeting the primary target.
Ultimate: Hostile Takeover
Old:
Gain +1 Offense Up, up to a maximum of 3.
Attack primary target for 400% damage + all adjacent targets for 350% damage.
On Kill, apply 2 random positive effects to self and all PYM TECH and VILLAIN TECH allies. Then repeat this attack targeting the most injured enemy.
New:
Gain +1 Offense Up, up to a maximum of 3.
Attack primary target for 400% damage + all adjacent targets for 350% damage.
On Kill, apply 2 random positive effects to self and all PYM TECH and VILLAIN TECH allies. Then repeat this attack targeting the most injured enemy.
On War Defense, if Spider-Man (Big Time) is an ally. this attack will also have the additional effects, without losing an additional Charged, of this character's Special- Spiteful Sting, targeting the primary target.
THOR (INFINITY WAR) STRIKES SOON
Prepare thyself for the glorious arrival of Thor (Infinity War), the Knowhere War Brawler who is poised to hammer down threats in Alliance War. Smite his character shards when they become available on June 15th at 2:00 PM (PDT) in the Axe Wielder Orb for 675 Power Cores, which gives you a chance to earn up to 180 shards for Thor (Infinity War).
Don't forget to check out the special offers in the Supplies Store that contains a ton of Thor (Infinity War) shards and unlock limited-time deals on Gold, Training Modules, and other resources, which become available upon your next login or visit. No matter how you recruit Thor (Infinity War), make sure you open Red Star Orbs starting on his release day, when he'll enter Red Star Orbs with an increased drop rate!
KNOWHERE REQUIRED FOR LEGENDARY CHARACTER
With the first run of the Nova Trials complete, we’re excited to announce that another Legendary character is coming later this year. A five-person Knowhere team (including Nova) will be a required trait to unlock that character, so be sure to participate in all the fun events that reward the team’s character shards.
KORG'S INTERGALACTIC TOUR EVENTS
FAMILY BEDROCK
Fury is calling for more training and an increased presence in War and to do that, S.T.R.I.K.E. is rewarding Commanders who crack open Training Orbs and unleash their Forces in War with the high-profile Ninny Nonny Tribute and plenty of Rock Concert Tickets. Flex your Knowhere team to gain more milestone progress and your efforts will gain powerful resources for roster improvements, including T4 Ability Materials and fragments for the Dark Dimension VI Countdown Orb. Quicksilver is still one the top priorities, so we're rewarding Commanders with 7 Red Stars for Quicksilver, along with T2 Level 5 Ions for the alphas that climb atop a leaderboard. Get ready to make Dad proud with your progress starting June 12th at 2:00 PM (PDT).
CLASSIC ROCK WEB MILESTONE
Cyber support is airdropping Family Bedrock Milestone Point payloads for utilizing your Power Cores during the Family Bedrock Event. Don't forget to log into S.T.R.I.K.E.'s website to claim your points starting June 12th at 2:00 PM (PDT).
MOSHPIT MADNESS
Throw your Roster weight around in the Quick Rumble Blitz ring to stuff your coffers full of Rock Concert Tickets and Orb Fragments for the Mega Orbs and Legacy Orbs. Fury wants more reps for the New Warriors team, so you'll get more points for using them in battle, more so if they're at 5 and 7 Star Ranks. The headbanging begins on June 18th at 2:00 PM (PDT).
TOUGH CROWDS
S.T.R.I.K.E. is ordering a solo mission separate from the Intergalactic Tour that requires the deployment of your New Warriors into Cosmic Crucible and the utilization of your Iso-8 Campaign Energy. Key mission milestones will score payloads of powerful resources like T2 Level 5 Ions, Elite 5 Credits, and Gold Promotion Credits, along with the slick costume for your Doctor Octopus operative. S.T.R.I.K.E. is also raising the stakes by putting new and very rare Skill Gear Tier 18 Mini-Uniques up for grabs in a Leaderboard for top Commanders. This operation kicks off on June 12th at 2:00 PM (PDT), so get ready to move out!
ISOTOPE-8 HARD CAMPAIGN CHAPTERS
Equip your roster with more T2 Iso-8 resources than ever before with the upcoming Isotope-8 Hard Campaign Chapters! Get your hands on T2 Crystals and T2 Level 1 Ions for roster upgrades starting on June 12th at 2:00 PM (PDT). Keep an eye out for Hard Campaign Chapters 1 and 2, and start fortifying your roster with T2 Iso-8!
CHARACTER AVAILABILITY
Skip the dark magic and opt for character shards to power up Agatha Harkness when she heads into Cosmic Crucible Store in the near future. She'll have a chance to appear alongside other characters in the Elite Crucible Credit Slots, so keep an eye out for her appearance.
PRIDE BORDERS CLARIFICATION
We’ve seen some questions regarding the long-term availability of the Pride Borders. To clarify, the Pride Borders will only be available to claim from the Inbox in the month of June, but they'll remain in your inventory indefinitely for you to use.
FRIDAY FREE CLAIM
Bring the milestone house down for Korg's Intergalactic Tour with Concert Tickets, fetch more rewards with To Infinity Event Campaign Energy, and power up your Knowhere team with this Free Claim that's available until June 10th at 2:00 PM (PDT):
6,000 Rock Concert Tickets
40 To Infinity Energy
5 Star-Lord (Annihilation) character shards
Until next time…
Good luck, Commanders!
**Please note that the information in this blog is subject to change before going live in the game.**
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